No fighting here. Just a lot of people going to feel dumb that they were part of killing the game as much as IMC with silly opinions if those numbers go up. Criticizing others for their actions over quitting and yet contributing towards a big problem saying something that is false like “this will kill the game” or “I’m going to quit” while being hypocritical.
But then again I’d expect anyone whose so staunchly against any of this to be pretty shameless over their own selfishness to keep the status quo for PVP and PVE boss hunting. So they are prolly not going to care anyways for the well being of others happiness because it’s their fault for not predicting the future of buffs/nerfs/classes released or doing research!
Come to think of it… having a rebirth styled reset (level and job reset to 1 and grind back the levels) that is quest triggered seems more and more plausible. Do bear with me for this but here is the analogy.
IMC implemented the following over the past few weeks on kToS then iToS.
x4 & x8 EXP tomes
lower level (pre 200) instant DG clear vouchers
Instant dungeon reset packages (pretty sure they will be open again for purchase)
reduced Siauliai mission torch timing + more mobs added during torch event
On a separate issue, I’ve been using the x8 tome for a few times yesterday and the exp gained from missions and dungeons is really fantastic, got from 150 to 177 in a little over 5-6 hours.
As you see, currently what we can do now is, with the 3 available items, level a character from level 1 very fast to 200s, it goes like the following:
Level 1 ~ 50 : x8 tome fueled grinding, newbie area -> tenet garden (1~2hours)
50 ~ 70: Use x8 tome + do level50 dg with DG instant clear voucher x3(x6 if neccessary)
70 ~ 90: x8 tome grind (power levelling) @ royal mau workers lodge (1hr)
90 ~ 115: x8 tome + dg instant clear + reset dg combo for lvl90 dg. Skip missions if lazy
115 ~ 130: x8 tome + dg instant clear + reset dg combo for 115 dg. Skip missions if lazy
130 ~ 145: x8 tome + dg instant clear + reset dg combo for 130 dg. Skip missions if lazy
145 ~ 165: x8 tome + dg instant clear + reset dg combo for 145 dg. Skip missions if lazy
145 ~ 165: x8 tome + dg instant clear + reset dg combo for 145 dg. Skip missions if lazy
165 ~ 175: x8 tome + dg instant clear + reset dg combo for 160dg. Do Siauliai mission, at most 40mins for 3 clears.
175 ~ 190: x8 tome + dg instant clear + reset dg combo for 175 dg. Skip missions if lazy
so on and forth. Probably can do everything within a day 10-16hours of play time?
This is a TP powered levelling/rerolling method. Pretty sure if IMC wants to cater for the pro-reset crowd, they will probably add in the reset to character level1, job level 1 method. And this will complete the circle.
Good for those who keep wanting resets and have spare RL cash to spend. Beats having a TP reset potion. :3
Did they ever fix how those tomes work exactly where it doesn’t even give you that much exp because of the stupid underlying mechanic they put on maps?
IMC is smart. With this way they can maximise their profits too through the sales of exp tomes and dungeon reset vouchers, win-win for everyone haha.
IMC when are you going to release the DG reset voucher package again? I bought TP to buy it and it bugged out… till now I still can’t redeem my TP… T___T
A friend of already hit lv50 Team level. I’m still stuck at team level 33… need to work harder for the 50%. Past level 30 can really see the difference in leveling. Good work on this IMC.
Yes I do know about it, it gives around 5-9% extra bonus on fields instead of the advertised 30%. In DGs and missions it gives a substantial boost though. Yesterday in my mission runs with a x8 exp tome at level 155 I’m clocking around 10-11million exp gained per hour, with back to back missions x6 totalling 1 hour exact. It works pretty well imo, pushes me 5 levels to 160.
What are you talking about now? Circle reset? or The class diversity? If class diversity is your problem, that means the problem comes from imbalanced classes. While they might have some interrelated common points, they are two different matters. There are only a few skills each circles so there bound to be similarities between your build and others builds.
I said "how-to dodge"guides was an example of people not reading guides, and now you are not even reading properly. If people don’t read the so called meta build guides, where will they copy the build from? By the way, since it is not possible to view other’s build from in-game, players can only ‘copy’ a build from others if they released it. If the person is willing to post a build publicly, I don’t see why you should against other people using it.
"Even if they don’t follow the build guide they reset into it later anyway"
First of all I’d like to ask you to stop making assumptions if possible because that’s stopping you from thinking logically. If a player reset the build without referring to a guide, that means that’s his own build. Even if there are people who reset into the so called “meta build”, that has nothing to do with you unless you are afraid that others will do better than you using the same build.
In short, circle reset item is a non-compulsory choice for players to try something new. Your “the game has no diversity” point is not a valid reason because there are alot of different classes to pick from, which means diversity. If anything can cause people to pick only a few classes out of so many choices given, that means the classes are imbalanced. It doesn’t matter if IMC release circle reset or not, your “no diversity” problem isn’t going to be fixed because they are different matters.
You can see their build. Picking the skills isnt hard. You pretty much answered your own question. You dont need a guide to see what everyone else is picking and what is the best.Your example was just bad which is why i questioned it.
Its not an assumption because ive seen it. Other mmos everyone uses the same builds and resets to the next big thing every patch. Once they hit cap they just switch to the meta build.
Im just going to stop with you since your just trying to insult me.
All those x8 tome usage is great, IF! IMC babies us just like the kToS with all the tome freebies but not all people can do such.
Then again it’s still just a band-aid solution to the current boring reroll grinding issue.
