Oooof where to begin.
You’re still misunderstanding. People can learn and adapt and developers can design and tune. The way you’re describing content requiring priests makes me think you’re basically wanting everyone to reroll priest and bring a party of 5 priests because why learn an encounter at all? Just bring 5 revives and treat the boss like a pinata. You can easily see the snowball effect that revive has and how it’s a bad crutch.
In your example the people who failed isn’t because of not having two priests. There can be other factors such as gear, level of competence, mistakes. Why pidgeon hole people into priests just to do the content?if the current content was impossible without two priests, I may concede to your current ideas, but everything is still very doable with 1. Bringing more than one is just either trivializing content or you just don’t know how to deal with the mechanics.
We did varna when it first came out with 1 cleric, they were a priest. We had a swordsman, 2 archers, cleric, and wizard. We now use 1 cleric, 3 archers, and 1 wizard.
We even do moring legend with 1 cleric, 3 archers, and 1 wizard.
The game shouldn’t just be easier. I don’t see how you think content is close to impossible to farm. Stacking hp has been used for so long in mmos, so you have more of a buffer while learning the encounters. It’s the same in this game, and honestly it’s not hard to get more health. The only issue with content is the upgrading of equipment after doing the content.
There’s still plenty of content for casual, they’ve even made solo raids for people.
Your description of you dying during cage shows me you’re not dealing with the mechanics or you don’t fully undersrand them. There shouldn’t be black pools in the middle, otherwise you’re tanking him in the wrong spot. The white monster spawn pools also shouldn’t even be up at all, you should be kill the orbs before they reach people or even bait it in the outer rim of the map. These are like basic general awareness and mechanics that once you’ve done varna a few times you should be able to understand how to deal with.
The only time skia was hard was before the SFR update.
The only time moring was hard was when it was first released and we had “outdated” ichors. Even with its unforgiving curse mechanic, you don’t need 2+ priests to do it.
Yes velcoffer was more manageable with less gear because we didn’t have an ichor system before. You just take whatever items and their stats and had to do velc. We’re at a point where it’s 2 legend raids after velc, of course the requirements will be higher. You can’t expect to go into the higher legend raids with the gear you went into velc with.
There isn’t any time in varna that you need revive for if you do the mechanics correctly. Even if lightning or meteor circles get clipped on terrain, it should not kill you. Unless you have like 70k hp, at which point you should know you’re pretty undergeared for that content.