Tree of Savior Forum

Archer Re-balance Topic

We would need the information on base crit (no outside sources of crit) to know how much that really is. For per pt scenario you need 50% to match STR. For the per 10pt scenario you need a little less than 33%.

There also the lack of information regarding how skills interact with crit atk.

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Also depend where crit damage is placed in the formula.

If str come first get double by crit damage. And if crit damage come later and is additive well gg.

Edit: is correct that swift step critical attribute now provide 150 crit rate flat?

Anyone can provide leather sets after re-balance? maybe virtov lolo and solmiki or new 315 ones could be good for have an idea of CR provided from those.

From what i’ve read seem quite low around 30-40.

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I think a lot of people are jumping ahead of themselves when calling “dex” useless etc. We don’t even know where and how much crit we will have after the balance. Supposedly, we will be maintaining the “same” crit as we have now. If that is the case, the benefits of dex strongly outweigh STRs. And I don’t know about you guys, but last I checked, accuracy is a non-issue.

The way I see it unfolding, is people who can utilize the dex bonus skill speed in their builds will probably do a 1:3 STR/DEX combination if they can maintain a high crit chance. Those who cannot, will likely do a 2:1 build. What I’m more concerned about is where does this combat overhaul place archers in the dps chain? They were already struggling due to the costs required to make them competitive against Wizards but with Agny nerfs coming that will probably change.

Lastly, I’m assuming Bazooka’s auto attacks will benefit from the dex. Can someone confirm/deny?

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meh lose crit rate from dex, and get replaced by 30 crit rate on leather set, i wouldn’t call that “the same amount”.

Indeed the enemy crit resist as been lowered too.

Meh maybe you didn’t notice the huge sp cost of skills now.

Is required to invest some SPR or get it via item (seem like only cloth set provide SPR)

Also we got to invest in CONS for survivability.

So for dps wise:

  1. Stay alive or don’t dps at all = CONS
  2. Have enought Mana/Spr regen to release full potential of your build =SPR
  3. Increase average of dmg = STR
  4. Atk speed. =DEX

Thinking about raw 329 points from lvl up without couting revelation etc etc, good stat allocation from my POV of those change is:

100 str (does still rank % bonus persist?) 50~80 cons, same SPR and the rest dex.

do you know that accuracy is not gained anymore from gloves? so no any other source than str and buff to get accuracy.

So sure is not a issue?

Fairly certain. Ask any STR builds archer right now if they have trouble hitting and I have a feeling the answer will be a no (based on my research when I was contemplating a full STR build, there was almost no mention of accuracy issues.) So even in a 1:3 build, unless they change the way evasion works, you will have absolutely no accuracy problems even with the accuracy removal from gloves.

As for

I was going off of what other people have talked about (something about passive crits pre lvl vs the new mob crit defense being reduced). So I can’t speak to this much. But assuming it is true, I think the update will do exactly what everyone has been complaining about. 99% of Archers won’t be full dex anymore and people will spec according to their builds.

When I was referring to stat distributions, it was just a general stat distribution cause obviously most people put some points into CON and with the new mana problems, IMC said we will also need some points for SPR. Regardless, I was only speaking in the general sense. Also, I am fairly certain SP Recovery doesn’t work during combat. No? I tested it the other day and my SP wasn’t moving. I think this new problem will be interesting, in a good way. It adds another dimension to combat that won’t be simply “blow all your cds” rinse and repeat. You’ll have to be a bit more intelligent about your choices now. So I"m definitely looking forward to that.

Now you mean ATM on IToS? ofc b/c they have accuracy on gloves.

The question is, Does DEX build in KToS Test Server have issue with accuracy? because Dex no longer give accuracy while str does and gloves don’t give accuracy anymore.

I’m fine with that, but if not reach decent amount of critical rate, critical rate maybe be total ignored from most part of player and focus on a better average.

ah oke

Even if so invest in SPR may be even more relevant for a better SP pool waiting cd of your pot.

