Part 1
Thaumaturge
Probably one of the most popular and powerful classes on wizard tree due its great synergy and enhancing power, it deserves some quality of life changes along with some small nerfs to stabilize.
C1
- Transpose
- (New) Minimize
- Swell Body
- Shrink Body
- Swell Left Arm
C2
C3
Removed
Swell Left Arm: Shrink / Swell Body Speciality
[C1] Transpose
Cooldown 30s
Duration Unlimited
• Max lvl 1
• Rearrange HP to proportional value (both on use and cancelation).
• Can be reused to cancel it, cooldown starts at activation.
[C1] (New) Minimize - Shrink itself to evade enemy attacks.
Duration: 5 + 1 x lvl s
Cooldown: 45s
Movement Speed: 10 + 1 x lvl
Damage Dealt -90%
• Grats nullification chance (same as Cassis Crista).
• Disables and is disabled by Rune of Giants
• Can be reused to cancel it, cooldown starts at activation.
• Remove aggro.
• Self use only.
[C2] Minimize : Confusion - Applies confusion to enemies targeting the caster.
[C3] (New) Swell Body : Jumbo Size - Increases enemies size to Large.
[C1] Shrink Body
Damage Dealt -20%
Damage Received +20%
[C3] (New) Shrink Body : Pocket Size - Decreases enemies size to Small.
[C1] Swell Left Arm+
• Values slightly reduced (-20%)
[C2] (New) Swell Left Arm : Heavy Blow - Adds a chance to knockdown small monsters when using basic attacks.
[C3] (New) Swell Left Arm : Non-dominant Hand - Increases Max PAtk/MAtk gained from Swell Left Arm by 20%.
[C2] Swell Right Arm+
• Values slightly reduced (-20%)
• Grats 50% PAtk/MAtk of offhand bonus for two handed weapons users.
[C3] (New) Swell Right Arm : Dominant Hand - Increases Min Sec PAtk gained from Swell Right Arm by 20% for offhand weapons and Block Rate by 10% for shield.
[C3] Reversi : Restart - Magic Circles will have their duration and hit count restarted.
[C3] Swell Brain+
Magic Amplification Threshold 15 + 7 lvl %
• Adds a floor to MAmp fluctuation (Ex: 500 MAMp goes from 0 → 500 to 250 → 500 at lvl 5).
• INT bonus removed.
[C3] (New) Swell Brain : Dense Head - Reduces the distance when knockbacked by 10% per attribute level (max 3).
Elementarist
The main issue with the class is the high dependance on Wizard 3 due the cast time restriction, thus the cast time was shortened and added extra effects for full cast.
C1
- Mud Wave
- Electrocute
- Hail
- Prominence
C2
C3
Removed
[C1] Mud Wave ← Stone Curse - Drags Earth forward to damage and petrify enemies.
AoE Attack Ratio: +5 + 1 x lvl
Cast Time: 1 to 3s
• Increases skill lenght based on cast time up to additional 50%.
• Hits only once.
• Petrification duration fixed at 5s.
[C2] Mud Wave : Petrify Enhance - Increases duration by 1 second per attribute level (max 3).
[C1] Electrocute+
Number of Targets 3 + 0.5 x lvl
Cast Time: 1 to 3s
Bounce Distance 50 to 150
• Increases the bounce distance (how far the lighting can go from enemy A to B) based on cast time.
[C3] (New) Electrocute : High Voltage - Increases the number of hits by 1 per attribute level and the minimum cast time by 1 second (max 2).
[C1] Hail
Duration 10s
Cast Time 1 to 4s
• Damage Increased by 50% (instead of 100%)
• Increases pellet size based on cast time.
[C3] (New) Hail : Blizard - Doubles the ammount of pellets and increase the minimum cast time by 1 second.
[C2] Spark ← Freezing Sphere
AoE Attack Ratio +5
Cast time 1 to 2s
• Changed from Ice to Lightning.
• Applies Shock for 5s.
• Increases bolt size based on cast time.
[C3] Spark : Electric Stun - Change Shock to Stun.
[C3] Meteor+
Cast Time 1 to 3s
• Increases size and AoE Attack Ratio based on cast time.
