Tree of Savior Forum

An Intermediate Guide to Clerics

I’m trying the same build today with Zealot 2 as my R8 & R9 (full SPR). It’s pretty good! With Blind Faith, I can use Barrier as a AoE Attack and the Fanatic Illusion + Sanctuary combo.

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@Wurmheart
Hey, why did you remove the AA build? I was experimenting with that.

In any case, it does feel janky, and I always get 4-5 boss kill ranks…

read post #603

aka in ktest breaking wheel does not spread hits from daino’d auto attacks due to a “bug fix”.

Trying to figure out what the current best aa build options are, till then they’re down.

That actually makes sense given it is a magic attack.

Welp, back to the drawing board I guess.

I just wish things that “didn’t make sense” to start with didn’t take so long to be fixed that we actually started wondering if it wasn’t actually an intentional feature. Thauma’s recent fix/unfix fiasco is a prime example.

Fortunately we are still in reset event, so at most we wasted a few days of resets trying out the AA krivis-inq builds, so no much loss this time around.

I’m going crazy! I just can’t decide my last Cleric build and the “Rank Reset” days are ending! I’m starting to think in erase my Cleric! Why do i have so many of them? T_T

The only Build I can think of is: Cleric c1, Priest c3, Pardoner c3, Oracle c2. The purpose of this Build is simple, be a Buff Shop and do Arcane Energy lv10 for my DPS chars, you know, now everyone has high SP consumption.

Help me guys, tell me a useful Build.

Daino love no more :confused:

They also limited the spread of the wheel to 15 hits. I was almost deciding my final class on my cleric, but I think Daino inquisitor will be dead soon

we get resets until the 26th? Does the include the 26? If that is correct that is 5 more counting today. Just want to be sure I got this planed out right :slight_smile:

Hi fellow Clerics!

Apologies for this slight deviation, but discussions here got me thinking:

  1. Does Exo’s damage stack with ME’s? And as a follow-up, is it worth investing in the Exo Enhance attribute (i.e. increases damage of Exo)?

  2. How does Fanaticism work exactly? I had the idea that whatever attacks or DoT your Zealot is currently making will be enhanced once you activate Fanaticism, hence, it might actually be more beneficial, say, to activate Fan Illusion first and then quickly follow it up with Fanaticism in order to fully benefit from the latter’s effect (also given its very limited duration). Is this correct or am I missing something?

  3. Just an idea SPR chaplains and how to allocate skill points. I have around 550+ spr, and even then, Blessing from several Pardoners still outbuff mine (in terms of sheer amount of damage augmented). So I reskilled and figured, I might as well drop Blessing altogether given that no other skill derives damage from it per se (not like how LR derives damage from Sacra, or Aspergillium from Aspersion) and that Blessing from Pardoners are stronger anyway not withstanding the 30% handicap (Pardoners in my server invest in 90 SPR 7-day bracelets), thereby freeing skill points for resurrection, revive, and a maxed aspersion even.

Your thoughts?

  1. Exo applies a debuff which damages targets affected as a dot. Magnus only needs the exo tile to be there in order to cast a whole new other skill on top of it, so they do stack (for those targets hit by exo before you cast and then stay in magnus range once it’s cast). Just be careful because exo has a number of maximum targets it can hit before vanishing given by its level, and magnus can’t be cast if there’s no exo tile present.

  2. Fanaticism is a simple damage buff. Whenever activated, all your own skills/AAs will do (1+fanaticism%+same tier modifiers %) times damage. It just doesn’t affect summons damage, they are considered separate entities from yourself.

  3. In the first few posts of this guide thread you can find Chaplain build templates and skill allocation reasoning. But imo, I agree with you. I don’t see much reason to compete against pardoner’s even though their buffs are potentially weaker. i’d just invest some DEX/INT and focus on priest’s survival kit + aspersium + exo.

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I don’t expect us to get a respec on the 26th tbh, since maintenance should start at 00:00 of the respective servers.

They could code it in so that the npc will still give 1 after the maintenance, but I doubt IMC will put in the effort.


