Tree of Savior Forum

Amplification - What's its purpose?

I am playing in KR server

When equipped with staff with Magic attack 165, my normal strikes and skills constantly deal about 300 (normal atk) and 900 for skills

when i changed to a weapon with 98Magic Attack, with secondary effect of +180 Magic Amplification, my attack became 200- 400 (normal atk) and 800 - 1000 for skills. Don’t tell me a mage need to use an accuracy gloves lollll

anyone care to explain how does it work?

Side question: Sorcerer’s summoning skill beyond level 1, what does it offer?

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I also was testing the same. Damage appears to be variable incresed between nothing and the maximum amplified. Or something similar. Its like the maximum attack it varies too.
Hope someone have a better theory

higher lv summon skill give more atk and def to your summon

@tosforfree
Alright so here is how magic amplification works. It gives a boost to magic attack from 0%~100% of the total magic amplification value. So I’ll use your values for example:

Your original weapon had a magic attack of 165. Consider the magic amplification 0 [no magic amplification]. So let’s say it did damage to enemies based on the formula given below:
{([Base magic attack + %base magic amplification] + [Total equipment Magic attack + %total equipment magic amplification] + skill bonuses) * weakness multipliers [elemental or stab/slash/hit] } - total enemy magic defense

And for this example let’s say it dealt about 300 damage to the enemy at a flat rate like you said. Now if you switch to your new weapon with 98 magic attack and a magic amplification of 180. This means that if you attack the same enemy over and over again you are going to see different results based on the random magic amplification done.

0% Magic Amplification: 98 Magic Attack + 0 = 98 Magic Attack. [New weapon]
0% Magic Amplification: 165 Magic Attack + 0 = 165 Magic Attack.[Old weapon]
100% Magic Amplification: 98 Magic Attack + 180 = 278 Magic Attack.[New weapon]

Damage done to enemy[new weapon]:
Damage to enemy[Old weapon] - (Total Magic Attack[Old weapon] - Total Magic Attack[New weapon])

0% Magic amplification[ New Weapon]: 300 - [160 - 98] = 300 - 300 - 62 = 238
100% Magic amplification[ New Weapon]: 300 - [160 - (98 + 180)] = 300 - [160 - 278] = 300 + 118 = 418

So now we see that with the new weapon we can get a attack of anywhere from 238~418 on the same enemy. The average attack is 328, so it is more beneficial for you to switch to the new weapon, even though it shows a lower Magical Attack!

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Why different weapons placed in one formula?

If i got it right:
Magic atk - counts as it is.
Magic amp - counts from 0%~100% of the total magic amplification value.

So… we can take MAmp value, cut it by half, and summ with MAtk to get average result

1W = 165MAtk+0MAmp = 165
2W = 98MAtk+180/2MAmp = 188

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@blackout_kx True, it can be done that way too. What you did strictly shows the magic attack his new weapon deals on average.

But, I was calculating the new Damage done to the enemy based on the magic power of his new weapon. But, now that I think about it, I made a mistake. I added the additional magic power of the new weapon to the total damage that the old weapon dished out. Magic attack DOES NOT EQUAL Damage done to the enemy. The total damage done to the enemy by the new weapon is as follow:

{[(Damage Caused by the Old Weapon)/(Magical attack of Old Weapon)]}{[(Base magical attack of new Weapon) + [(% of Amplification) (Max Amplification)]}

This would mean:
*0% Magic amplification[ New Weapon]: (300/160) * (98 + (0%180)) = 1.875 * (98 + 0) = 1.875 * 98 = 183.75
*100% Magic amplification[ New Weapon]: (300/160) * (98 + (100%180)) = 1.875 * (98 + 180) = 1.875 * 278 = 521.25

Avg damage of new weapon = (0% amp + 100% amp)/2 OR 50% amp = (183.75 + 521.25)/2 = 705/2 =352.5

Hmm will have to test this.

For future reference, and for the sake of Necroing something that will help new comers, having a high magic amp rather than higher MATK, has its goods and bads.

a High MATK will deal a 100% constant damage.
a High MAMP will deal way more damage, but won’t be constant.

This was a TL;DR community service :smiley:

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