[C3] Meteor : Flame Ground+ - Spawn Flame Ground based on caster’s level on Meteor impact, increases minimum cast time by 0.5s.
Sorcerer
Disclaimer - This is class that i had minimal experience (only CBT2) so i can’t be sure how effective it is currently or which skills are trully good, from what i was able to collect from few Sorcerer players it seems like aside Summoning and related skills the class doesn’t have any appeal or use for skill points therefore everything written bellow will be taken from scratch.
The main idea is to take a different approach make it more focus on High Class Summons, letting the army minionmancer role to Necromancer. Names are only for basic identification.
C1
- (New) Siren
- (New) Kraken
- (New) Gryphon/Griffin
- (New) Basilisk
C2
- Riding
- (New) Blood Pact
- (New) Hellhound
C3
Removed
- Grimore
- Summoning
- Summon Familiar
- Summon Salaminio
- Summon Servant
- Morph
- Attack Ground
- Desmodus
- Evocation
About Summons - these items doesn’t apply to Devil Pact.
• Sorcerer can retain only one summon active.
• Summons can be affected by damage debuffs.
Class Attributes
[C1] (New) Devil Pact - Enables Devil-type boss summoning by using card as items (doesn’t consume them). Efficiency based on SPR, card level and Sorcerer circle.
Regular Card Duration: 300s
Legendary Card Duration: 120s
Group Cooldown: 150s (all cards from same color)
Local Cooldown: 300s (all copies of the same boss regardless of level)
[C2] (New) Morph - Summons and Bosses will spawn on the replaced unit location.
[C2] (New) Link Summon - Enable Summons (only base Sorcerer units) to be linked using Physical Link. Doesn’t apply Lifeline.
[C1] (New) Siren - Sumons a stationary demon that taunts enemies.
Duration: 30s
Cooldown: 60s
Max Targets: 4.5 + 0.5x lvl
SP Cost 120 + 6.7 x lvl
• Cannot attack but can be attacked.
• Won’t move unless if forced to, moving it will break the taunt.
[C3] Siren : Lullaby - If defeated casts Sleep. SP +30%.
[C1] (New) Kraken - Summons a stationary demon that guards a location and hit enemies nearby.
Duration: 30s
Cooldown: 60s
SP Cost 185.2 + 16.8 x lvl
AoE Attack Ration: 5 + 1x lvl
• Won’t move unless if forced to.
• Deals Strike type damage.
[C1] Kraken : Ice Attack - Changes Kraken attack to Ice Strike type. SP +30%.
[C2] Kraken : Slam - Chance to apply Stun when attacking. SP +20%.
[C1] (New) Gyphon/Griffin - Summons a fiercy demon that charges into enemies and attacks frenetically.
Duration: 45s
Cooldown: 90s
SP Cost 240 + 28.7 x lvl
Charge Distance: 50 + 10 x lvl
Critical Rate 20 x lvl
• Whenever it targets a new unit that isn’t in attack range it will charge.
• Deals Strike type damage on charge and Slash type damage on basic attacks.
[C3] Gyphon/Griffin : Sharp Talons - Increases Critical Rate by 30 per attribute level. SP +50%.
[C1] (New) Basilisk - Summons an agile demon that poisons enemies.
Duration: 30s
Cooldown: 60s
SP Cost 147 + 15.7 x lvl
Movement Speed 30 + 2 x lvl
• Deals Magic Poison type damage.
[C1] Basilisk : Exploit Weakness - Decreases PDef/MDef by 5% per attribute level (max 5).
[C2] Basilisk : Venomous Nature - Changes target once poison is applied. SP +10%.
[C3] Basilisk : Stone Curse - Petrifies poisoned enemies. SP +20%.
[C2] Riding
• Enables use of buffs and Sorcerer skills while riding
• Keys rebinded to Z, X and C.
[C2] (New) Blood Pact - Temporarily enhances summon power and extends its duration. All damage taken from summon will be redirected to the master.
Extended Duration: 10 s
PAtk/MAtk/PDef/MDef +5 + 2 x lvl%
[C2] Blood Pact : SP Consumption - Decrease damage taken by 10% per attribute level and deduct it from SP instead (max 3).
[C3] Blood Pact : Duration - Extends duration for extra 1 second per attribute level (max 5).
