Tree of Savior Forum

An Intermediate Guide to Clerics

I must be slow or something but I still don’t fully understand how Transmit Prana works.
I know that for others, it transmits a % of my stats to them.
But what does it do for me? And how do I get the most out of it?

https://tos.neet.tv/skills/40506

Basically, it adds soul property each matk based hit equal to minmatk × (0.5 + ([Skill Level] × 0.03))
So at level 5 it adds 65% of your min magic attack to your spells, at lvl 6 with DM it’s 68%.

It multiplies said amount by 1.5 if it’s a soul property skill, aka only for Possession, Out of Body and Astral Body explosion.
OoB now does quite decent dmg, but the 0 def drawback still makes it really annoying. (healing factor & methadone work wonders though.)

In terms of gameplay, just buff up prior to your BDS>Incin whenever possible as the sheer amount of hits makes it preferable over Sadhu’s own skills.
Laima or melstis help keep it up much better, but that’s up to you if you want it.

Not sure if there are even Transmit Prana gems atm…

Yeah I am considering a Krivis3 Sadhu3 Tao2 build for DPS/Utility, obvious drawbacks in healing capability since no priest2+ and no cleric2 so it would need another cleric to function properly in a group but the damage and support skills would be high.

Hi, I’m considering a Cleric C2/ Diev C1/ Sadhu C3/ Druid C3, and I wanted to know what would be the recommended stats for this build, is full INT good enough or should I pick some SPR/CON?

Probably don’t need con, hengestone is overkill for most of pve atm.

You do want spr, likely 100-200 range. But we will be able to get more spr from gear with r9 so I"m not sure what the ideal invested amount is yet.

Anything you can spare you put in int ofc.

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Updated the build list for the upcoming r9 update, removed some of the weaker builds (Old Spr Zealot and Zealot1/Inquis1 builds) and added Nekorin’s Auto attack Krivis/Kabba/Inquis builds as well.

Anyway, I wanted to post a few warning just in case:

  • Inquisitor2’s Judgement was rumored to be bugged and not changing enemies into demons. I don’t know if this is still the case but be wary when trying to aim for Inquisitor2.

  • According to IMC Blessing was hitting too often with Daino, but I have no idea if IMC tried to fix it yet.

  • Similarly, Druid3’s Lycanthropy removes Chaplain buffs according to IMC, but I can’t verify that yet either.

I do Plan to test them out asap when r9 hits, and the last two should be easy to verify. But Krivis is nigh impossible to verify as I don’t know how many hits are actually intended.

Good luck on the rank reset everyone.


And my thoughts on the new cards ofc:

Blue cards:

  • Wood Spirit Card: Heals * x 70 health per proc.
    But also quickly got nerfed it with a cd. Forgot the exact amount, likely junk now but could do with a few tests to see if the cd counts once per card or for all at once.
  • Armaos Card: Grants a * x 100 worth of shield for 10s, blocks dmg but not conditions/cc.
    Has good potential on paladins using barrier: devotion tbh. +3k hp shield that can reproc quite often. (can’t proc while active, but ends when it blocks its total value) Best with high defenses ofc.

Purple cards:

  • Succubus Card: Agro from attacking -*%.
    Don’t see much use in it for us tbh.

Red cards:

  • Froster Lord Card: */2% to inflict a 4s freeze upon hitting an enemy.
    Very good cc, but since it’s red it tends to come at a cost of dmg. of not using other red cards.
    Interesting choice for auto attackers and high hit casters like PD. Need some testing to see if it works with minions or if it gives a stat/element dmg buff though.

Green cards:

  • Stone Froster Card: +45 str after hp potions for 10s at max x3. Nuhuh.

  • Lavenzard Card: +45 spr after sp potion for 10s at max x3. Nope.

  • Rafene Card: + */3 Str, Con, Int, Spr and Dex.
    Has potential for several cleric builds (Hybrid/Druid/Auto attack) tbh, but it’s just a mere stat card for a far to low amount.

