But IT IS easy to reach +11, if you are unlucky you have golden anvils to fix the bad luck.
Outside of holidays i’m out for around 10 hours everyday and i can still manage to have an ok equip and have fun.
When the potential is 0 and the weapon is +5 you risked all your potential and lost it voluntarily, you could’ve stopt at +9, you could’ve calculated the chances you had to reach your desired upgrade to see if it was improbable, but you still went on and attacked the anvil until 0 potential.
PS: I’m not defending IMC, but it’s obvious that they have used all this year to reshape the game and create a better environment for everyone, yeah the game is still underplayed for the potential, but i SERIOUSLY cannot see how making it a CHARACTER SIMULATOR with FREE UPGRADES TO +11 and NO GEAR TO FARM would make it popular.
I mean, just google “Dress-Up Games” and have fun with those.
PS2: In real life most of the people is working 8 hours a day, but the PAY is different based on WHAT you do in those 8 hours. You cannot really cry about BEING UNABLE TO ENJOY THE GAME if you get misinfoed into farming 8 hours at Demon Prison or waste 8 hours walking in klaipeda, or after farming 5000 hours you destroy your solmiki by hammering it down to -1 potential.
IMC is not responsible for your actions or how good/bad you play. And they are not responsible for you breaking your OWN gear for the sake of getting +70 attack damage when you couldn’t afford to lose it.
Editino a little add:
You know what’s a real problem for the game? The new user experience, the game is too complicated and throws too many ■■■■ at you without telling you anything, this in 20xx is unacceptable.


