Enchant Lightning does two things:
-
Adds the Lightning property to melee and missile attacks.
= deal more damage against Ice property targets, but less damage to Lightning and Earth (element damage modifier)
= deal more damage against enemies under Joint Penalty (Joint Penalty attribute)
= deal more damage against enemies frozen by a Cryomancer (Cryomancer class attribute) -
Adds [Skill Lv x 100] Lightning Property Attack
= similar to what Arde would do for you
= does not add an extra line
Since Enchant Lightning does not change the property of magic attacks, it should work with Rune of Ice
Ice Wall produces [Skill Lv + 1] blocks of Ice Wall
Each block of Ice Wall has an HP of [Skill Lv * 2]
Each hit on each block of Ice Wall shoots 3 shards
= (No. of blocks) (block HP) (shards per block)
= (Skill_Lv + 1) (Skill_Lv * 2) (3)
* note: (Skill_Lv + 1) part is also limited by your Psychic Pressureās target limit
Lv.5 Ice Wall = 180 shards
Lv.7 Ice Wall = 336 shards
So using Audra would also help in damage since it allows more hits to come from Ice Wall PP, but itās best to cast Ice Wall with Audra then switch to a higher DPS set (like Circle Rod + Arde) when casting Psychic Pressure
Each shardās damage is an ice element magic attack based on your magic attack + elemental property attacks
Yes
Personally, I wouldnāt take Pyro1 with that build. I find that Cryo2 would bring more damage as it increases the hitcount of your IW-PP.
Lv.12 Ice Wall = 648 shards (with an 9-block limit from Lv.5 PP)
And these shards can be improved by Rune of Ice. Meanwhile, Fireballās damage canāt be boosted by ROI and its āshardsā shoot at different directions. To take advantage of the 8 āshardsā from Fireball, you have to cast it on the boss (as mentioned in the Pyro-Kino thread)
If you just want to maximise Ice Shard damage, then go with
Wiz3 > Cryo2 > Kino1 > RC > Enchanter
