Tree of Savior Forum

Why not ban the words MMOTANK and other Goldseller spammers

Ban the Words with MMOtank

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They’ll spam with mm0t/\nk and other stuff like that. Happens in other mmos too.

The more confusing links they have to type the better. Also they could just keep adding the different combos they use and in the end they won’t have a functional link anymore.

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minitransaction plan maybe? dono. Its stupidly easy to deal with the eliged “goldsellers” only shitty games have “issues” with goldsellers and 100% always mini transaction games

I dont think its a bad suggestion, i’m not sure how it was in BnS but they did something similar so you can’t write addresses probably can’t write anything that has .com in it. There probably isn’t any permanent way to get the silver sellers to go away, but there are better ways to go about it then restricting players. Which is why chat filters might be a good thing to try atleast.

hope they implement it so no server lags because of them

The strange thing is that it seems to me that the goldsellers have more active staff then IMC does. Because of this the goldsellers are winning this WAR! unfortunately for us…

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the problem: MMOTANK is not the same as M_M_O_T_A_N_K or MMOTAN_K
there’s an almost infinite set of combinations, and the only way to actually block it is to ban all chat ever.

so you’re saying every mmo ever is shitty? because every mmo ever has got gold sellers.

BnS had bots so bad i couldn’t click on them to block them because chat was whizzing past too fast every time i logged in. see what i said above – they’ll just test to see what the filter objects to and work around it.

they probably do. they pay their staff something like $1.25 US/day, and customers pay $1.25 for an hours work.
it’s actually not a bad wage, compared to where they live (not great either, but still.) i saw a documentary on it at one time last year or so.
anyway, no legit NA company can actually afford to hire enough staff to compete directly.
plus side; the games’ staff does have advantages, like being able to ban accounts and things like that.

it’ll still probably get worse before it gets better tho.

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been done before in other games. some examples they got paid with cash shop currency.

for the company it’s essentially free employees (not like it costs them any real money to issue codes for an imaginary digital currency to servers they control.)

issue is a matter of finding out who makes a good mod tho.
does having so many friends mean he’s a really good guy everyone wants to be around… or does it mean he’s controlling and domineering, and he’s made them all follow him?
this one doesn’t have many friends at all… does that mean he’ll be impartial and fair? or will he be desperate to make friends, and give away anything and everything to try and impress people?

etc…

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We need active GM’s ingame to ban the gold sell spammers instant.

If only i had the power to ban those people…

Yeah, nothing wrong with them being able to mute spammers and no other power beyond that. As long as the GM’s have logs of who they mute, just incase one goes rogue and mutes everyone in sight. Include the minimum level-limit to who can use the Shout chat, and most of them would give up (With the exception of the ones who mod the client or use packets to bypass the limitations).

( ͡° ͜ʖ ͡°)

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Would also be nice if u block some1 that u instant delete all his spam. I sometimes stream and then even after blocked my chat is full of his gold sell spam

Power is intoxicating, it’s already dangerous enough to give it to people you know physically and personally, it’s madness to give it to random people on the internet you’ve never even met.

So, you’d give them the power to control other players’ rights, AND you’d reward them for it?

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You don’t need to elect any representatives.

WoW has a wonderful system in place to deal with this kind of spamming. They have an option when you right click on posts or usernames in the chat that says “report spam.”

If a certain number of spam reports are done on any one single user within a certain time frame (say 50 people report that person within the last 5 minutes), then it becomes muted, and a gm looks it over when possible to see if the spam report is legitimate, and takes appropriate action. It takes 5 seconds for players to report, it considers how many people actually do the report to avoid player griefing, and it’s an immediate though non-permanent relief from said spam until it’s reviewed, so even if you get falsely accused of spamming you’re just muted for a moment until it gets straightened out.

I think IMC would do well to adopt a similar formula, but I’m not sure what’s implied in terms of coding to apply such a system. Worst comes to worst if staffing is an issue, just make it so the first report mutes the player for a set amount of time and issues a warning, and the player is then permanently muted on a repeat offense.

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I think what you really need to start with is adding a delay or cooldown to the Microphones. Perhaps, 5-10min per microphone? It won’t 100% solve the problem but it will atleast mitigate it. I don’t think players need to be using the microphone function to chat with others anyway, rather than using them for actual announcements.