Having the current priest revive mechanic has made it so people bring more than one to basically ignore boss gimmicks and mechanics. That’s unhealthy. Why create content that makes people stack a class to bypass. That further makes it harder for people to do because it shrinks the pool of people that groups want to bring.
We’re not a bunch of “enthusiasts”, the current legend content seems tuned ok for the level of gear that’s available. And this is having done varna since it came out, and legend Moring.
The fact that you said you’re bringing double priest and dying on varna lends me to think you are still learning it or really don’t know how to do the mechanics well enough. Stop crutching on double revive and take some time to just learn it better.
The lightning and meteor ground notifications do get clipped on some terrain but as Remiri said, it’s a nuisance at worst. At this point is 250k hp a lot for people?
Can you show me some of your videos of skia disappearing? I don’t ever recall that happening in any of my runs.
I can confirm this has happened to me, it is hilarious and dangerous. Can still damage him but none of his attacks are scripted in any way, so you can’t even tell when he does the screen wipe after cage, just have to make educated guesses.
It makes him and all his AOE invisible, so you cant see pools, tornadoes, etc etc
That’s very odd to hear. I have never experienced it or had guildies or friends say anything similar. I don’t ever recall it being reported as a bug either. Is it skilled triggered?
Are you seriously telling people how they should play? Don’t you think that people should enjoy content in whatever way they can, as long as they don’t exploit bugs or glitches?
Wrong. It INCREASES the pool of people that can do the raid, otherwise, it would be impossible for them to do it at all!
Who said I had Varna? Quote my comment where I said I do. All my party had some form of event or quest Savinose armors. And what I meant to say in previous comments and I wasn’t explicit, is that it makes no sense for people to need Varna equipment to kill Skiaclipse, in order to finally farm some Varna equipment for themselves.
And just FYI, just yesterday I done all 5 runs of Skia (albeit with the death of 3 party members, including myself) with me being the sole healer. But you know why? Because 1 person was so OP he was taking Skia down faster than he could use his gimmicks (it was my first time seeing the whole map NOT become a pile of black swamp). And him and 2 other party members were equipped only with Varna. They were all very strong, but without that 1 person, the raid would have been way more difficult. I didn’t inspect the last player, but he only had 100k HP (wizard), which explains how he would die so fast.
Now back the point I want to make, what logic goes behind needing Varna equipment to farm Varna equipment? It doesn’t make any sense. I remember back in the old days when Velco was top raid and max lvl 390, very few people had even mere Solmiki legend armors, most of us were doing the raid with lvl 380 unique equipment, barely enhanced to +6 and it was fine. I don’t remember the time when max lvl was 360, because I had lvl 315 rare or magic equipment (and non enhanced), so dying for me was inevitable, so I didn’t do Velco back then. Now, as I mentioned above, finishing Skia successfully basically requires at least 1 member to have top notch equipment and a big HP pool. Last week we tried doing Skia with only 3 members having over 150k HP including me (and that is because I was using Ein Sof on myself), with the other 2 having aroun 130k and 110k respectively. All members except our tank were equipped in Episode 11 Savi. Our tank was the only person that survived. We restart twice before giving up.
Are you getting the point? To do the raid, you first need to finish the raid to equip yourself to finish the raid. It is a chicken and egg problem. And as you can see, giving everyone Savinose armors doesn’t make them capable of doing Skia and it barely makes them capable of doing Episode 12. Let’s be real here, IMC knows their game lately is unbalanced, but instead of fixing the difficulty curve, they give everyone free equipment. Episode 12 can’t even be enjoyed solo by most classes, I only managed to do it solo 100% with a cleric, because I could heal myself as much as I needed. And doing it in party has the obvious disadvantage of not being able to read the story, because only 1 person can interact with the dialogs. With that said, I managed to solo Episode 12 with 90% of my chars until the final boss. I definitely could have not done all this without the Savi set, because of the difficulty curve. So you can tell me with a straight face that the game is balanced?