Sad to say… not yet haha. It took me 5 rolls of archer to find what I like to play as for an archer alt (main is a cleric), with a couple going to 200s level (that kind of explains the team level). Although the leveling/questing is kind of boring but the experience of building your character is fun. My newest archer is at 177 now but the quests is stuck at Gateway of the Great king map lol, yet to do Royal Mau/Delmore/Mage Tower/Main Chamber … need to go back to them zzz.
Haha at this point of time I’m thinking a “rebirth” option is more likely than a class reset. It is kind of like rerolling but keeps all the gear, titles and achievements. It also helps players to fine tune their builds but require a time investment (as always for MMOs) from them.
Let what others have said, it will be hard to see how a low rank build plays like until the character gets to 200s, or at least high 180s where the mobs start having hp that require more than a few hits to kill. Pre-120s everything can be solved with Cafrisun+Arde+Sacrament.
this is the same problem, when untradeable not being able to shared among alts… if they allow sharing among alts, heck, i’ll buy all 3tabs of that filthy TeamStorage spaces…
map exploration , monster kill etc, these need to reset coz I want that extra exp card~
but hard to get achievement like Gulp or Overkill, those should be account bound, not character bound. (more useful suggestion from a fail-troll-huekinyue)
that’s why my testing alt is all using NPC/quest equipment, nothing fancy, so I can try all the skills etc
hard doesn’t mean you cant win… my Str Dex alt can kill mob faster, but my Con Spr alt still can make do, just took 100% longer time than the other alts… which, I learnt something in the process
(I refuse to write guide coz I spend effort trying, not gonna spoon feed u casuals, but I welcome any conversation/hangout/sharing~ IMHO, I get more interaction in forum than ingame itself…)
Well, just hope that they give us more events to collect those tomes. A number of my tomes are from founder days where they compensate us for server malfunctions. Bought quite a number of tomes too, but yeah they are really expensive.
Yep reset no matter how we package it is just a bandaid to the issues the game has, which are:
Linear, repetitive quests
Class imbalances
The former can be mitigated by introducing branching quest lines in which only alts can undertake to get more storyline. Like for example:
Player A uses character1 to get to NPC1, gets quest A.
Player A uses his alt character2 to get to NPC1, the npc will say
“Oh a family member of your has greatly help us previously, but something else has been bothering us since his/her great endeavor. We would like you to help…”
This allows the player to get more story and lore when he revisits the npc again and further promotes players to roll more alts. Makes the game a lot more interesting and have more replayability too.
As for class balancing. The core thing to fix is to change the way skill damage is calculated. Change them to percentage values based off attack/magic attack power instead of flat values. This makes all classes viable for end game. Want a swordsman3+pelt2+barb3 for your R8 class? Percentage damage is the way to go.
With this 2 in place, it reduces the need to request for a class reset due to wrong builds as every build will be at least viable in end game situations.
No I wasn’t trying to insult you. Sorry if I sounded like that because I’m not really good in English. Just relax and treat this as a friendly discussion. I’m neutral on this matter by the way but I see more pros than con so far.
You might say people can pick up what skills others are using by observing, but that does not tell them what skill level the person is using. Players will have to choose the skills based on what they need. As I’ve said previously, there will be similarities since there are only like 4 or 5 skills per circle. Not like you have many to choose from. What ultimately makes the difference is the stats and skill levels which cannot be observed. Learning every skills at lv1 doesn’t make you a master of everything. Any player can observe all they want, but If the person messed up at the "make a conclusion’ part, he is done. r.i.p.
In the end, if a player can ‘copy’ others by observing, good for him, that’s a great skill. I’m not sure which mmo are you talking about but alot of mmo these days allow multiple skill trees(usually unlock through premium items). Tera even allow skill reset anytime for free, yet there are differences. This is what I’m talking about. Using circle reset item and levelling from scratch is no different, other than the effort you will need to put in. Even if you can afford a circle reset item, you still need to level up first. Not like the reset thingy give you any exp or level.
[quote=“Csiko, post:37, topic:327267, full:true”]Very wrong. All MMOs include questing, but the questing and leveling experience is to teach you how to play the game. You progress as you level, but through leveling you learn more about the game. It’s why someone who has only a level 150 thinks about this very differently than someone with a couple 280s.
People can keep rolling meta builds if they think it’s easier–bad players will always do that though and never understand why something is good, or why it’s popular in the meta. They’ll regurgitate it like it’s the best thing ever but don’t know how it works, and cry about class balance when the meta changes because they can’t adapt. Again though, that’s every MMO.
[/quote]
Good luck looking for those quests which help you PVP, raid world boss, GvG, ET or even find a grind party for non-meta build at end game, lol.
The experience from ToS Questing is just about kill certain mobs or a weak boss, discover zones for hidden stats, collection…
Early game quests also support Solo play because they are easy and most people always want to do their own quest as fastest as possible they don’t want “another burden”.
[quote=“Csiko, post:37, topic:327267, full:true”]
People can keep rolling meta builds if they think it’s easier–bad players will always do that though and never understand why something is good, or why it’s popular in the meta. They’ll regurgitate it like it’s the best thing ever but don’t know how it works, and cry about class balance when the meta changes because they can’t adapt. Again though, that’s every MMO.[/quote]
Meta build are still much more reliable than random builds, if you have no idea what should you pick next?? better wait for pro players to find out.
While those bad elememe crying about how they don’t have enough silver to roll WB cubes, players with random build still mediocre from the start till the end while waiting for IMC to buff their class, it would take years.
Unless IMC decide to destroy whole elememe (meta) build, which not going to happen because it will kill the game.
Then a balance patch from IMC strike down and your favorite class stay at SADhu level.