Hello everyone, im going to share what i’ve been thinking these past weeks
I think PVP in tree of savior is severely broken, and that’s primarily because magic attacks can’t miss
and why is that?
for example, have you seen a full CON Cryomancer C3? they have enormous amount of HP, high amount of block, extremely good CC, and still deals enough damage to kill you.
im not complaining about their damage, they’re caster afterall, and they’re supposed to deal some damage even without investing in INT.
i know casters can’t crit, and thats why their spells have big base damage, and that’s good. magic amplification is also good, another source to increase their damage.
im not complaining about their CC either, the only thing im concerned here is that their attacks / spells cant miss. they could easily CC chain you,
and chunk away your health points gradually.
oh and don’t forget their subzero shield. its literally “you can’t attack me” statement, because there’s 60% chance (level 10 subzero shield)
you will be frozen when you attack them, if you’re lucky that you’re not, your next attack will make you frozen.
my point is, with casters unable to miss, they bring imbalance to PVP system. PVP is not about damage, its about control. the one who control the fight will win.
no matter how big is your damage, if you can’t connect then its done for you. and 100% guaranteed hit CC spell is not fun to fight against.
My suggestion is that you modify so that magic CAN miss, and then modify INT status, so it give 2 points of accuracy per point spent, and modify SPR status,
so it will give 1 point of accuracy per point spent.
Explanation :
the formula for Evasion is : E = Level + DEX + (level/8), where the calculation inside the bracket is for archer only, other class is E = Level + DEX.
bonus evasion from gears is not included in this calculation
the original formula for Accuracy is : A = Level + DEX + ((Level +4)/4), and the calculation inside the bracket is for archer, other class is A = Level + DEX.
bonus accuracy from gears is not included in this calculation
if we put my suggestion into math, we get a new formula:
A = Level + INT * 2 + SPR + DEX
and for archer it will be A = Level + INT*2 + SPR + DEX + ((Level +4)/4)
ok its time to put those formulas into calculation :
Let’s assume that a lvl 280 archer is fighting a lvl 280 wizard, both rank 7 ofc.
the Archer put all his stat points into dex, and that will be 367 dex (without bonus from equipments) according to tosbase stat calculator
and his evasion will be : E = Level + DEX + (level/8)
= 280 + 367 + (280/8)
= 280 + 367 + 35
= 682
how much accuracy the wizard will need to be able to hit the archer?
Lets assume that the wizard is spending his point only in INT and CON (most of PVP wizards are)
A = Level + INT2 + SPR + DEX
682 = 280 + INT2 + 8 + 4
682 = 292 + INT2
INT2 = 682 - 292
INT*2 = 390
INT = 195
this means the wizard needs 195 total point in INT to hit the archer. this calculation didn’t include those point he get from equipment, and also dont forget
the 10% INT boost per rank, so the actual INT needed will be much lower.
why did i suggest that SPR will increase accuracy too? because with magic being able to miss, full support cleric will need accuracy to be able
to inflict debuffs, and magic oriented offensive cleric will invest in INT too so i think it won’t be a problem.
for reminder, this calculation will only affect PVP, while in PVE this change won’t affect much, because PVE oriented casters usually invest most of their stat
points in INT so the change will not affect PVE.
what do you guys think about my suggestion?