IMC themselves admitted that they want people to be able to solo play and eventually “get there” and a party should only be needed to finish faster. That’s how it’s supposed to be. A party at higher levels is basically mandatory for everyone, except the people who already did lots of parties and equipped themselves with Varna with all kinds of ichors.
Speaking of ichoring, that is another pile of bull-, you first need RNG to obtain equipment, because they are so rare, then you need RNG to obtain good stats and not just Stamina, SP and Attack against Cloth Armored Enemies, then you need RNG to extract the ichor and if the equipment gets to 0 potential and fails, you lose the equipment. This pretty much guarantees that the supply of good equipment, so desperately needed to do content at all, will always be low.
And you know what people do in order to circumvent the inbalance? They just invest all their points into CON, no matter what class they are, then get CON green cards with the hope that they can do some content. My savi equipment doesn’t have any CON and I don’t have magnifiers to reidentify and farming them is hard (they are rare, and I’ve done a lot of VIenibe stage 7 CMs, they drop very rarely). And because of the difficulty and cost of farming unique equipment, ever since doing Skia Unique, I only have 2 Skia Unique cloth ichors, 1 plate ichor and 2 leather recipes. I won’t be able to obtain the full cloth set for my cleric any time soon and even after I break all the sweat and I do, it’s not guaranteed that I will ichor it successfully.
This is why I believe the game is broken. It is not beyond repair, but balancing should be top priority. And just think about all the casuals that didn’t have the steel nerves that I do. Do you have any idea how many people I’ve seen come and go in my guild because the game is so broken? This is why I blame “enthusiasts”, you complain that the game is too easy, bash on casuals that can barely do content because of its problems and blame them for being incompetent. You are a minority and you are the loudest and IMC is mostly listening to you, but I have seen countless casuals come and go because of the difficulty of the game. Making content hard is not a bad thing, but making it near impossible to do is beyond what the majority of the players can take. And I am seeing just now more people that are sick of not being able to do all the content and wanting to leave the game.
You know how easy some MMORPGs fixed this? They made 2 or 3 different servers per region: 1 hard, 1 easy (and 1 medium). And you know what enthusiasts did? Complained that their servers are empty, because that is their fate. Just like how TOS is going to be because it is so difficult to do end-game content.
This is not just a problem with Skiaclipse, but a general bug which happens when too many effects are present on the map at the same time. The game engine simply cannot perform well enough to display them all. Same problem happens for Moringponia world boss: after a while, the purple clouds that start to happen at 40% become invisible, making the fight impossible for any character that doesn’t have godlike hps. And if you run away and wait for them to truly disappear, when you come back the boss will also be invisible sometimes, you will have to wait for the engine to be able to display it again.
OK bro, after a few post of yours, i really couldn’t stand anymore. Let me clarify your “Ignitor” head.
Having any sorts of skills/mechanics that defy/breaks the original purpose of the boss mechanics, for example, i-Frames and Revive, to ignore boss mechanics such as wipe/huge damage, is a sort of unhealthy for any kind of gameplay UNLESS the game itself is built around them, but then they wont be defying the purpose anymore.
i-Frames and Revive are limited to very few classes and clearly, Tree of Savior is not designed around these mechanics, unlike other MMORPG like TERA Online.
No u, What Ennislol meant by shrinking is, people will tend to want classes that can “defy rules” to do the content. As you don’t have such feature, you are out of the selection pool. Not everyone likes to play multiple/meta class.
Then again, i must emphasize, TOS is not built around such “rule defying”.
No body said you have Varna, INFACT you do not need a Varna nor Savinose grade equipment to clear Legend Skiaclipse. There is literally none of the problem you stated about the “chicken and egg”, its just your head is “too chicken” to dissolve the content. What do you think people did Skiaclipse in the beginning using Velcoffer equipment and Kraujas set?