Spr = +7 Max SP, + 2 SP Recovery Per Point
+29 Max SP and +5 SP Recovery Per 10 Points Invested

We would need something like “increase Sp recovery ratio during combat”

You forgot the 1 in a 1:4 build, there is still STR in it. Meaning you would probably have the same amount of accuracy as a full build STR right now.

Honestly, I find this part more troubling then the entire crit thing everyone is talking about (only because we don’t know how much crit will be avaliable yet.) If anything, crit continues to be an issue, I think that will be a good thing as well. What I mean by that is, there is plenty of Crit boosting skills circles of archer. I can totally see a build that takes advantage of these skills to reach the crit they need to fully utilize dex to its potential while getting an increase in attack speed.

But as for SPR, since SP doesn’t recovery during combat, even with a hefty SP pool that won’t matter unless you’re given the opportunity to fully recovery your SP (in what world does a dungeon sit down at campfire lol). SP potions are the only method for recovering SP, at least limited to our class, so are we going to be completely screwed in this area? Especially, those SP guzzlers like Fletcher. Unless SP Potions are buffed or new ones are introduced, I don’t see a solution for this. That wold leave us dependent on other classes for SP generating skills, and that bothers me.

Naw, they are taking it away.

This is not true, and I don’t know where people keep getting this from. In the current ITOS and KTOS, HP/SP regen is locked to a timer. The timer is 20 seconds standing and 10 seconds sitting. You can, like most pros, sit down every 10 secs to recover SP when fighting. There are only a hand-full of skills that take away this regen during use (even those I am not sure, as I haven’t used those skills).

Edit: certain skills can also shorten this timer. Squire food, Summoner cat, Diev statue, Krivis fire, etc.

This is true only generally. There are classes that would not need CON, as they themselves have the natural ability to survive. This also goes for Sp regen, etc. For instance my Chaplain/PD, he is naturally tanky, deals good damage, and never has to worry about Sp because he is a SPR based, auto attacking machine, with natural attributes that increase regen as well.
Another example is my Shinobi. I built him to use skills that work with shadow clones and some few off handed skills (I often come out #1 in DPS). This leaves me with enough downtime to regen sp or worry about other things. Of course in a grinding situation hes gonna be poop.

Found a Quarelshooter Cannoneer vid in general that’s all DEX. He shows his gear at 3:32-ish for a quick moment. I didn’t see any criticisms about the class on the thread, but it looked study if it could grind against high level mobs.

and FULL STR here

Did archer class get any bugs? I only heard Cryomancer’s got one.

I just hope Hunter’s pet AI bug get some review.

Good to know, thanks.

yep i was talking in a general way ofc there are exceptions

@santuw in the vid he is wearing plate set? if so i can see why crit is so low?

you know what, ■■■■ it im going ktest to see for myself whats going on. hopefully i can get into it

The ai on ktest is pretty good, haven’t had any bugs like i had in itos. Hunter is also really really strong, lets just say that if it continues the same % you only need coursing damage to kill people on pvp.

Really don’t wanna buy an account for this but most people are sharing ■■■■ builds or not showing the good ones , anyone got a spare account? =(

Its not about kill people in PvP, but as class. I want to have a solid gameplay as Hunter.

Since the launch I played as Hunter and it was easy to kill people on PvP just using cloaking without pet and summoning it near the enemy.

Hunters have 2 equal spells: Retrieve and Coursing that cannot be used together neither on ground bosses. Its amazing that you haven’t had any problems with AI, but I hope hunter get fixes until he fills his purpose in game.

Sadly hunter role is kind of blurry, growling: The role. is got at circle 3.
until then Coursing & Retrieve are just a hint of crowd control, nice “crowd” when you go for a single target.

Hopefully they revise the skills instead of just the damage, and Praise, I’m dissappointed, still flat.

Someone posted this on the general thread, the stats are on the vid discript.

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