Concentrate additional damage really adds up to almost nothing because it just gets added at the end of the damage formula (according to skill description anyway)
and idk in my testing it takes 3 more AoE attack ratio to hit 1 more medium sized mob, but I still wouldn’t sacrifice a huge amount of damage to hit a couple more mobs
As far as the rest of the discussion, I was referring to only one circle (pelt vs another single circle) so that excludes skyliner, double slash, and moulinet. I don’t think I’d like to get in to a discussion about 7 ranks worth of a class build because there’s always good points from everyone’s sides but they basically always wind up being the same thing and its just been discussed so many times over and over again I don’t want to say the same stuff that has already been said
That being said, where does the 600% attack scaling come from for cartar stroke? I’m actually curious and am interested to see if I overlooked something because I don’t see anything about %s for it except for the collision damage attribute
No, evasion can’t easily be made up for with shade equips, 18% can be a lot more than the evasion from shade equips (not to mention shades evasion could just get multiplied as well) and you lose SO much def which is pretty significant
With your claims at the end, I feel like you haven’t checked out barbarian since the most recent buff patch, I mean even for highlander and other future class rank relevancy you’d want to fit in at least one circle of barbarian somewhere for the cleave slash debuff and 50 crit rate