[C2] Hellhound - Summons a reckless demon with high attack and low defense.
Duration: 30s
Cooldown: 90s
SP Cost 333 + 33.3 x lvl
• Deals Pierce Dark type damage.
[C2] Hellhound : Watchdog - Reduces wandering range of Hellhound.
[C3] (New) SoLuna - Summon twin demons with different properties. Sol attacks are meele and deals
Fire Slash damage while Luna attacks from afar dealing Ice Magic damage.
Duration: 90s
Cooldown: 180s
SP Cost 365.25 + 48.35 x lvl
• Both share HP.
[C3] SoLuna : Buff Affinity - Applies Enchant Fire to Sol and Subzero Shield to Luna when buffs are casted. SP +10%.
[C3] SoLuna : Disperse - Sol and Luna will prioritize different targets. SP +20%.
Chronomancer
Along with linker (that still has lifeline) this is the only stat free class in the game, the current plan is to add SPR as a limiting factor which doesn't use the stat on its full potential properly. It's possible to give some scale to Chronomancer without taking a free stat buildpath from the class, along with that a new take on Quicken since its value was diminished upon Attack Speed introduction to DEX.
C1
- Quicken
- Reincarnate
- (New) Fast Forward
- Slow
C2
C3
Removed
- Slow: Critical Resistance
[C1] Quicken
Duration: 300s
Fragment of Time: 1
• Increases Attack Speed based on SPR and skill level.
• Grants Evasion based on SPR and skill level.
• Adds an extra attack line to basic attacks based allies’ Attack Speed.
[C1] Quicken : Time Rift ← Quicken : Critical Rate - Increases Critical Rate by 30 agains targets whitin Slow area. +1 Fragment of Time.
[C2] Quicken : Haste - Increases Movement Speed by 3 per attribute level, consumes +2 Fragments of Time (Max 5).
[C3] Quicken : Double Up - Doubles the additional line damage.
Examples
A) Quicken 330 + Attack Speed 400
(330+400)/1000 = 73%
B) Quicken 130 + Attack Speed 400
(130+400)/1000 = 53%
C) Quicken 330 + Attack Speed 100
(330+100)/1000 = 43%
[C1] Reincarnate+
Targets 3 + 0.5 x lvl
• Doesn’t work on bosses (almost done by this point).
[C1] Reincarnate : Jackpot ← Reincarnate :Two - Enemies respawned by reincarnate have 0.5% per attribute level of chance to obtain EXP jackpot buff.
[C3] (New) Reincarnate : Double Loot - Enemies respawned by reincarnate have 5% per attribute level of chance to respawn with previous loots (max 10).
[C1] (New) Fast Forward - Advances enemies time, decreasing the duration of buffs and debuffs.
Targets 3 + 0.5 x lvl
Time Advanced 1 x lvl
• Condenses DoT debuffs into a single hit.
• Works agains stop targerts.
[C2] Fast Forward : Selective Acceleration - Halves non-DoT debuff time lapse (Ex: Stun, Lethargy, Slow).
[C1] Slow
Circle Duration 5 + 1 x lvl
• Movement Speed reduction based on skill level and SPR.
[C3] (New) Slow : Debuff Extension: Increase the duration of debuffs applies on enemies affect by slow by 1 second per attribute level (max 3).
[C2] Stop
Duration 5 + 2 x lvl
• Stop buffs and debuffs counters.
[C2] (New) Stop : Slow: Applies slow to enemies after stop expires.
[C3] (New) Stop : Selective Halt - Stop only enemies debuffs.
Necromancer
Since Sorcerer took the elite summoner spot (check it above) Necromancer can take the army summoner one being the one with expendable soldiers. The early necromancer ranks don't make the class barely feel like a summoner at first circle which is a bad thing when you want to deliver an experience, i know there may be a lot of techinical issues on it but it's more align the indentity.
C1
- Gather Corpse
- Flesh Cannon
- Corpse Tower
- (New) Raise Dead
C2
- Disinter
- Flesh Hop
-
Raise Skeleton (old Raise Dead)
C3
- Flesh Strike
- Create Shoggoth
Removed
- Dirty Pole
- Raise Skull Archer
- Flesh Strike: Shogoth Explosion
[C3] Necromancer: Corpse Capacity - Increases Necronomicon’s maximum corpse capacity by 40 per attribute level
[C3] (New) Gather Corpse : Skeleton Curse - Killing an enemy with Gather Corpse will spawn a Fighter Skeleton.
