Tree of Savior Forum

Why players aren't coming back

But IT IS easy to reach +11, if you are unlucky you have golden anvils to fix the bad luck.
Outside of holidays i’m out for around 10 hours everyday and i can still manage to have an ok equip and have fun.

When the potential is 0 and the weapon is +5 you risked all your potential and lost it voluntarily, you could’ve stopt at +9, you could’ve calculated the chances you had to reach your desired upgrade to see if it was improbable, but you still went on and attacked the anvil until 0 potential.

PS: I’m not defending IMC, but it’s obvious that they have used all this year to reshape the game and create a better environment for everyone, yeah the game is still underplayed for the potential, but i SERIOUSLY cannot see how making it a CHARACTER SIMULATOR with FREE UPGRADES TO +11 and NO GEAR TO FARM would make it popular.
I mean, just google “Dress-Up Games” and have fun with those.

PS2: In real life most of the people is working 8 hours a day, but the PAY is different based on WHAT you do in those 8 hours. You cannot really cry about BEING UNABLE TO ENJOY THE GAME if you get misinfoed into farming 8 hours at Demon Prison or waste 8 hours walking in klaipeda, or after farming 5000 hours you destroy your solmiki by hammering it down to -1 potential.
IMC is not responsible for your actions or how good/bad you play. And they are not responsible for you breaking your OWN gear for the sake of getting +70 attack damage when you couldn’t afford to lose it.

Editino a little add:
You know what’s a real problem for the game? The new user experience, the game is too complicated and throws too many ■■■■ at you without telling you anything, this in 20xx is unacceptable.

Are you aware you’re reading that data in a wrong way?

You’re basically looking at a marketplace seeing 5 people during lunch break and saying that only 5 people buys there during the entire month.

Me want free upgrades and compensationz XD everyn is an hackr if they have btr gear than me… You need t10 to clear challenge modez…
thunk

I’m not a calculator.
If I was +9 with few potential loss and then I’ve lost everything to try to go back +9 it means that I had bad luck between +6 and +9.
They have done combat changes, now everything is on weapons, so if you don’t have +11 weaps it means is better for you to unistall the game right now.
Remember: you never lose potential voluntarily, only cheater and abusers can do it.

I played the Closed beta and the Open beta of Tos, I know the emprovement. I’m aware.
In Closed beta even the chat was completely bugged. I loved the game with all bugs. I still love it.
That’s why I think I’m one of the few who should talk.
In closed beta I was grinding at Tenet Garden lv30 and reach lv40 was truly a hell.

I’m not talking about have everything free.
I’m talking about to put a cap at Refine and put a safe limit, now is infinite Refine and +5 safe. It’s a little ridiculous.
I don’t know if you have blind eyes or you are playing with ham on the eyes, but there are people with potential “untoched” and high refine.

Since IMC have done a lot of improvements, that’s why I’m suggesting things and don’t cry like others.
And since IMC listen us, the game got a lot of improvement.

Oh, and I don’t know in which country working is 8hrs, but in mine, if you’re lucky you have a job and then you have to work for 12hrs.
And the free time people can spend in what they want and sometimes there are days that they can’t play.
That’s why I’m farming for 2 people: me and my boyfriend. I’m aware about grinding and farm money.

Farming like hell games are dead, we’re not in Ragnarok years anymore.
You have understand that there are a lot of games and the most “friendly” game wins.
Tree of Savior is becoming more friendly since release, but they need more improvement.
And yes, remove DPK and put RNG is a friendly improvement but isn’t enough, there are a lot improvement to do, Refine is one of this.

Oh, and +6 and +11 weaps get a lot of improvement, just saying… Read here, maybe you missed something…

Just forgot: did you ever joined pvp and be killed instantly without understand why are you dead?
That’s why we need Refine improvement. PVP will not be gear unbalanced but class unbalanced and then IMC can fix.

And new user experience? What do you mean? :hey:

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It is your choice to try your luck with a blindfold.

You’ve chosen to risk your potential. You are in control of your actions.

With our current system, basically all items are granted at least a +8, going under +8 means you took the risk for a +9 when you had too low potential hoping luck would save you. Same goes for higher upgrades.
So you have to choose, you either upgrade something you can get more copies of, you keep your golden anvils to roll at least a +11 on the equip, OR you stop at +8/9 and lose 200 attack damage.

Also when you get that 0.X% item that can’t go past 6 or 7, well, that’s literally why it is possible to have a +16 or +21 with full potential, but reversed (in fact i had a +16 with 0 potential loss).
There may be “private” hacks, but crashing channels to upgrade is not one of them, not anymore.

People is still playing POE and Diablo.

Totally, that’s why i talked about the user experience, new players are simply thrown inside the game without any obvious line or guide to follow, and with many pitfalls and traps, the design of things is uncertain and you make bad choices based on the limited knowledge you have.

??? In the case of primus one handed you get 400 physical attack going from +6 to +11, just that.

You are right, pvp is atrocious. Not for the refinement system tho.

Kept this for last, just like upgrades, as you have internet, you are free to study, build up skills, and make money either on the internet or in real life. Pay depends on what you bring. (You literally have the choice)

Implying you come that far.

