Tree of Savior Forum

XP Tome should be renamed to 9 TP Fraud

and it is. now it sounds like you’re complaining because you are getting other bonuses as well.
almost no other mmo goes around publishing what all their mechanical formulas are either.

“use xp tome. get more xp.”

it does not says “+30% total exp” either.

you’re all just desperate to have something to complain about.
note above where i pointed out that the mechanics of pretty much every mainstream mmo ever are hidden.

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If monsters gave 1 xp and the map modifier was adjusted accordingly you would still defend this system although you get 0.3xp more while needing millions wouldn’t you?

It is not a problem for a mechanic to be hidden, but from a design standpoint: Why would you implement a map modifier instead of increasing the basic xp of monsters? It makes no sense it only makes sense if you later put in XP Tomes that have a far weaker effect than most ppl are lead to believe.

People are lead to believe, because there is absolutely no indication in the game that something like a map xp modifier even exists.

While i dont mind it being additive or whatever, this is the first time i learned about the map bonus.

I think it should apply after map bonuses are taken into account.

So if its 100 base + 100 map bonus i think it should be

260xp with token
320xp with token and xp tome.

because if monsters are automatically scaled to the level of the map… then this function can automatically scale the base exp of the monster to an exp value appropriate for monsters on that map. this means you can just use the same monsters on several maps, and they adjust automatically… instead of having to make a “new” (copied) monster for each map. given the overall number of monsters in the game, this will actually save a decent amount of program data too.

or you could have special events: “hey, if you’re level ### then get on over to Somedamnmap. all monsters will give triple bonus exp for the next 24h!” and then instead of having to edit every single monster, or create a new variable that every monster has to be attached to, or etc… you just multiply the mad modifier once, and it’s complete in seconds.

from a coding and programming point of view, it makes plenty of sense.

Whether it is a good or bad thing to have the map bonus is not the topic of this thread. This thread is saying it is fraudulent to claim 30% exp. bonus when it’s only 5-10% of total. It isn’t fraud to do this, or to not reveal every game mechanic. Additive or multiplicative, it’s still 30%

Are you… are you serious.

You REALLY think that exp bonuses should all be multiplicative?

You REALLY thought that exp tome was multiplicative and not additive? Are you crazy?

This is hardly “fraud”. It’s just common sense.

Let me just ask you:

How did you learn about the map modifier having the biggest impact on xp and before you learned that how did you think XP was calculated?

refund for all the exp tomes we got for free please

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Well you can fight over it if its right or not, but its not a normal xp boost.
every other f2p cashshop that offers an xp boost works multiplicative.
If it involves money they cant hide some mechanics that make the boost nearly nonexistent.
People without xp-viewer will burn dozen of books during farming for a very small boost, not even knowing.

i wont buy them anyway but i think they should change them to a mulitplicative bonus and make them more expensive.

Most of us are just using the free books so nothing to complain until now^^

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You are an interesting person indeed.
I don’t recall complaining. I was merely stating its deceitful. Please feel free to argue against that. The EXP tomes are not offering what they are said to do.
By your logic it would be acceptable to go into a restaurant and order a large drink just to have the waiter come up with a half empty glass. Are you getting what you paid for? Sure, by all means that’s their version of a large drink. The same sort of logic applies here.
So your logic is flawed.
And honestly i’m fine with hidden mechanics. As i don’t see any problem with their being a map exp modifier, its when those hidden mechanics have a direct negative impact on the community that i see a problem. There’s a distinction between hidden mechanics that enhance the gameplay and those that are just outright deceitful. I guess trolls fail to make that distinction.

I know you aren’t in the high level zones so you don’t know that yet but here have a look:

Red truffle, Green ellemago.

They are not used in any other map they are exactly what you claim why they would implement the map modifier in hopes of avoiding: “New” (copied) mobs.

Funny enough if you check the ellemago you will swiftly notice that even with everything in effect the xp scaling is just bad. You need millions of xp and under all effects he gives 1k tops. He is weak of course, but still.

See it from my PoV: I had no idea that the map modifier existed and I don’t see how I could have noticed it either. This is how I thought it worked:

(MobXP*(1+Tome + token + maybe skills exist))*TeamXP modifier. I thought it would make sense to make the teamXP powerful so you have to grind noticeably less after every max level character.

I checked the log here and there and when I saw a mob that gave way too little xp I thought it was an oversight or that by design this type doesn’t yield good xp. There are XP designs for example keparis are superb for job xp, while ellemagos are very bad.

Now did I think tome would give me clean 30% - no, but I didn’t think it was as low as 7% and would become gradually worse as I level higher. Under the current system if we spin this a bit further you will end up with a tome giving you 1% xp since the modifiers would be several 1000% going towards 600.

I fail to see how you can say my assumptions are unreasonable. Why would I expect a 300% map modifier? The mobs are in one zone only so there is no need to scale their xp afterwards. We aren’T fighting spion archers anymore they are blue spion archer…

Common sense tells me you were dropped on your head as a child.

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Maybe I misunderstood this but if I may had a word,

Idk where does this guy which you had copied graduate from. The numbers was correct, but the way he counted it was really unbelievable and ridiculous. Tell him to count tax that way, and I’m sure he will broke out in seconds :stuck_out_tongue_closed_eyes:

100 base exp, after map modifier, you get 268 base exp (assume you have no penalty).
You use token, +(10030%) = 298
You use tome, +(100
30%) = 328
You had team level 6, +(100*5%) = 333

Now, for the real comparison,
Normal players got 268, while you got 333.
A difference of 65 for one kill.
Real percentage increase = (65 / 268) * 100% = 24.2%

Now, to answer why map modifier is important.
If there is no map modifier, all you get is pure 165 base exp (100 real exp + 30 from token + 30 from tome + 5 from team level).
Percentage increase = (65/100) * 100% = 65%
Here you go, the pure 65% increase which most of you wanted.

Now you tell me which one is benefit more for us?


“Words could mislead sometimes, but what could mislead the most is the one who spread it instead of knowing the truth”
-just another quote from another life-

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Arguing the + is arguing semantics:

Look here where is the +?

So why not just adjust the base xp like any game I played thus far?

Btw if you read completely: Dungeons don’t have map modifier and they still give good xp right? Why doesn’t it work everywhere like this, then nobody would complain.

Yes, it’s semantics, but “+” and “increase” effectively mean the same thing. I’m not saying it couldn’t be less ambigious. My point is that calling it fraud is a step too far. We have no reason to believe that it was some malicious attempt to extort the playerbase.

Yes, dungeons and missions had no modifiers. Why?
The answer is BOSS-type monster. Most of your exp fast jump comes from the BOSS kills. Try to watch it yourself later.
In a contrast, field boss spawns in long time, to keep that exp balance. If they put it the same way fast spawn in dungeons, what do you think will happen?

QUICK DELETE YOUR POST.
(just quietly he didnt add the token in his calculations)
268.4+30+5=303.4, add 100% base and got yourself… wait for it 403.4%

According to the maths in OP, its 268.4 bonus exp, not a 268.4% multiplier.
268.4% bonus exp = 368.4% multiplier
Anyways he did the maths so I’m not going to do it again.

edit: just wanted to edit this to point out how embarrassed you should feel. Its almost comical. I want to say next time take the moral high route but i had a good chuckle thanks to you.

How about reducing the xp increase on tome/token? That is what would happen and nobody would be interested in tomes anymore.

Btw when you do any normal dungeons the bosses give literally 0 xp. You get the xp from the mobs in there.

Missions are a bit different there it is the bosses again since there basically are no mobs.