Tree of Savior Forum

A ks - free game

Well the fact is not everyone loved to meet the npc to get the quest and then return to claim the exp reward.

Ques kill xx number of monster also mean a party have to be in sync (take + report) the quest together which is difficult because some people doesnt like hunt seriously while some other prefer to hunt while alt tab porn.

I don’t think KS adds competition to a game and it’s not rewarding at all. KS is just about some kiddies who like to feel like they’re ā€œbetterā€ than other people by stealing or killing other people’s monsters. It doesn’t matter how the system defines the ownership of a monster, there’s always a social factor there. AND there’s no way you can make a KS free game if you still want a social game.

Last hit gets the drop. See (among others) this. Meaning you can tear you ass off trying to kill a mob, only for a random KSer to steal all your hard earned drops by landing the last hit.

My solution (linked above) is to just give the drops to the one who did most of the work. Much better than repeatable quests if you ask me.

The only drops I have ever cared about have been from bosses and they are not last hit gets the loot. So I don’t mind.

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Well, I do. For example because some accessories require you to get a large amount of regular mob drops. I saw enough archers get my drops exactly because of that retarded loot system in the iCBT.

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I am kind of expecting IMC to change the drop system, if they haven’t already, because last hit getting all of the drops does not seem logical. It encourages griefing and KSing a little too much…

I agree with your solution to give drops to the person who does the most damage.

The current system provides both a fast respawn rate, and an exp reward proportional to the damage you deal - it’s really an ideal system. Tagging typically excludes a vast number of builds from optimal exp rates, especially during the early phases of leveling. A group exp as you suggest is patently absurd - you can just create large groups and afk gain exp. It’s a one-way ticket to boost clans, and paid boosting. I would say the current system should be maintained.

Regarding loot - the last hit method is terrible. I’d rather see each person having a loot roll proportional to the damage they do - either generating the loot independently (so if two people hit the mob to 50% they each, independently, have a 50% chance of getting loot), or have a drop tied to the mob, and running an invisible roll as to whom the loot is assigned.

" what do you guys dislike about ks-free thing? It takes away the fun/cooperative feeling or something?"

Just because it’s KS free doesn’t mean its good…
I know that what you’re saying is implemented slightly differently than Maplestory 2, but Maplestory 2 also is KS free. But you know what? It sucks because you see 20 people mob tagging an area, and theres like 7-10 mob grinding maps that everyone sticks to so that they can get to level 50, and the thing is… Theres sooo many unused maps because most players grind a few maps because theres no exp splitting. You tag the mob you all get the XP for it. Different from what you’re saying but also KS free.

And thats why KS free isn’t good.

The reason I don’t like your idea though is that I enjoy grinding, and prefer less quest. When there are quest to do I don’t mind doing them because they’re more scarce and more appealing to do. If you just make the only way to get XP by doing quest and removing field XP I cant grind. ā– ā– ā– ā–  that idea i’m trying to grind mobs not quest.

Thats stupid as ā– ā– ā– ā–  and the reason is, Everyone could just go to a higher level zone, 10 people in the same area killing mobs that take a long time to kill but instead of killing the mobs slowly they still die fast because people are now zerging the monsters for the highest mobs they can hit. Aka (Maplestory 2) and there is no gratification at all for me when playing that game and leveling. The leveling phase is not fun at all simply because I don’t feel like i’m doing much and Im getting full credit. I simply tag mobs and let everyone else do the rest.

I agree with you in the fact that it’s stupid :slight_smile: I was just trying to improve an idea that was bad in the beginning :stuck_out_tongue:, even more in a game like this. Remember anyway that you get a penalty for trying to hunt monster in a different level than yours.

Don’t they have a round robin system also? I know theres multiple options for loot and exp in the party setting.

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removing exp from field mobs ?

i gotta watch iToS drama everyday :joy:

This is probably the worst thing they could do to ToS.
Skyforge isnt even a ā€œproper mmoā€ it’s an fully instanced game that expects you to repeat the same quest in different looking places 10,000 times and is a prime example of a LINEAR progress game in which theres no player choses made.

Repeatable quests are imo the worst idea ever in mmo genre. It really brings no content and forces a player to do the same things over and over. Also, in SF ā€œopen fieldā€ areas people just ks you all the same, they wait for you to take aggro then throw 1 hit at the monster and kill some other stuff while you finish it.

And seriously, how is ks:ing a problem when you have individual loots and get exp according to damage dealt?

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I think it is ok for repeatable quests to exist as they aren’t your only way to lvl up. Personally, I never take a quest more than once, unless I’m helping someone with their quest or something of the sort.

Anyway, I agree with you with everything else :slight_smile:

Sounds like some of you don’t know that you can change loot and exp distribution methods in party options…

^
Yeah, sure. That helps you within a party - but the problem are those outside it - unless you call your party members ksers, which would be… weird.

The problem of KS free is the risk reward. The dumb part is why reward exp based on risk rather than dmg. The one taking the most risk should get reward the highest. As most developer isn’t that smart, the often dumb system is used.

So it doesn’t depend much on social level ( free ks, claim, mob train, group kill, leech kill , … )

The example is a priest healing players killing , can’t get exp without the sharing system. That enslave the role of a priest into a party alone.

hat’s the best answer ever :D, fun isn’t only to let people play selfish on their corner and then later beg for a party. That’s anti KS killed RO and most MMORPG

ummmm, that’s why we put random for settings most of the time lol :stuck_out_tongue:

instead of making a system which gives prirotity to someone else just because he did something~ if the loot system was retarded, i dont see them changing it after 3 CBTs in korea ==’ :x

p.s: even if its outside, doesn’t matter atm since they havent really implement the actual number of servers and channels