In what kind of scenario a stronger player will not benefit in bringing the content easier for the party? Everyone and their mother now is FAR FAR FAR FAR stronger than what we had during the first launch of Skiaclipse Raid in terms of Equipment and Skills. Literally everyone in the game, as long they clear EP11 Rewards, have a full set +11 T10 of weapons and armors. That alone, is already very much stronger than Velcoffer equipments back then and DEFINITELY enough to complete the Skiaclipse Raid without even considering the random rolls you have.
I don’t see the problem is at the equipment at all.
S/N : Savinose and Varna literally has the same Stats and Dysnai ichor doesn’t even exists when everyone is capable of clearing the raid.
actually 250k hp is a lot for non swordman. You need 150-170k base hp then eat food + statue. My PvP Wizard barely hit that when I was using Savinose gear, and that’s with Drakonas Pasi (which most people can’t even craft now with the unique pasi recipe drop rate being non existent). In fact there is a party in Fedimian that complete both Legend Skia and Legend Moring and get the title, and they don’t have any member that have 200k hp, they have posted video on this forum if you want to check. Most gimmick are also made to be ignored, if not priest then i-frame. Take Legend Moringponia for example, I can assure you 80% of the people who have done it never bother to do the curse properly, almost every single party in Fedimian just double priest while our party go with 1 priest and ignore the gimmick using fencer I-frame, Exo 1 hp skill or just go die and revive. Curse transferring took at least 30 seconds and only the first 2 curses (81% and 66%) do you have the chance to practice it perfect. The next one at 36% have a raise at 35% so while transferring the tanker cannot attack and so is the people who are done with the curse which can lead to losing agro or she just ram you back into the curse. 19% curse is hell on earth because mutation + watch at 20% might kill your teammate and cause mass panic. 9% curse is after a 10% swap + mutation so another panic followed by a raise at 8% and people poison stack are going low now. With all that do you think people even bother with doing curse perfectly?
You’re misunderstanding me on the shrinking of pool of players. Let’s say you don’t have a priest class. If a group is only looking to bring two priests, that’s one less party slot for non-priests. That’s what I meant as shrinking the pool of people that groups want to bring. Why even stop there, if you can keep stacking revive why not bring 3 priests or 4? Don’t get all uppity, I’m not telling people how to play I’m pointing out the fact that stacking certain circles to bypass gimmicks is unhealthy. It promotes singular circles and for a game with so many different classes and their emphasis on trying to make everything viable and having the flexibility to “play whatever you want” pigeon holing people like this seems counter intuitive. That’s what I mean when I say the mechanic is unhealthy to raid gimmicks.
You realize people did varna when it came out without varna equip right? Most people did it with velcoffer, savi, and solmiki gear.
We had like 130k hp when it first came out and we have been doing it since.
I never said you needed varna items to do skia legend. You are right, in that giving players event savinose gear doesn’t make them capable of doing Varna. You still need to learn it, it also helps to get some fixed ichors (moring armors are still completely fine to use and are cheap).
When ep12 was coming people knew savi wasn’t going to work very well. We knew the mobs would have much more crit res so you need new primus ichors to make up the crit to effectively fight in ep12. You’re expecting the free gear to be everything you need to do all the content?
You’re right, for all the current legend raiding I use food, statue and seed to stack as much hp as possible.
Thats pretty good that a group did it with lower hp. Do they have a lot of evasion too? It seems atm evasion can help mitigate dmg, possibly as well as hp in some instances.
This is my issue, I think that’s an unhealthy mindset to have when doing content. Or at the very least bad design or encounter tuning.
Say on Legend Skia, why have a cage mechanic or curse mechanic. Why bother being careful to not kill the cage until after his ohko, or move away from the group so you don’t explode everyone. Just bring more priests for revive and just keep mindlessly dpsing the boss. Is that not odd to you?
