Open World PvP…
Well, whilst I do find the idea attractive because I am the type of player who likes to watch drama and such go out of control, turning the community into a more competitive bunch. This game simple isn’t the game for it.
I myself come from a gaming environment where Open-World PvP and even forced PvP (Like Dark Souls) is EMBEDDED in the infrastructure. It’s rewarding and satisfying in its own right, and it creates longevity in the sense that; no two days in the PvP will ever be EXACTLY the same, but the same goes for PvE (even though you may find yourself performing similar tasks, such as farming a certain area).
Open World PvP, in this case is simply not appropriate. Is it something that can be implemented? Yes indeed. If anything it takes the form of GvG, and even that is not a part of our version of the game yet. From what I understand, the game, even in Korea, is still young… GvG alone is something that will probably go through a lot of changes over the next couple years, all due to class balancing, spawn camping… All that good stuff.
But as for why I personally don’t think it’s appropriate? In my opinion, the game is based around a, what I would call a “Grind-Fest infrastructure”, built around rewarding players with bountiful loot, satisfying skills and costumes, that are not only vast in variety, but also sit on a decently sized scale of rarity.
And you know, it’s funny, because there are some weapons from a PvP standpoint that actually seem VERY attractive. If anything, I myself am melding my character for PvP, but arenas is as good as it’s ever gonna get, and at most they should add 1v1 Arenas, but only after balancing class skills for existing PvP.
And that’s my long ass opinion concluded 