Tree of Savior Forum

Wugushi C3 or Falconer C1 for Cannoneer C2?

Hello There!

I’m going to use my rank reset on my archer and I’m going for Cannoneer C2, but I have doubts regarding which class to chose in Rank 6.

Cannonneer

Main Changes:

  • Increased critical chance for Kneeling Shot
  • Increased range for Cannon Shot, Shootdown, Cannon Blast and Cannon Barrage by 20%
  • Increased range by 20% and reduced casting time for Siege Bust by 50%

The Cannonneer was designed to be the heavy artillery of TOS, a class that can blast through hordes of enemies with a single blow and fill in the role of AoE dealer; a class that comes with its own handicaps, but a powerful one nonetheless.

From what we’ve observed, however, the Cannonneer skills’ short range isn’t always letting them fulfill that role. Besides the necessary slow attack speed and single-hit constraints, we felt that some skill-related restrictions were a little harsh. For this reason, we decided to increase the range of Cannonneer skills and ease some of their restrictions and associated penalties. We also increased the critical chance of Kneeling Shot in hopes it can be more widely used with other Archer tree skills.

And

Cannoneer
[ DEC 1 ]3
Cannon Shot
This skill can now be used during Kneeling Shot state
Skill damage multiplier increased 150% → 250%

Shootdown

[ DEC 1 ]3
This skill can now be used during Kneeling Shot state
Skill damage multiplier increased 150% → 250%

Siege Burst

[ DEC 1 ]3
This skill can now be used during Kneeling Shot state
Skill damage multiplier increased 150% → 250%

Cannon Blast

[ DEC 1 ]3
This skill can now be used during Kneeling Shot state
Skill damage multiplier increased 300% → 350%

Cannonade

[ DEC 1 ]3
This skill can now be used during Kneeling Shot state
Skill damage multiplier increased 100% → 150%

Bazooka

[ DEC 1 ]3
The effect of this skill can now canceled by jumping

Based on those changes I’ll have Archer C3 to maximize Cannoneer Range with Kneeling Shot, but with this big range I’m thinking if I should pick Falconeer (Circling) or maximizing Wugushi poisons with C3.

Build options:

Archer C3, Wugushi C3, Cannoneer C2

or

Archer C3, Wugushi C2, Falconeer C1, Cannoneer C2

Another question: Is it Worth speding points in Siege Burst? I’m going full PVE.

Can you guys help me with this? I don’t want to make mistakes in my class reset.

Thanks a lot!

What stats are you using? STR or DEX?

I’m 2:1 STR/DEX and extra points in CON.

it’s was my 1st char. :disappointed:

dont get siege burst.

wugushi c3 also was buffed on ktos recently. Circling however is one of the very best skills in game and will scale very well for later circles.

I would take F1, UNLESS you team 24 7 with another archer who has circling. Circling and cannon skills work very well together.

Just so you know, Wugush is a pure STR class, poisons don’t crit since it is elemental damage, so you either go with STR with some points in CON (you can use gems for accuracy in the gloves) or put some DEX (around 50) for some accuracy with any gloves, and obviously some CON for survival.

If you want a crit class i suggest you to substitute Wugushi for something else.

poison scales with main attack dmg in ktos now, meaning if you get your trans main hand your poison will scale with it. Its very insane. You can easily get 7k ticks each 0,5 seconds now, with fixed attribute.

Indeed that is the case, but still, STR will boost that even more no? DEX builds are different, it doesn’t work on Wugushi tho, not the effective way.

I have a Wugu, 4xx STR 60 DEX 100 CON or close to that, i don’t recall now since i haven’t playing her lately.

My damage is so so since my gear is bad, i am using a Viper +5 with 2 Lv 5 Red Gems, i cause the same damage with a Superior Wreech Bow +5.

I haven’t stopped to farm or make money for new gear tho.

well, if you want the best gain out of your wugushi you have to skill STR only thats true. However your overall dps will just increase by having your later cannon skills crit a lot. It will provide a bigger dps gain, especially with circling.

1 Like

Thanks for the reply guys! :smile:

Since this is a old char, if I get a stat reset potion I’ll fix his stats later. :stuck_out_tongue_closed_eyes:

I was thinking in get Falcon C1 xgclaw but I really needed people opnion so as to don’t mess up my build. :joy:

Nirimetus do you agree with taking Falcon C1 for AOE?

We(or just me?) still don’t know if +range from kneeling shot will add range to cannon skills. ar2ra1 might be better choice over ar3 for burst dmg buff in this case.

Here’s something to think about.

Cannoneer has 2 5 sec cd skills. I have an A1-Ra1-Sap2-Sc1-Ro1-C1 (rainbow :grinning:) and I am having “trouble” fitting the r1-6 skills in since between the cannon skills and moving, there just isn’t any space left. Add [kneeling shot] for set up and I doubt you will have chances to use any other skills.