Say on Legend Moring, the curse mechanic on moring is a great example. I completely agree, I don’t think many if any at all parties do it properly. But I also don’t think IMC made this encounter and thought “let’s have this mechanic where the party must bring double priest or I-frame it”. That is what lent people toward taking two priests, to basically bypass it. Then again I could be wrong, and that’s what IMC wants, but then why have longer revive cd in raids if it’s bypassed by just stacking more priests for revive.
That is very odd encounter design to me or at least improper tuning, why have gimmicks that promote stacking or using specific iframes to do it as opposed to just doing the gimmick?
I like the moring boss, the gimmicks being majority % based allows you to plan and prepare for stuff. It becomes a dance of sort of like “hey we have this mechanic coming up let’s top off crystals and prepare for it, then push into the next part or phase” or “don’t push too hard yet, we have something coming up let’s deal with this first then the next and not stack them”.
But the % thresholds are prolly too close, to properly do them. So I agree with you. Once again that to me is either a design or tuning issue. Because if they are so close that stacking them is a danger, why bother doing it properly when you can just revive and blow through it. That’s my point. I think if the gimmicks were spread out a little more, curse duration was 10 seconds and more forgiving, then people wouldn’t feel like they have to bring multiple priests.
It’s similar to why they nerfed chrono as well, people using stacking pass to blow through stuff. To me, class stacking to bypass things like this doesn’t just make the encounters awkward but hurts making groups for it and limits what you want to bring. Just imagine not playing a priest and the party saying “we’re looking for 2 priests, so we don’t have room for you”. Wouldn’t IMC want to promote more class diversity?
Even skia is designed to at least use a revive/iframe/sacrifice at the 20% point with both cage and curse at the same time. Also you need to take the context when legend skia just released: damage cap was 1m, no 10k+ SFR that melt thing in 1 shot now, getting full ignas (or skia) ichor isn’t a common sight. So if no revive and no i frame are involved, you need someone to tank skia which is most likely a swordman, someone to tank the curse (which is again also a swordman and probably not doppel since you don’t want deed of valor to add more damage to curse). So back then instead of double priest and pick a random average healer in guild, it usually be double or more swordman and only the best of the best can do while other just sitting duck.
Id like to see bosses be generally more threatening outside of special gimmicks and reduce the quantity of them to a degree. 3-5 times a fight, based on % hp similar to Velcoffer.
WBR shows that IMC can make a challenging encounter when boss HP isn’t a factor, it is just joining the two ideas in a clever way that avoids brute forcing the fight, and priests lend themselves to brute forcing.
I think that revive needs to be either removed, or perhaps self-only.
Could even reduce revive to a single target if you have a particularly vulnerable player in your party. Definitely agree with a change though.
I don’t have issues with the current legend raid mechanics other than Lepidoptera Curse mechanic where, when it comes up our callouts usually become ‘someone is going to have to yeet curse in 1%’
Maybe I’m luck not to have experienced as many bugs as other players in these raids.
I don’t think skia was designed to revive or iframe or sacrifice. The mechanics, unless undergeared or low hp players, you can work through. I have been taking them into context. Ive been doing both varna and moring since they’ve come out. Even the 20% Curse and cage, you can still pass it around in the cage until the ohko and then the person with it after can move to solo explode.
So yes even before the SFR update, with 130k hp it was doable without double priest. That was even when curse on skia was not leap-able iframe. (the legend one at least, the unique version allowed it when it first came out, they have since fixed the legend one way back)
We were just in 30con/x primus ichors and ignas plate/leather ichors.
I really don’t think IMC made varna or moring with the intent to have people stack revives or immunities to bypass gimmicks. That really defeats the purpose of any designing it or promoting class diversity. However, I did agree with you on moring gimmicks being a bit too tight and that has led people to just reviving and brute forcing through it. So hopefully they design and tune stuff so that people won’t feel like they need it.