@Kertes:

  1. Yep, Exorcise’s debuffs will still tick while ME is active.
    Just keep in mind that it uses up it’s tile in the process so a lvl 5 exorcise can have 4 debuffs active and still be used for ME in that case.
    Low priority in terms of enhance.

  2. It buffs all your dmg dealt by x%, should be a tier1 buff so it’s additive with most other dmg buffs.
    Like all dmg buffs it works for dmg dealt by you when it is active, so FI>F works, but does not work for minions, added property dmg or bonus dmg.

  3. There’s no real winning skill distribution on a spr priest tbh, already posted about it a few times.
    You can cut out blessing and focus on Sacrament for Last Rites Scaling, vica versa or just ignore both and go for the other defensive skills.
    Int has an edge up there imo.

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Hmm, changing the skill rotation of the Krivis3 Miko Kabba2 yields quite a good result. My AA build is kind of saved as of now haha (imo).

Besides AAing, the skill rotations can split into

  • Merkabah + Hamaya + Aukuras : Not a bad mini aoe while AAing
  • Divine Stigma + Zaibas : For 2nd rotation

I’m kind of split between R9 classes now.

  1. Inquisitor1 -
    Burn is still great with Daino. Malleus Maleficarum is godly for increasing damage for the entire party. Breaking Wheel + Kagura Dance + Merkabah = lots of hits, great when there’s a melee player in party too. Godsmash + Double Chance can pick off low hp monsters should the 2 rotations are on cooldown.

  2. Zealot1 -
    Immolation’s attribute add 1000 fire ele damage to all lines. Fanaticism’s +30% damage is good too since Merkabah’s additional holy is total damage based. Bad party skills though, doesn’t contribute anything. SP hoarder means Ein Sof most of the time is for self use instead of giving to a party member.

  3. Taoist1 -
    Stormcalling enhances Zaibas skill rotation. Great for support due to Darksight and Stormcalling. Creeping death only good in burst mode when used with Merkabah, if the boss doesn’t move much. Tri-disaster + Begone Demon serve as another aoe when needed.

Which one should I choose ><

Does miko Sweeping effect Zombify, Samedive, Ogouveve, Pandemic?

Sweeping affects only structures, such as Samedieve, Ogouveve and Dievdirby statues, but it has the exception that it increases the Lv of Hamaya too.

Some light at the end of the tunnel for auto builds?

Daino only affects main hand, a bit like Running shot. Hence it is still feasible to get Krivis Chap to work while utilizing breaking wheel with Daino buff.

Can Bokor 1 be a good filler class to a Paladin 3 > Kabba 1 > Zealot 2 (SPR)?

Yeah, bokor helps a lot with AoEing (more targets to aggro stuff for you) so you can effectively use your zealot’s immoaltion + fanatic illusion. They also contribute quite a bit of damage, even with zombify 5 and no flag buff, in a full SPR build. When we get the patch which icnreases summon AAR, they also be hiting in area.

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Torn on my zombie build.
<cleric 2 bokor 3 miko 1 plague dr 3 >or <cleric 2 bokor 3 paladin 1 plague dr 3> tied them both and both have pro and con. Just seems to me the MATK of 2handed mace is better over all. Then I think the synergies of miko might be better with better gear, plus I grounded out the miko quest lol.

This is the light that was needed. Thank you very much @Nekorin . Now we can only pray that IMC doesn’t mess the Flames of the Inquisitor.
There are 2 types of nerfs that we know Can possibly happen:

  • Daino will not work in the Flames as the same happens with the Breaking Wheel.
  • Monsters killed by the flames will not create new flames, like the Invocation from Warlock.

The daino+wheel could be considered a bug fix indeed since Wheel splash attribute is supposed to only work with physical hits and daino makes your AA magic.

Now the flames work like auto attacks, and thus we can’t call the interaction of flames and daino a bug per se. Changing it would have to be an intentional nerf, and it’s not even that big a thing like wheel+daino was.

Flames generating flames looks more like an overlook though, something which hasn’t become a big problem like warlock’s spirits back then so it’s been postponed as a fix of minor relevance most likely.