Tree of Savior Forum

About Highlander C3

They’re all % modifiers, so although I know your point, I know what you’re trying to say, you got the same consistent reduction that I found myself here: 8% less damage overall.

It is a compromise? Yes. Was it better the way it always was? Yes.
Still I think this is a price that maybe be worth to be paid, for a class that can give you 18% Evasion, 25% HP, Aggression, and “panic” Shield-Buffs-Defense-Mode.

Finally then: I’m not picking it, mainly because I have other focus now, and this build I’m following (Sword1>High3>Cors1>Fenc3) really fits my play style.
That doesn’t mean I’ll fight against everyone who wants Pelt, they know about the tradeoffs and think that they’re more beneficial for them.

Cleave outdamage skull swing only for skills that have T0 modifier
since it’s calculate before defend reduction

it’s like Crit build vs Str build
Crit build will win coz str scale bad and get reduced by defend
Crit attack bypass defend and Many equip give free crit attack

You can get +300 crit attack from equip, with HL attribute can go +500
While full str give +600 and get reduce by defend

actually, STR builds are better than crit builds, now with STR buff its just better.
a lot of skills scale with STR, crown, cross guard, cros cut, on high level u can get a lot of crit from gear and as levels go higher, STR builds will be even better than DEX cus u get 10% STR/INT bonus each time u rank up, so u will have like 1200+ STR or 400-500 DEX

only cross cut that affect your damage from high str

wow +1200 ? with stat calculator it’s only give 630 ( 20 bonus point )
am i put wrong total stat point ? CMIIW

With gear you can get 70% crit
Physical attack increase from Gear and skill give more benefit to Crit Build
since higher rank provide higher damage so you get +50% more, and you get +Crit attack that get multiplied by attribute

lvl 600 rank 10. 1400 STR vs 600 DEX.
but the best thing will probably be high str with a bit of dex and con, but i have no idea whats the STR/DEX optimal ratio. i used to think that 137 dex (175 total), 74 con (100 total) and 103 str (256 total) was the best build, but i don’t want to use my only stat reset to test that
this numbers can give u around 325-350 crit rate with gear and mid level green gems or 400+ with more stuff

buuuuut, non-fencer evasion is useless high level and STR scales better with multihit skills, while DEX is better with high base dmg skills. look at doppel 3, thats pure multihit skills.

fencer will get a new stance that increase crit dmg so they can keep going high dex, but fencers will need to put some STR on higher levels too, once they have full upgraded gear and stuff.

and stat calculator isn’t applying the 30% bonus to STR dmg

EDIT: This trancendense system can chang things, cus if ur weapon get a super buff, dex can become a better stat cus u will have better base dmg overall, but we need to wait and see

aw level 600
Yeah you need 1.4k crit rate for 100% crit at level 600

+600 str only give +180 if 30% str apply

Why str better on multi hits ? isn’t the formula still same ?

Btw i compare this two build

if u go high DEX, u have low base dmg and high crit rate, so u depend on skill base dmg and multihit skills usually have lower base dmg due to being multihit, so ur STR apply in each hit, while u dont have high dmg to use with crit

if u pay atention, when they both have 10 stacks of DOV, they hit pretty much the same, but the second guy does 4k with crits, while the first guy does 4k without crit, and when he crits the dmg is around 7k.

buuuut that was BEFORE STR buff, see how he is right now:

and as u level up, u stack more and more STR while, if using DEX build, u sttll depend on skill dmg. and with multihit being the rule for high level, STR>DEX

Woops i tought he’s kTOS player lol
and i tought video that i mention before already after patch

with the new transcendense system, i think dex builds will still work well, probably will do almost the same dmg, with more evasion and accuracy (useless pve wise). but ur skills scale with STR and cross guard is really useful if u make it block everytime (lvl 15 and high STR) cus when u block, ur enemy cant move for 7-8 secs (can still atack), so u can just walk and hit from distance with ur 2h sword

References about how def works.

@Kascly: What is your experience with HL3 in Fencer? I’m mostly concerned about its AOE capability since I will be likely to take Pelt for Swashbuckling and the ability to use shield

Is pretty solid. When you’re out of your main fencers skills, I can spam HL skills, I usualy use HL skill for mobbing and fencer skill in boss fights.
I really have some issues with AoE, but with 2 headgears with attack ratio + vube gloves + cata rapier, I can hit 9 attack ratio. And with 2 glad band, 11 attack ratio.

9 attack ratio and a single target nuker build, the main issue is your hitbox. But with the right positioning, you can clear rooms with almost the same time as other builds.

I see, tks. Barb is so boring to me now. I hope HL can bring me something new to the table

Barb falls off fast. I’ve deleted my barb when he was 196.

After that massive buffs, I’m continuing my Barb 3 onto Doppel path. I will wait for more info about Fencer 3 to start building my HL3>Fencer build

Well, if I learned something from the last couple days’ discussions is that:

Doppel:
Sword1>High3>Barb1>Doppel3

Fencer PvE:
Sword1>High3>Barb1>Fenc3
Sword1>High3>Pelt1>Fenc3
Sword1>High2>Barb1>Pelt1>Fenc3

Fencer PvP:
Sword1>High3>Cors1>Fenc3
Sword1>High2>Barb1>Cors1>Fenc3

It was fun discussing it with you guys =)

PS: It seems that Archers have Auto-Weapon-Switch in kToS. If Swordies ever get that, then we could start discussing the viability of Hoplites into Fencers as well (which people already did, and found good, but I still think there’s too much clunkiness in the build), but this is a Highlander thread, so, let’s leave it for another time, as these builds above seems to be optimal for the moment.

With transcendence, the difference will grow much closer towards 10%-12%, especially when people start moving away from Veniers (trans applies to all physical attack on the weapon, which is very low on Veniers).

I’m personally considering Sw1>High2>Hop1>Barb1>Fenc3 right now, if only because:

  1. Epee Stance supposedly only buffs crit dmg for piercing skills and
  2. Preparation applies to all 14~ hits of Stabbing, hence providing a large burst.

Of course, almost everyone else will disagree with this build so I don’t tend to talk about this much, at least until we get more skill details from kToS next week. If Epee applies to other damage types as well then I would go with HL3 instead.

Barb skills are still fine at 213. They’ve started as amazing now they are just fine. That’s just barb 2. I’m just pointing out that they are not terrible that is.

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Hey @Kascly, would you mind testing how Attaque Coquille and Skull Swing interact please. I’m wondering how 2 different Armor reduction debuff work

After I finish mage tower I will test it for you.

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