Tree of Savior Forum

Animation Canceling in ToS

I’m surprised I didn’t get more discussion about this when I posted about it.

Basically, I was doing some attack speed tests and found that you don’t seem to get any extra attacks in by moving and shooting. See my videos below.

Now compare this to kToS in this video.

The Korean video shows that moving while attacking makes you attack faster. My video shows that moving while attacking doesn’t make you attack faster.

For reference too:

Based on the comparison between my video and the Korean video:
Kneeling lv5 + Running + no cancel = 2.27 aps
Kneeling lv5 + Running + cancel = 2.27 aps
Kneeling lv10 + Running + cancel = 2.33 aps
Kneeling lv10 + Running + no cancel = 1.73 aps

It looks like my level 5 Kneeling + Running shot is comparable to the Korean level 10 Kneeling + Running Shot. 2.27 compared to 2.33 is within the margin of error and ping. Except that lvl 5 Kneeling shot is 212.5 attack speed while lvl 10 Kneeling is 375 attack speed.

Anyway, has anyone else tried this in iToS? Does it matter if it is an xBow compared to a Bow? Discuss.

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I’m not sure how the archer works, but are you just holding the button down?

On my wizard i can attack much faster by animation cancelling. Attack, let go of button, walk a tiny but, attack again, repeat.

There definitely is animation cancel for archer, I do it all the time as QS3. Maybe you’re not doing it correctly.

If you’re using mouse mode, click on an enemy and hold the button down while moving. You will shoot a lot faster with or without running shot compared to just holding down Z. You can also do it with gamepad/keyboard, I haven’t tried but I assume it works similarly.

However, I’ll concede that I find no difference between attempting to animation cancel and just lazily holding Z down when stacking Kneeling Shot (Lv 5) and Running Shot together. Maybe I’m doing it wrong and you’re supposed to animation cancel differently when using kneeling shot, if that’s the case it’d be nice if someone can help me correct my ways.

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I mean, it is very clear that I am moving in the first video.

I didn’t say you weren’t, you are moving but you may still be only holding down Z.

I’m using mouse mode.

I’m not sure what to say then, but it’s definitely there for me and very noticeable in all modes that don’t involve kneeling.

It’s most noticeable with no modifiers. If i walk while holding Z down, I can observe the full shooting animation. If I mouse click and hold the button down while pressing a movement key, I can see the animation skip frames just a little and the arrows begin to fire faster.

Tape it and see. Hell it takes 30 seconds to tape it and maybe 2 minutes to analyze.

I always thought it worked too until I taped it to see my attack rate.

I did that same thing before I saw this thread, and now again just to confirm.

I was doing my own tests trying to figure out why I didn’t notice any differences when using kneeling shot and came to forums to see if there was any relevant thread.

Running Shot + holding Z while standing still:
The time between the frame that I see the the special effect show on dummy until the same moment of a 10th arrow, it always takes around 5.3 seconds. So ~5.3 seconds lapse between 10 arrow impacts.

Running shot + holding down mouse button and running via movement key:
Same as before, but it took ~4.4 seconds.

Other than that, no noticeable difference between holding down Z and otherwise if I also use Kneeling Shot Lv 5 on top of the running shot. This is the part of the testing that disappointed me, since the korean video shows that animation cancelling SHOULD make a difference for kneeling shot. But then again, maybe I’m doing it wrong. Either way, I went Falcon instead of A3 so it doesn’t really matter that much.

Well I also got a second of difference between Running standing and Running + cancel. I did it over 25 shots each…but 1 second is within the margin of error. You can see a very clear difference in the Korean video compared to just a paltry 1 second difference.

I feel like 1 second less over 10 shots for me is a pretty decent boost for little effort. It’s about 20% faster spamming of a 380% damage skill.

Also have to keep in mind that their servers may be in much better shape due to Nexon’s resources and it’s a smaller country with better network infrastructure(?). Maybe after some time the international servers will become more reliable and we might see better results.

