Tree of Savior Forum

XP Tome should be renamed to 9 TP Fraud

Imho, they should put the exp modifier visible when you open the map, with a breakdown of the different modifiers available when hovering upon it.

So… So… I have been scammed every time I bought a tome? No wonder I don’t feel like I’m ahead 30% or even 20% compared to when I’m tomeless… :cry: I’m regretting spending the money buying all the founder packs… All my wasted tp :disappointed_relieved:

You’ll stop on 0% with exactly +24 levels but before that you actually can abuse that for more benefit instead just plain x1,6 with both Book+Token… +20 levels basically get 35% EXP after penalty multiplies all possible EXP bonus making you just better doing Tenet dungeon for those level 70 and ignore all EXP cards you got from quests… This is just example to apply (or abuse) the EXP mechanic…

Using tomes outside dungeons at low levels is a mistake. The level 50,90,145 and 190 dungeons is alright. Also using tomes at 211+ grind maps does indeed add quite a bit of XP per hour depending on how efficient your team is and what leveling point you are currently at

You are not the only one. The truffles ate quite a few of my tomes. Had I known, that it gives under 10% I wouldn’t have used them.

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I don’t think I’ve ever played a single game where EXP boosts was the exact % that the exp boost listed as…

Git Gud and prosper young saviors.

This only applies to maps with exp bonues… would you rather they remove the map bonus and just give a flat 30%? That would make the grind alot worse…

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I would rather that they inform about the mechanic and what the tome actually does.

As I already said - just ask yourself why they didn’t just increase the base xp of the mobs as their level grows.

A red truffle gives xp due to the multiplier, but they could just increase the truffle xp base to 3 times what it is now and it would be the same xp as we have right now. There is a difference though. If they change base xp suddenly the tome would be way too powerful at 30% and would have to be nerfed to 6-7%

Think people would pay 1€ for 6-7%? No, but they would pay 1€ for 30%, but as it is that is just an illusion to bait people into it.

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Some people here are videogame virgins

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i can’t tell if you’re an idiot, or just trying to be malicious.

first, token is a 20% bonus, not 30%.

second, they add their % of the BASE EXP not 20% / 30% of the -total-. nowhere does it claim that it is multiplicative.

yet another thread crying because the mechanics operate in a reasonable fashion, instead of grossly weighted in the players’ favor.

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  1. Token is 30%

  2. It says XP increased for hunting monster 30% and that is simply not happening. It aint 25% it aint 20% even by itself it is under 10%

Unless you are in a proper dungeon, where it actually works as advertised.

In this case you are the idiot, because nobody does it state that base xp is 1/3 of end xp. There is no way for a player to even know this so how would he conclude it without XP viewer addon?

Some people just want to be treated like idiots.
Players should not know anything about the formulas and base exp. This info is datamined and seriously nobody gives a ā– ā– ā– ā–  about why exactly tomes don’t boost exp by 30% even though it is written in the description.

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[EXP Tome Effect]

  • +30% EXP from hunting monsters

Notice that +. How is that a lie? The base exp is increased by 30% additively.

Fair enough if you don’t think it’s enough, or if you feel that the gain is so small that it isn’t worth it, but that isn’t fraud. I’m a bit late now, but I gotta second tzx, nobody said it would be multiplicative.

*drool *

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Yeah which starts to become pretty awkward when map bonus is the single biggest contributor instead of the actual mob for the vast majority of your leveling up time.

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huh. i was mistaken. yes, i just checked in game, and token is now listed as 30%. apparently it changed when i was not paying attention, because it was definitely listed at 20% when i did a whole bunch of math related to it a while back.

anyway, it works as advertised. it adds a 30% ADDITIVE bonus to your exp earned. the problem is that you don’t (or simply -won’t-) understand the difference between an ADDITIVE bonus and a MULTIPLICATIVE bonus.

lol @PrinceMark you seem to like my name? i already understood this…
but thank you for the detailed example so that maybe others can understand how it works too.

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You completely miss the point - Nobody can know that when you hunt monster the biggest XP changing factor is the map you are on.

Most people will believe A mob gives a certain amount of xp and that will be increased by 30%.

They might wonder how it stacks with tome/teamxp, but they will not think that most xp comes from something completely unrelated to hunting mobs.

The actual mechanic is not explained, it works exactly as one would expect in dungeons, which represent a minority of the time you spend leveling so yeah to me it is fraud.

Assuming that tokens/tomes are indeed powerful isn’t even far fetched. They have to get people to buy TP after all.

To put it in other words: When I hunt on the field with a tome my xp for killing monsters is +7%

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I’m sorry to say but shame on you IMC. This is nothing but deceitful.
It says ā€œ+30% EXP from hunting monstersā€ not ā€œ+30% base EXP from hunting monstersā€ which atleast would be honest although confusing.

Cant believe people are actually defending this. Whatever exp points a player gets from killing monsters without any ā€œbonusā€(I’m not including map modifier here) exp modifiers should be what constitutes as base exp and bonus exp should be modified based off that. Fair enough party, tome and token exp bonus stacking additively but the map bonus is bullshet to begin with. Hidden mechanics like that should not be ingames to begin with. And if they do want to implement them they should be done in a way not to hinder players, especially the ones paying their bills. EG. tomes giving the player 30% bonus exp rather then 30% bonus base exp. (base exp x map mod x bonus exp)

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