Besides, the main motivation for people making new characters should never be for the sake of remaking characters, but rather for making a completely different character and trying out a different playstyle. Otherwise, that’s just poor game design.
Here’s a lengthy reply. Feel free to ignore, esp for those who’ve already read my posts in a previous thread.
As tackled over and over again in most class reset threads, (I’m writing this mostly to pass time and to refine my view on this matter) one of the main arguments against class resets is that it will discourage people from making new characters which will in turn will lead to two things: (1) it will affect the diversity of the builds that are being used; (2) it will reduce the population of low level characters.
For #1, diversity of builds is already in a bad place as it is, owing to the fact that for every base class, there are only a handful of so-called “meta” builds. If there are a lot of meta builds to choose from, why would it matter that people can easily switch to the most popular a.k.a “meta” build? And by easily, I mean at the cost of a huge sum of TP (which is not actually “easy” at all). Whatever “diversity” we have now is just a product of poor class balancing. Arguing that people should embrace this so-called diversity and just stick with their current build is just blindly accepting that IMC has failed miserably in providing us with even a decent class system. Class reset won’t kill diversity, poor class balancing already did from the moment the game was released. Although, I have to concede that class reset may magnify this particular problem which highly depends its accesibility and other mechanics.
For #2 As I mentioned, it’s another symptom of poor game design, or even marketing/publicity - poor marketing or publicity because I believe new or low-level characters should consist mostly of new players (i.e a healthy mix of new and old players). But that’s just probably me and probably just wishful thinking at best.
Also, it’s a symptom of poor game design because old players should never resort to making a new class solely for the sake of remaking and tweaking a previous character. Making new characters should be for the purpose of trying out a different build or gameplay, or even testing out different builds, assuming class reset don’t come cheap or are not that accessible. There should also be better rewards or benefits for making multiple characters. This way, people who opt for class reset miss out on whatever benefits they would have received if they just made a new character.
tl;dr The anti-reset argument that class resets will kill diversity and reduce the population of low-level characters is basically accusing the wrong culprit. And if class resets - in whatever form - would magnify these existing problems, it can easily be solved with the proper implementation.