I’m still hoping that I’m doing something wrong and there’s still a way to make kneeling shot + running faster than only Z hold somehow though…

I got 1 second over 25 shots too. Unless we are counting frames, that is well within margin of error. Also, I did //ping before each test. I had about 30-80 ping in most those tests and I live like 150 miles from the server. Can’t expect much better.

I think something is very strange for iToS. I would like others to test too to see if they actually get more attacks.

Or not. Since most the people in this subforum just take what they hear and spam it @_@

Well, 1 second over 25 shots may be within margin of error but (in my case) consistently getting 1 second over 10 shots is in my opinion a large DPS boost.

But yeah, the more tests the merrier. Maybe someone will figure out something interesting.

You don’t, and if you can, I don’t notice it with archer. However, I do feel like if you repeatedly press the key for normal attacks/spammable skills while walking allows you to move further while shooting at the same speed versus simply holding z down.

The only true animation cancels that I know of in this game are for certain skills with animations such as ice pike.

I use keyboard mode btw.

Omg that ping
Finally a reason to play this even though IMC scam people. I wonder if I should take a break until they open EU server.
Basically, I didn’t notice any attack speed bonus from kneeling shot, it doesn’t seem to work. However I get significant speed bonus if I attack while moving (maybe it is caused by ping). Also for some reason I shoot slightly faster with mouse click compared to shooting with Z key (i use mouse mode), have no idea how it’s even possible.
I would like to do my own tests but I cannot get constant attack speed because of lags.
Edit: read the thread, so it’s actually animation cancel. Well I though it was related to the fact movement and attack are both binded to the same key, but couldn’t figure out why doesn’t it work with Z key.

There is animation canceling in iTos, here’s a video I made on it

Kept it short, first test held down Z with no movement, in the next one I moved while holding down Z. There is no animation canceling there.

Look around 23 seconds this is where the animation canceling starts. I moved in between shots making sure I pressed Z, moved, then pressed Z again.

Around 34 Seconds I bypass having to tap Z by simply using mouse mode. Since you can use the mouse to both move and attack all you have to do is hold left click on the target and move the mouse a little. If I didn’t use WASD to move around on mouse mode then I would have walked towards the dummy and attacked.

PS. At the 34 seconds of the video look very closely at my character you can see them quickly snap out of the shooting animation before shooting again.

This is without any running shot or kneeling shot just simply me using a crossbow.

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Animation canceling is highly ping dependant.

I main a sapper / wugushi with a 2h bow, autos aren’t honestly my core damage, but if I just want to put in some filler dps and conserve poison / trap materials I at times opt to anicancel and it’s extremely noticable.

It’s as simple as holding your left mouse button down over your target and then dragging it off to begin moving with it while keeping the mouse button held down in the direction of movement. Again, your results may vary depending on ping.

I personally don’t like this usage, I feel there’s absolutely zero tech involved and it forces archers to play in mouse mode to perform optimally.

Mouse mode has a lot of quality of life issues like interacting with objects, viewing levels of chests, interacting with some npcs during quests and is overall an inconvenience compared to keyboard mode.

Works fine for me, not sure why it’s not working for you.

Will look at this after work today. Or if someone has time, try to see how many attacks he gets per second.

I just made an archer so I figure I’d test this out before I head off into the big bright world, and as far as I can tell “animation canceling” is alive and well in iToS.

For what it’s worth my ping is 70ms

Animation cancel with Mouse controls
1 - Hold left click on target
2 - Hold left click on target, move with WASD

Animation cancel with Controller
1 - Hold Square
2 - Hold Square while moving
3 - Spam Square while moving

From what I could tell they both allowed for animation canceling. However, using a controller means you have to spam the auto-attack button and it looks like it still isn’t as fast an auto-attack as mouse mode.

Hope this is somewhat helpful.