Tree of Savior Forum

XP Tome should be renamed to 9 TP Fraud

I don’t know korean laws, but it is simply illegal to sell something that doesn’t match its description:

Token => 30% XP Bonus
XP Tome => 30% XP Bonus

Both do literally never yield 30% actual bonus xp. A brave reddit soul named TheDoddler went to the trouble and explained how the system works so I will just copy/paste his work here:

Since the difference between common practice and this seems really hard to grasp for some people I decided to rewrite this part:

This discussion is not wether or not the tomes gives 30% to the letter. If you have two different XP modifiers you can buy they tend to not be multiplicative so we would have for example:

BaseXP*(1 + 0,3(tome) + 0,3(token)+0,1(teamlevel)) This is the additive variant as per usual and if you boil it down neither token nor the tome would give 30% to the letter, but something close to it. If it was like this - fair enough we wouldn’t have this discussion.

So if you come here and say “it says +30%” then check the highlighted “+” above. That is what you would expect.

If you spin this further down the road somewhere around lvl 400 a tome will end up being a 1% difference in total xp. Saying that the description is fitting would mean you are also fine with a variant that gives every mob a base XP of exactly 3 so the tome leads to 1 extra xp per kill while needing millions. Would it still be a 30% base increase? Yes it would be, but still simple deceit.

There is absolutely no way for the average customer to know that a map_modifier exists and even if there was a hint you wouldn’t know it is worth up to 11 times more than your tome, which completely voids it of its value in these cases.

Neither Tome nor Token give a hint that it is more useful to use during dungeons or at lower levels (sub 80).

This leads to people being baited into throwing away euro after euro into something that hardly helps them most of the time. The only good application is on extreme low level or during dungeon runs. (Good as in close to getting these 30%)

This puts further emphasis on the fact that the practice of using a map_modifier is not even needed. Within their very own game dungeon mobs are designed to have a high base xp instead of a lowBaseXp+humongulous_map_modifier.

To me the intend is clear as to why this mechanic is obfuscated - they would not sell the same amount of tomes/tokens if they stated 7% xp increase - which most often than not is what it boils down to.

So if you ask if I want the map_modifier to disappear I would say yes that is a solution. Make it disappear and adjust the baseXP accordingly to bring tomes closer to what they are advertised as. Are they too strong then? Probably, but that is not our problem they can adjust that aswell and then you have a product that maybe is 15% more xp, at least you get what you pay for.

29 Likes

Ya I realized this too a while ago. Really, how can they fk up so consistently.

I kinda noticed this too with EXP viewer just a few days back while grinding with Alemeth and I noticed roughly less than 1K difference between 30% exp tome in effect and not in effect, I was like are my eyes making a fool out of me?

Seems like 30% is not so 30% afterall thanks to this post ._.

are you fine if they remove per map exp bonus? put everything down to 100% and would make token+tomb really 30%

7 Likes

Guys seriously they did this with malicious intend

Imagine this: If token + tome really gave 60% more then you would RUSH through the game.

However what is more attractive to buy? XP tome with 5% bonus xp, token with 5% bonus xp or 30%?

They went to the trouble of designing XP in a fashion on field maps that negates this effect. Dungeons don’t work like this they have higher base xp and they could have done that throughout the game, but they didn’t. I wonder why they would implement a modifier system like that instead of simply increase base yield… I really wonder…

1 Like

It only gives 5-10% maximum!

Refund for all the exp tome that we purchased please!

No wonder they don’t show the amount of exp you get from each monster kill.

7 Likes

Yeah, but that’s why @Excrulon made the EXP viewer lua plugin. :stuck_out_tongue:

3 Likes

You’re right they should remove all the hidden XP modifiers from maps so we get the full 30% from tomes. Would make the game more hardcore at the same time.

2 Likes

They recently implemented the bonus exp of grinding maps to benefit everyone. So 30% tome drops to 5% to 7% in terms of overall exp gained.

Factory workers must be real hardcore badasses to you.

Lol, it’s actually more broken for matchmaking dungeons when you’re overleveled, heck even if you do premade lv 90 dungeons and get -80% EXP penalty on level 110, then token and BM makes it -20% only under this mechanic right? It’s seriously broken if you put it in reversed way. As long you get EXP you won’t even get penalties at all…

Now you basically only do quests for EXP cards and not using them until lv 200++, why bother when you can just dungeons all way since level 50?

Thanks for making me aware of it. I googled it. Hopefully IMC won’t say it’s against the rules to use it.

This is one of 2 addons that IMC has said shouldn’t be an issue, so you’re fine.

1 Like

Now if only they would get their heads outta their asses and review the rest. (all are fine imo, seeing as they don’t give an advantage.

Wow, this post is amazing.
Thanks to you i won’t gonna waste my Exp tome on normal map again.
But it’s fine if dungeon and mission didn’t affect by this.

It’s affected actually, you already get +50% from random search, so its lesser too.

1 Like

Penalty is of course multiplicative otherwise you wouldn’t reach 0%