I do realize too that there are plenty of real wizards. the one who replied first to this thread is a wizard, and he agreed that casters is OP in some ways.
i can clearly see that even if they know that casters have some serious advantage over physicals, some of you wizards wont admit it.
im a wizard myself, a cryomancer. and im looking for a fun and challenging pvp, not one sided massacre.
I have gotten a lot of hate from Swordsman on the Swordsman subforums for saying that Swordsman shouldn’t be allowed to do as much DPS PvE as Wizards or Archers since they have 2-3x the HP, so it’s not just unique to Wizards either.
What I would like to see (and I did suggest this in their forum) is a skill/attribute that lowers max HP in favor of damage. It would probably have to be PvE only, but it would basically just put them in line with other classes.
You mean some kind of self-harming skill that would cause serious damage on caster (either immediately or DOT while using the skill, or both) to get huge attack buff?
I like that kind of skills. They’ve been interesting to use on previous games I’ve played
I’m just the one who say that good ratios should fix the problem because magic is too powerful because of base damage skills, but OK. I didn’t made a single point against magic .
And ratios because of full CON Mages are making it strong. It’s actually the same problem in LoL, tanks are going full hp and deal tons of damages, more than DPS jobs because they have good base damages on their skills, so they don’t need to take offensive stats to deal damages, same problem here.
So where is the problem ?
Know the game is a way to see if you are a good player or not. Even if you don’t know what skill your opponant picked, you know what he is able to do, something you can learn by playing TCG in tournaments with random decks.
BECAUSE THEY ARE FULL CON and don’t care about you.
Yep, I saw many of them with a lot of bad players, and freaking mages with tons of HP wiping an entire team xD.
Does it mean magic able to miss will solve the problem ? You are putting more and more RNG and you want a balanced game with only random mechanics. zzz
Something to that effect, yes. I’ve thought of a few classes that could expand the game and a bit and fill some (what I would say somewhat needed) niches. I feel that adding a scaling skill like this to Swordsman would help keep build diversity, but even just one class that harms themselves to harm others would make for a really good Swordsman DPS route.