Another issue is that if they design it to be easier, people may still just bring it to cheese through. That is why I suggested putting a debuff much like chrono pass.
I agree. They’ve shown now through Varna, Moring, and weekly boss raids that they can design stuff. The implementation and tuning has just been off.
I really wish they had developers actually play or do the encounters so they had a better feel for them. Sometimes it feels like their ideas aren’t really practical but sound good on paper.
I was discussing with my guild mate about Moring and they raise an interesting point. We all agree here that the curse gimmick was poorly designed since from the first curse it come before or after another dangerous gimmick at only 1% interval that’s easy to cross. But since the whole raid was released 1 month before 4ever update in Korea, maybe this problem doesn’t exist back then since we can’t deal 1% hp that easily with 420 stuff and 3m damage cap? Back then the 1% is like don’t do big combo thing and you will be fine while now 1% hp mean a light touch and other 4 players got killed by curse.
Now you are going to throw ad hominems at me? Just FYI, insults are not productive.
What’s wrong with this? Wanting to have an easier time doing content is suddenly a bad thing? The only reason why I am a cleric (and a decent one, I may add, not bragging, there are others better than me) is because it is easier for me to do content. I wouldn’t have been able to do with any of them, except my new mounted BB (because of its HP pool). What you are asking for is that people have a harder time doing content or make it impossible to do content. Without those “rule breakers” as you like to call, the pool of people doing end-game content will decrease. This is a guarantee.
Agreed. I would have loved to play my musketeer in Skia, but given the conditions I am in, I have 0 chances of doing it without somebody else carrying me. And I know people who will gladly carry me, however, I don’t enjoy being a drag on the party, so I have to play other classes.
Because they had a lot of CON ichors in them, from both lvl 380 armors and from unique sets, like Wastrel, Asia and Ignas. The people who managed to finish Crow first were already enthusiasts who spent a lot of their time farming for good equipment and ichoring them. I can only praise their will power and dedication, but this doesn’t change the fact that the current end-game content is unbalanced and as others admitted, buggy.
Savi equipment doesn’t guarantee it even with knowing the mechanics. Even my usual members, after playing a lot of Skia and learning them, we couldn’t finish it without first trying to obtain some Skia Unique ichors to insert into our Savi sets. Believe it or not, Velcoffer, with its lower defense than Savi, would be way better equipment with less investment than Savi (if you take into consideration the Trans 8 scrolls). Savi requires a lot of investment to get some CON into it, Velco and Varna can get both random and fixed stats.from ichors. I still only have absolute crap stats on almost all my Savi armors (and again, I have to mention that I own all the sets, leather, cloth and plate, either trans 8 or trans 10).
And this leads back to the RNG stupidity. If I hadn’t had 13 golden ichor extraction kits from the event, I wouldn’t have been able to ichor Skia Unique cloth pants for its CON and heal buff. So, it took me 21 tries to extract and ichor that wasn’t an easy task to obtain and I almost lost it. How is this game not hard?
I did not misunderstood, I understood it when you first mentioned it. My point still stands. Your example only shrinks the available classes that can get a party for end-game content, however, do you think that there will be as many people as there are now, if not for the “rule breakers”? Let’s say there are 6 parties with 1 priest each. Only 2 parties have members strong enough to finish Skia as the party is configured, so they go ahead and do it. We now got 4 parties that cannot do Skia as they are. What is left for them is to grab 1 priest from each party, and kick one member. Instead of having 20 people unable to do Skia, now we only have 10. You see how now more people are able to do Skia because there are classes that can “bypass the gimmicks”?
I commented above already, they have a lot of CON ichors.
With how many priests and/or healers? What was your party configuration?
No, that is the whole point I’m trying to make! Instead of giving people free stuff, the game should be easier on casual players, ie: not be close to impossible to farm good equipment and when you farm, not be close to impossible to enhance / identify / ichor / transcent / awaken / etc. them. This means the game needs a lot of changes and removal of stupid limitations and especially of so much RNG.
