I’ve been playing a certain game lately, and I quite enjoy the ks free aspect of it. It creates a healthy community and enjoyable experience for shy people (like me :v who are afraid to ask to be in a group) . If you are curious, it’s Skyforge.
While playing the CBT1, i saw enough of people who run around crying for a group just to get ignored in the end.
Now, SF doesn’t have experience system so it’s easy to do, ToS does. What if we remove exp from field mobs, and make more repeatable quests ? As long as you hit the mob + the mob is not reseted + the mob is killed, your quest will progress. That means, if I have the quest and see a stranger killing the mob i needed, I help him kill it, then my and his quest will progress, we don’t have to group up. As far as i know, ToS have individual loot so this will not be a problem.
Then what the point of teaming up? Teaming up will allow your quest to progress even when you didn’t hit the mob, this allow your friends to leech and such.
NPC can provide 1-3 repeatable quests, each quest require you to kill a significant amount of mobs (to avoid running back and forth too much) Or the quest can rotate the mobs in order to avoid botting, and scatter people around.
The exp system will remain the same for dungeon.
This is just my opinion, because a grindy game with ks-ers around will only make people more frustrated.
p/s: English is not my mother tongue

Just wanted to share my thoughts, I’m sorry that you think it’s inconsiderate