[C1] Flesh Cannon
Attack 106 + 5.8 x lvl %
Cast Time 1 to 3 s
Duration 2 to 4s
• Base hits removed, changed to 10 to 20 based on cast time.
[C2] Flesh Cannon : Flesh Hop Load - Consumes Flesh Hop to cast Flesh Cannon instantly with max duration.
[C1] Corpse Tower ← Corpse Tower + Dirty Pole
Decay Duration 10 + 1 x lvl
• Removed additional damage based on skill level (works as regular summons).
• Applies decay to all nearby enemies and enemies hit.
[C1] (New) Raise Dead - Summons Ghouls using corpses on the ground.
Max number of Ghouls 3 + 1 x lvl
Duration 5 + 1 x lvl
Cooldown 40s
• Ghouls receive Invincibility and Pain Barrier for 5s after spawned.
• Can’t be used with Necronomicon corpse.
• Ghouls receive Invincibility and Pain Barrier for 5s after spawned.
[C2] Raise Dead : Necronomicon Reserve - Raise Dead will always summon a minimum of 1 Ghoul per attribute level when casted taking 5 Corpse from Necronomicon per unit (max 4).
[C3] Raise Dead : Explosion - Ghouls explode for MAtk when defeated.
[C2] Flesh Hop
Hit Count 50 + 5 x lvl
Duration 40s
Cooldown 55s
Corpse Consumption 10 + 1 x lvl
• Base hits removed, changed to 1 hit every 0.2s second on contact.
• Each hit dealt or receive will increase the counter disabling the skill once exceeded.
• Reduces physical damage received by 20%.
[C3] (New) Flesh Hop : Thick Shell - Increases physical damage reduction by 10% by halving the hit count.
[C2] Raise Skeleton
Max number of Skeletons 2 + 1 x lvl
[C3] (New) Raise Skeleton : Archer Skeletons - Summons 1 Archer Skeleton per attribute level when using Raise Skeleton (max 4).
[C3] Raise Skeleton : Collect Corpse - When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level (Disables Raise Dead interaction).
[C3] Raise Skeleton : Burning Weapons - When casting Enchant Fire all Skeletons receive bonus PAtk based on skill level (based on new attribute).
[C3] Raise Skeleton : Frost Armor - When casting Subzero Shield all Skeletons receive bonus PDef/MDef based on skill level (based on new attribute).
[C3] Flesh Strike
Cast Time 2 to 4s
• Increases size and AoE Attack Ratio based on cast time.
• Spawns a Ghoul for each enemy killed (based on Raise Dead limit).
Alchemist
Just the kind of class that feels bad for every single circle and to make things worse the class design force you to it to the end to have the minimal use for it. The idea here is make crafting less punishing for some extent and also give some tools to play around for those that don't want to invest much on the class.
C1
- Tincturing
- Briquetting
- Combustion
- (New) Potion Mist
C2
C3
Removed
- Dig
- Combustion : Using Silver
- Alchemistic Missile
(New) Potion Pouch - Similar to Wugushi Poison interface, enables alchemist to equip a potion to be used on Potion Mist.
Catalysis Crystal ← Awakening Stone - Removes the potential cost from Briquetting, Gem Roasting and Item Awakening.
[C1] Tincturing
Potions Crafted per Use 5 + 1 x lvl
• Potion levels removed, effects taken as lvl 15 by default.
• Material cost doubled.
• Buff potions duration increased to 300.
• New potions added.
[C3] Briquetting : Change Appearance - Disables the skill effect when toggled and also add shields to cosmetic change.
[C1] Combustion
• Changed to ground target skill.
• Material sacrifice removed.
[C1] Combustion : Loot Catalysis - Explodes all loot on target location for extra hits (doesn’t apply to equipment and gems).
[C3] Combustion : Mist Reaction - Deals extra damage by consuming Potion Mist magic circle.
[C1] (New) Potion Mist - Throws a potion at the target location that has different effects based on selected potion.