That is the problem! The content is hard on casuals! Again, I’m not saying hard is bad, but this is close to impossible without bypassing gimmicks and stacking HP.
My party almost never died during the cage part. The only times when we died during a cage was when the person in the cage had a low HP pool and took lots of damage from the cage or when the cage spawned on top of black swamp and on a white monster portal, killing the person in the cage (we successfully passed through many such encounters because of my Tree of Sephi from Kabba + Druid Charotasma Art combined, but we also had many times when the party got wiped out, because we were saving Revive only when Skia reached 20% HP, that is our current strategy with Revive).
They most assuredly didn’t think of this, but this is the conclusion of their own stupidly hard content. If they nerf those even further (never had a party with i-frame personally), then it will only drive the people who need those to do the content away from it. This is a fact.
Again, this is the root of the problem. Stacking Revive is the conclusion, not the problem. I hate it when my party needs 2 priests instead of only 1 and better DPS, so we finish the run faster. It’s not like I get in such parties because I enjoy it.
I so agree with this, you almost got a <3 from me, but when I saw this:
, I changed my mind. Raids need to be made easier / more manageable, not harder.
Velcoffer is still, by far, my favorite legend raid and I’m still doing it, both for fun and for some (sometimes) Art Tome Pages. Which is why I kinda hate the 5 runs limit. I would much rather do 70 runs in 1 week, than 5 runs each week. As I mentioned, Velcoffer was also more manageable even with lvl 380 +6 unique equipment found in Astral Tower CMs with whatever random stats you could get. The requirements for legend raids skyrocketed with Skia and the investment into gears is the same as it was before - almost impossible. But back then, Velco didn’t require such insane investments, now Skia and especially Moring do (I never even touched Moring because I know I can’t do it until I at least stack all my savi equip with Skia Unique fixed ichor sets). And because Velco did not require such investments, people weren’t looking to stack 2 revives, parties back then were pretty balanced and had a lot of diverse classes (which I believe is what everyone in this thread wants). Except for the Cryo or Plague Doctor which made the Shard gathering easier, everything was fine. And even without those, it is not impossible to do Velcoffer, just gets a little more time consuming to attract the mobs.
There is plenty of casual content for you to do if raids are too hard for you, just don’t expect the best gear from them. There is plenty of easy content to do. Skia was really a good balance of difficulty as was Velco when it was new, but some mechanics on Moringponia are just very difficult for people to learn, especially with the oddities the client has to offer (different control modes, needing perfect communication for things like mutate on an international server where many different languages are spoken, invisible tantalizer fire because too many effects are happening, etc).
I don’t think adding more super hard content makes sense–though IMC appears to be content to do that. But adding more very easy content is just going to bore a good percentage of the playerbase.
edit: I’m also in Camp Delete Revive, add res to base cleric and just make more manageable mechanics (lolmoringcurse) and don’t rely on such a crutch. Requiring a priest for every aspect of content is beyond unreasonable when core skills/attributes are on other base classes.
I should calm myself of your very interesting point of view.
There is one problem, no one here is asking for “people have a harder time doing content or make it impossible to do content” here and yes you are still misunderstanding the idea. Maybe i should repeat the whole situation. First and foremost, you claim that “5 minute cd [Revive], makes it pretty useless in Skia” i shall remind you something. Skiaclipse has only 1 attack that can possibly making [Revive] pretty much required that is, when the cage is broken on the wipe mechanics (where it shall never happen if you dealt with the mechanics well and consistent enough). NO other attacks from Skia will 100% result in a DEADLY massacre of the team. Hence, [Revive] is an insurance, not a requirements. You, having to bring TWO of them, and still fail to clear the raid, even if you bring 1000 [Revive], you will still not be able to clear the raid. Why do i say so? You claimed that.