  • Gorkas Card: Loot chance + * x 5.
    Needs to be tested, It’s either best in slot for all builds or not even noticeable at all.

So IMC has stated that daino on r9 is bugged? does that mean krivis3-chap-inqui will get “fixed”?

Hmm, there’s 2 Daino bugs listed now? Didn’t notice that before.
Look up #92, #90 and #83 for daino+bless, Daino+wheel and Lycan+chap bugs mentioned.

My Korean is “just use google translate and try to match words with ktest/itos neet stats I know” So it’s not that accurate. Might want to ask grey or gwenyth for a proper translation.

And IMC is trying to fix the bugs on this list, so it most likely will get “fixed”. I just have no idea how many hits are intended.

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great info. thank god found this before rank reset :joy:

I just hope they fix it soon as possible before the end of Rank Reset event + R9 (which start next week). Or don’t do anything with it. \o/ yay!

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Yeah, the Daino problem is what is stopping me from pushing the kabba2 inq1 build as an AA build. Hopefully it is just the durability problem and not the “extra additional hit property problem” = =+

#92 is saying that durability doesn’t drop as intended for daino hmm (meaning will incur 1 extra hit?)

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92: when daino is used together with blessing, blessing is shown twice.
90: when daino is activated, attacking the breaking wheel does not consume wheel durability properly.
83: Last rites & Aspergillum do not apply properly after the Lycan transformation (ends).

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Why you guys didn’t recommend the demolition?:tired_face:
I will give it a point for better skill rotation.
My thought about paladin+inquistor:
paladin+inquistor planner

Demolition requires a 2 handed hammer, Sanctuary requires a 1h hammer or 1h sword + shield.
If you want to use both you’ll need to weapon switch quite often, and if you deal dmg over time then you will lose dmg if one of your weapon sets isn’t fully enchanced/trans’d like the other.

The 350 1h hammer also has a ton of lightning property dmg on it, which the two-handed hammer lacks. 2 Handed can win out with a nice rng 250 HG hammer but has a harder time competing.

It’s also a bit expensive point wise seeing as how both are best when maxed.

  • Sanctuary adds +10% def and additional dmg per skill level so max it asap if you want to use it.
  • Demolition is a true 3 hit with 4 fake hits, but it deals plenty of dmg and should be maxed if you go 2handed as well.

And max barrier, it gives +10% mdef per skill level which makes it better then Resist Elements from the get-go.
You’ll probably end up with a spread like mine after that tbh.

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wich do you guys think is the best krivis pve build? i was thinking in the the one with the cl-2 kriv-3-druid2-tao2? or its better the one with sadhu 3 instead of druid?

This is a really well put together guide, thanks!

Small correction under the Oracle section, leveling Counter Spell reduces the skill’s cooldown (1 second per level), and Prophecy no longer scales duration with skill level as of the R9 patch (just number of status effects blocked?).

You could also mention the synergy between Clarivoyance+Resetting and Swell Body or Double Pay Earn. Not sure Doppels ever get that skill anymore, and Thaumas using swell probably just swell everything they come across, but it’s not nothing I guess lol.

And lastly the Paladin section recommends you invest a minimum of…54 skill points. Which I would love to do, but alas. I presume the overflowing points are going to come out of Resist Elements, which is a shame because I really like that skill. Is there any viable option to get it maxed? I feel like its basically a choice between that and Sanctuary, but if Sanctuary works the way it looks like it works (50 second channel, effect lasts 10 seconds after the channel ends?) then I feel like that would be a much stronger option.

Krivis3/pd3.

Krivis by itself just isn’t that strong, not even with Taoist. So there isn’t much competition tbh.


@TwilightsCall:

Thanks, I didn’t spot those oracle changes.
Prophecy still has 1 debuff prevention per skill level at least, it’s kind of low tbh.