You might want to consider skills that have long(ish) cd’s with significant effects to cannon skills ([sneak hit], [circling] to name a few).

You also might want to go for instant skills (only [twin arrows] comes to mind)

I was actually theorycrafting about my cannoneer too. I created mine full dex for some reasons that I’m gonna state here.
My build is A2 > Sapper 3> Rogue > Can2
Since can is getting buffs and all their skills can be used with kneeling shot, I prefered going into full dex. Why? Kneeling shots adds physical damage based on your dex. I’m planning to get around 400 dex, so that’s around 420 physical attack bonus when kneeling. IMO that’s actually way profitable than STR, since you’ll get almost (if not) 100% crit rate. Also dodge is very useful at later levels. Since you’ll crit a lot, you can reduce your dex and pump some con into it.

Some say is good, i don’t recall well but i think Circling is bugged as of now, i could be wrong tho and they already fixed.

I don’t have Falc on my build but i can pretty much burn a good amount of enemies, move to the next batch and start all over.

I do tho, have QS3 in my build instead of A3, RS help me spread Wugongu when my Gu Pot is on CD, CanBlast i use to finish low HP mob and the other 2 i use for the same reason.

On a DEX build to, these skills probably shine more due to the burst damage they already have.

In my case, i have around 4k damage from my poison ticks x2 (wugongu + gu pot) + my Cannon skills + Caltrops + RS.

I get around 6-7k damage per tick and the cannon skills the 2 low CD ones give me around 8k damage and CanBlast 12-15K, note that i am not counting the critical hits, since they come every now and then for me.

relevant: Today on KTOS cannoneer received another round of very nice buffs:

Cannon Blast:
    - Range of the skill has been increased by 20%
    - This skill now has 2 Overheat charges.

Cannon Shot:
    - Range of the skill has been increased by 20%

Shootdown:
    - Range of the skill has been increased by 20%

Siege Burst:
    - Skill range has been increased by 20%, Casting Time has also been reduced by 50%.
        (Apologies. We have encountered some unexpected issues in our scope when  making this change,
         so for now it has been excluded. These changes will be added as soon as possible.)
            ▣ The cooldown time has been reduced from 30s ▶ 7s
            ▣ The Skill’s post-casting delay has been reduced.

(Attr.) Siege Burst:Concentration:
    - An attribute added for the [Siege Burst] Skill. Enables the caster to continue the cast of [Siege Burst], even when attacked.

(Attr.) Kneeling Shot: Focus Fire:
    - When using Cannoneer skills whilst in the [Kneeling Shot] stance, Increases the chance to critically strike by 1% Per attribute level.

Cannon Barrage:
    - Skill Range has been increased by 20%

Bazooka:
    - Skill’s Range has been increased by 20%
    - The skill will take effect more quickly
    - You can now use Cannoneer skills whilst in Bazooka Stance. For now, Cannoneer Skills Base AoE Attack Ratio have been increased by 200%. (Character & Equipment will not increase the AOE Attack Ratio any further.)

Bazooka changes + overheat for cannon blast look really nice. When c3 is nice, i assume cannon archer will be very popular.

I would go Archer C3, Wugushi C3, Cannoneer C2, now.

Is this true? is this real life? double cannon blast? where? when? Smoke grenade will affect bosses someday? (think about 4x cannon blast on smoked target if you have a chrono with you Kreygasm )

Oh boy detonate magic circles anywhere in your screen with 7 seconds cooldown.
Now they can reduce smoke grenade to 25 seconds to match cannon blast and i’ll be happy

Siege burst also interesting too. 30s cd>7sec cd (anyone know how’s siege burst aoe ratio?) now we got another low cd skill

Now there’ll be 2 cannon stance
Kneeling for more dmg and bazooka for more aoe(still want to see how’s they increase animation speed, lets hope it, as fast as kneeling)

[kneeling shot] is only more damage if you aren’t crit capped. Sure 700ish more atk (DEX to atk)is nice, but [bazooka] comes with 50% atk.

Now these 2 need 2 very distinct roles if not, 1 will clearly be better than the other. I hope who ever is in charge knows this (very optimistic given the direction they are taking with cannoneer).

since bazooka increases your aoe ratio by 200%, i assume it will be bazooka for aoe and MAYBE kneeling shot for single, when you pick cannon c3 and level up bazooka to 10 i assume it will BIS stance for both.

As bazooka is modifier (50%+) while kneeling shot is a static increase, sooner or later it will get outscaled anyway.

This exactly. Right now the only real distinction I can see is how much more mobile [kneeling shot] is given how fast you can enter/exit the stance vs [bazooka].

that’s true I forgot about bazooka modifier.
maybe kneeling shot only better point is the skill use archer skill point.