Well, just hope that they give us more events to collect those tomes. A number of my tomes are from founder days where they compensate us for server malfunctions. Bought quite a number of tomes too, but yeah they are really expensive.
Yep reset no matter how we package it is just a bandaid to the issues the game has, which are:
- Linear, repetitive quests
- Class imbalances
The former can be mitigated by introducing branching quest lines in which only alts can undertake to get more storyline. Like for example:
Player A uses character1 to get to NPC1, gets quest A.
Player A uses his alt character2 to get to NPC1, the npc will say
âOh a family member of your has greatly help us previously, but something else has been bothering us since his/her great endeavor. We would like you to helpâŚâ
This allows the player to get more story and lore when he revisits the npc again and further promotes players to roll more alts. Makes the game a lot more interesting and have more replayability too.
As for class balancing. The core thing to fix is to change the way skill damage is calculated. Change them to percentage values based off attack/magic attack power instead of flat values. This makes all classes viable for end game. Want a swordsman3+pelt2+barb3 for your R8 class? Percentage damage is the way to go.
With this 2 in place, it reduces the need to request for a class reset due to wrong builds as every build will be at least viable in end game situations.