As for paladin:
I usually leech points from Resist Elements or Smite, even though both are quite good. The others are just better tbh.

You can try skipping smite mostly, like:
5 Barrier, 5 conviction, 10 Sanctuary or Demolition, 3-4 Turn Undead and 1 Restoration. Leaves you with 21-20 points left.
Then just max RE and put rest into smite.

As for sanctuary, you can see it in action here:


(Stolen from grey’s ktest thread :D)

Essentially it’s a 10s channel with a 30s cd that adds +100% mdef and pdef to allies based on your defenses. And then another +100% of your base mdef is added as Additional damage to all hits allies deal. (at skill lvl 10 anyway)

But Sanctuary does require sword + shield or hammer + shield to work. Which is kind of annoying.

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Heal lvl 16 with blessing and aiming and lvl 100 enhance atribute deals 28272% every 22sec (12333 attribute point spent)

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Is Awoo dead? Will there be no good awoo build?

Nope.

It’s strong on paper, but not in practice.
Mind you I haven’t tested the krivtao at r9, but I have on standing by waiting for the changes. So I’ll be able to give videos in a few days for comparisons if you so want to.

And I’m just not impressed with the current Kriv/Tao combo tbh, it’s a bit disappointing when my carni10 comes really close to dealing the same dmg.

And I will just outright ignore the enhance bits.
There is a valid argument in that it gets stronger earlier, but that’s only a temporary advantage. And its dmg isn’t the point.
(you can also grind attribute vouchers from daily tbl btw. )

I’ll try and explain why it performs worse than expected so far:

  1. Zaibas’s own 20s cd is kind of irrelevant atm.
    Stormcalling’s x2 dmg is too good to miss, so you wait for its 24s cd already.
    I don’t think you want to wait every time for Divine Stigma since it has a 30s cd, which delays it even further.

  2. Stormcalling runs counter to the overheat2 nature of Zaibas.
    Since It has a short duration and range you’ll want to place both Zaibas’s at once to get the most out of it, but that means you tend to place it asap in the same place like any other 1cast AoE spell…

  3. Its main draw is a once per 24s AoE combo for a total of 4 ranks invested, which just isn’t enough by r8 standards, let alone r9.
    Other similar builds have far better cd’s and or cast options to take on more mobs, like bokor’s 10s cd Damballa, Sadhu3’s 20s Possession, Miko’s 35s Hamaya, Druid1-3’s Carnivory with a 25s cd.
    Not to mention that r9 enables a few almost no downtime dps builds, like spr bokor (and spr diev as long as he doesn’t move), the aa kriv cleric builds and to a lesser extent the zealot builds.

  4. The buffs from r9 are nice, but not significant enough to make up for its lack of worthy dmg skills.
    At best DS kills 5 more mobs every 30s, and aukurass adds +1.5k ish dmg per hit.
    Daino might be the best bonus tbh, but even on my sadhu’s a 6k+ OoB is kind of lacking purpose.

tl/dr:
Damage isn’t the issue, it’s that its almost solely tied to a single combo with a small AoE and a 24s cd combo. Other builds have at least several dmg rotations like Possesion> ABE + TP>BDS>Incin>pandemic.

And in terms of support:
Look up how many builds have a res, a form of invuln, laima or other support. Kriv/tao is only unique in that it can pick tao1 without losing to much dmg and thus has dark sight.


@LemonKeyFace:

If you mean druid3, that’s not in a great spot either.

Sadhu3/Druid3 and Bokor3/Druid3 can work to an extent, but I wouldn’t really expect much out of them either.
Diev3/Miko/Druid3 as a spr build may work, but I don’t think druid adds a lot to such a build.

And I plan to test the Chaplain/Druid3/Inquis build, that might have a bit of a niche with wheel/MM/Inquis flames alongside lycan dmg on skills.
Assuming it doesn’t have that bug IMC listed…

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