This is just one example of “bad luck”… The shield had a 88% chance from +3 to +4 and 78% chance for +5. Same for me when upgrading beyond +5 - odds sure are in my favor… FAILED! and then all potential is gone for +7… You farm for days/weeks/months and then your hard work gets shattered in a few minutes - sure is rewarding.

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You CHOOSE to RISK shattering your own work on a weapon that costed you months of play. The game is not forcing you to do so.

So you are telling me it is possible to never reach +8 using all the potential available when the chance of it happening is over 90%, but an high refine weapon with 0 or 1 potential missing is “impossible”?

Also, before you comment again, the person in that thread you posted literally trashed his shield to 2 potential by trying his luck, then SOCKETED it, and then he TRIED AGAIN.

This means that if he stopped 5-6 potential priot to that he would’ve probably had a +8 or +9 shield. He simply lost to his own greed.

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You just don’t want understand and admit.
Abusers and cheaters are in the game.

Oh, and as I’ve read they banned who I suspected for a long time :tired:
No, I didn’t reported him cuz I have only suspect and not evidence.

Why people are oneshotted in pvp? Because of equip. Better equip will always win. Then will come skills.
Is the same things in every korean games. Tree of Savior, Black Desert etcetc…

And we choose the risk? WTF?
And tell me, who we can kill mobs or do pvp with shitty equipment?

Please, be serious.

At least, as I’ve said I was an hardcore player in a lot of games and I’m telling that this is too much.
I’m litterally aware about the problem of this game.
I don’t have ham on my eyes.

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Both my 2 practonium weapons never went beyond +11.

Also. it is pretty much REQUIRED to enhance your gear to do content

yes.

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If you don’t have ham on your eyes why are you smashing your own equip that you cannot afford back.

Golden anvil to be sure, or stop before +11. It is not required. Trans is 100% sure to not fail and gives you enough attack even with the worst luck possible.

I never said this, I only wanted to make it clear that even with the odds on your side you can be unlucky. (and if a game is unrewarding it’s no surprise players are playing other games that reward you more for your work)

And Hachi’s Shield never made it beyond +5 iirc.

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Shields before this patch had +6 being equivalent to +8 on weapons. Remembered now.

It is still your choice to upgrade, game doesn’t demand perfect gear.

More like an hardcore time waster.

Nah, I know what I’m saying.

And I was always right.
IMC have done improvements that I wanted and suggested.
No, they didn’t listen me, but I always spoke about what is the best of the game.

So, if you don’t know who I am and what I wrote in forum, you better don’t answer or you make a bad impression.
Because you know, copying “jokers” of others isn’t… uhm… what can I say… smart (?)…

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Proceeds to destroy equipment

Me? HAHAHAHAHAHA
Have I destoyed an equip?

Where I said it? :tired:

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@GadenRhoss

I agree with you on most of the stuff but the current enhancement system really is too flawed at the moment, at the very least it needs to be capped. I think a lot people agree with it as I’ve seen so many players comment about it for a long time with barely any resistance to it.

Can’t only look at the attk. bonus you get from simply enhancing but combined the difference with high trans. Anything below +11 is trash on weapons as +11 is fairly easy to reach but can still be a bit too unforgiving as it has been in too many cases. I think it’s less of a problem with new random EQ’s but with masinios or really good roll EQ it creates a problem if you get really unlucky with enhancing them. (As they get pretty much wasted and getting a replacement requires a lot effort and/or luck.)

Cap is needed cause pretty much +11 casual/must, +12-15 good, +16-20 Amazing, +21-and over Whale/Abuser/Cheater/Nolife(Not impossible to normal players but highly unlikely.)

And honestly while many argue that it should be capped at +16, I think as Rehail suggested +21 is still fine, it gives still those who want to work for it a nice bonus over other players as +16 is definitely not impossible to get even for casuals. Everything over +21 is way too hard to acquire for normal players and gives too much of an edge for those who can get there. (I’m not really again’st a +16 cap tho.)

I also don’t think that giving free +11 is necessary but they could raise it to say +8-9 to give a bit of a help. (Or something else to make it a bit more forgiving.)

Suggestion for new type of anvils.

Alternatively they could introduce a new anvil which would protect potential loss at lower than +11 at max for example. Something acquirable in game but not too low of a drop rate so it’s something you’d have to work for. It could be a bit expensive too so that it would be mostly used on good gear you really don’t want to mess up. While not needed for gear that don’t really matter as much. Also as it would be limited to +11 it wouldn’t be too strong and could also be added to leticia cubes for example.

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Improve enhancement systems isnt that hard.
Just let us use a certain numer of dust to improve the% of success. Cap the refine rate at +20.
Problem solved

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This is a good suggestion imo but it needs to be balanced well, it has a problem of making enhance too easy or either the option pretty much useless. If done right it would be great for sure. (Not the easiest option to take but potentially best.)

Well there are alot of ways to do it well.
Some may be:

  1. you can get 100% success with an HUGE ammount of dust starting from +11
  2. you cannot never achieve 100% at 15 and go on
  3. +20 is max refine and dont get any benefit (since it would be +21) so you can stop at +16 and try your luck only for the later stage

other options is to make a +20 cap and just a craftable “one potential renew” anvil what cna be used on item wich are less than +15. Make it hard to craft.

You can think alot of ways to balance it. Atm a +20 weapon is 99% not legit.
Guys during the clover event i did once a +21 clover over some hundred of tries…

I downloaded steam :expressionless:

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