From what i understand, this(The highlighted part) will only happen, when you fight Skiaclipse in the middle of the map, resulting him to cast skills around the middle of the map, that includes the huge AOE of [Black Swamp] and player chasing [Black Ball] that will spawn a [White Puddle] on touch. Simply by luring Skiaclipse to the side of the map before you drop his HP will simply prevent his “random cast” of [Black Swamp] or [White Puddle] to occupy the middle of the map, where the cage wipe mechanics will happen. [Black Ball] Shall be dealt with before the wipe mechanics. You fail do do these two, resulting your failure, it has nothing to do with the difficulty of the raid. Does requiring your party to fight the boss from the side of the map is too hard?
SO… i am one of the player that cleared Skiaclipse with Velcoffer equipment. Let me list my equipment and i shall remind you, i am the 1st damage dealer of my team. My build was SR/Ench/Link, my main damage source comes from [Limacon], [Lightning Hands] and [Retreat Shot]. Here is the list of Skill Factor they have.
[Limacon] | +140% Damage to Auto Attacks
[Lightning Hands] | +42% Skill Factor
[Retreat Shot] | ~21k% Skill Factor over 10 seconds that required consistent movement.
I have ZERO CON ichors in both “random” and fixed" ichor on all my Velcoffer equipments, but i have 115k HP with Squire Food Buff and sub 15k PDEF buffed. As for weapon, it is a +11 T10 Velcoffer Pistol with average ichors. My team combination is pretty simple, 1 healer with revive, 1 wizard with magic shield, two more archers, and theres me, being 1st or 2nd at worst all the time. My party members uses similar level of Velcoffer equipment and most of them uses a +11 T8 Primus weapon.
Compare to now, every build has MUCH higher DPS than what the old SR had. I still have to emphasize, with FULL SET of +11 T10 Savinose available from the EP11 quest. Your DEF easily exceed 30k buffed values and not to mention, leather now gives 50% more stat than before. I do not have to mention the +16 T10 Velcoffer weapon equivalent which are the Savinose given, is given to all player that places a little effort to the game FREE. About HP pool, just by being lv450, and have one or two CON stat on the Savinose, which now often, [Magnifiers] are given free during many of the events that you can use, you already have HIGHER HP than the most “Velcoffer User” back then. I don’t have to mention that Skill Factor across most of the class is very much higher than what it used to be.
So when you say, “Velcoffer Users” have superior equipment requirement than the current newcomers “Free Savinose”, that is just false.
Back to the [Revive] point, you are suggesting that [Revive]'s cooldown should be reduced, which will result in a more frequent use of it, also increasing the Reliability towards it. The sole reason of “limiting 5 min Revive” is to have the players, to not rely on it too much, during the “end-game” content of it. Increasing the Reliability towards this “rule-breaking” feature where it defies the original purpose of the “wipe mechanics” WHERE the game itself is not designed to have this Reliability, is just unhealthy. That is @Ennislol 's point of view and i do agree with him. Having more frequent [Revive] doesn’t makes the game easier, it makes the game more “brain-dead” which is bad for a decent game. Not to mention, not every class is capable of doing this “rule-breaking” maneuver, so the pool size of classes to be chosen is shrink-ed because everyone’s Reliability towards it is increase and tends to want them in their party.
Making a decent random ichor and extracting them into the Velcoffer equipment cost very much more than just [Magnifying] and [Re-iden] Savinose. You mentioned it yourself, ichoring is a hell process. Also, Savi can accept a fixed ichor.
Ichor Transmutation exists by using two of the same [Skia Unique Cloth], and 3mil for the [Transmutation] cost, it is 100% to extract the ichor.
You keep pointing to us that you did not take the “better alternatives” when dealing with the game where the “better alternative” is clearly being available and very much the same or easier accessibility as what you have been explaining to us, makes us think the otherwise.
S/N : You still have better Trans number on the armors than me being now or the “velcoffer days”. Mine are only T7 and T5.