Duration 5 + 1 x lvl
Consumes 2 potions
• All potions apply a different instance of their effects that stacks with the item itself.
[C1] Potion Mist : Offensive Reaction - Changes the effect of Potion Mist apply the opposite effect to enemies (Ex: Antidote Poison, Movement Speed Slow).
[C2] Potion Mist : Increased Size - Increase the area of Potion Mist, consumes 1 extra potion.
[C2] Gem Rosting
• Enables equipment to be placed for Gem Roasting at cost of 1 potential (customer can input Catalysis Crystal).
[C2] Magnum Opus
Amount of Ingredients 1 x lvl
• Grid removed.
• Enables stacked use (same as Simony).
• More combinations available (Gems, Catalysist Crystal and others).
[C3] Item Awakening
Tier Promotion 1 x lvl
• Changed to Shop with party interaction.
• No longer grants random stats with random values to items, instead promotes the base stats of item to the next tier level.
• Tiers - 1 (1), 15 (2), 40 (3), 75 (4), 120 (5), 170 (6), 220 (7), 270 (8), 315 (9), 330 (10), 350 (11).
• Promoting an item will also increase the required level of it.
• Items can be promoted multiple times limited to the tier cap.
• Item rarity, gems, substats, enhancement and transcendence aren’t changed when using awakening.
• Cannot be used on Appraisable gears.
• Calcite comsumption based target tier.
Examples
Audra - Tier 6, MAtk 699
Lionhead Shield - Tier 9, PDef 606
1] Awakening 2 + Audra
Tier 6 → 8, MAtk 699 → 1095, Potential-1
2] Awakening 3 + Awakening 3 + Audra
Tier 6 → 9, MAtk 699 → 1273, Potential -2
3] Awakening 5 + Audra
Tier 6 → 11, MAtk 699 → 1412, Potential-1
4] Awakening 2 + Lionhead Shield
Tier 9 → 11, PDef 606 → 672, Potential-1
5] Awakening 5 + Lionhead Shield
Tier 9 → 11, PDef 606 → 672, Potential-1
Rune Caster
Another class that i have no experience at all, just the same treatment as Elementarist for less punishing casting. Additional tweeks for more broad use of class being useful for all kind of build paths.
- (New) Rune of Wealth
- Rune of Destruction
- Rune of Ice
- Rune of Giants
- Rune of Justice
Removed
(New) Rune of Safe Return - Craftable consumable, same effect as warpstone (300s cooldown).
(New) Rune of Wealth - Creates a magic circle that adds Looting Chance to enemies within the radius.
Looting Chance 25 + 25 x lvl
Duration 9 to 15 s
Cooldown 40s
Cast Time 2 to 5s
• Increases duration based on cast time.
Rune of Destruction
Cast Time 2 to 5s
Duration 4 to 10s
• Increases radius based on cast time.
• Upon landing applies Destruction debuff, enemies defeated with Destruction will explode dealing damage to enemies nearby based on skill level.
Rune of Destruction : Expiracy - Explode the enemy once the duration expires dealing damage to itself only.
Rune of Ice
Cast Time 1 to 4s
Duration 30s
Freeze Duration 2 + 1 x lvl s
Cooldown 70s
• Increases radius based on cast time.
• Freezes and damages enemies within the circle.
Rune of Giants
Duration 40s
Cooldown 70s
AoE Attack Ratio +6 to 12
Size and Meele Hitbox Increase: +10 + 15 x lvl %
Cast Time: 2 to 5 s
• Increases AoE Attack Ratio based on cast time.
• Jump speed slowed.
• Increases size of some magic skills as well (Earthquake, Ice Pike, Hell Breath, Swell Body, Kundela Slash, etc).
• No longer grants Movement Speed and stomp damage.
• Enables all skills to be casted
• Disables and is disabled by Minimize
(New) Rune of Giants : Earthquake - When casted for full time Rune of Giants will add effect Earthquake to jumps, casting it on use with half of the damage (based on caster skill level and MAtk). Consumes 1 extra Rune.
Rune of Justice
Cast Time 2 to 4 s
• Increases skill lenght based on cast time up to additional 50%.
• Lenght reduced.
• Removes shield and invincibility buffs.
Part 3