DAMAGE PART
Damage = (skillFactor%) * (Attack * (100% + (0 or 50% if crit)) + (0 or Critical Attack))
DAMAGE REDUCTION PART THAT MULTIPLIES THE FINAL DAMAGE
min {1, log10 ((Attack / (Defense + 1))^0.x + 1)}
Do you see critical attack in this one? I don’t, because it doesn’t affect this. this means that your final damage will be MULTIPLIED downward based only on your normal ATTACK vs the enemy DEFENSE. If you have ZERO attack and 30000 CRITICAL ATTACK you will hit for 1 damage against non level 1 monsters even when you CRIT. Got it now?
Since normal attack is boosted by 50% in the damage formula when you crit, with 50% chance you would need critical attack in a ratio of 2.5:1 compared to attack to deal more dps. On a 0 defense enemy.
For the above statements, unless incredibly geared or using a strange gimmick, yellow gems are trollish as hell in the main hand. What’s worse is that having yellow gems in your main hand probably forces you into NOT having red gems in your secondary one, where red gems are always king in every physical build for the above statements.
30% on the final damage is 30% on the final damage.
30% on the raw attack value reduces by how much the attack will be reduced.
You posted the formula up here.
Ragnarok used to make bonuses from different cards stack multiplicatively instead of addictively.
RO’s carding knowledge, you need an high IQ to grasp it