Tree of Savior Forum

Why magic can't miss? (PVP Oriented Point of View)

I just googled it, a lot of threads going on about alternative to getting exp cards outside of pve, i’ve definitely seen the loading screen because I didn’t do my research to know that there was a team battle league until I seen it (or it was reading the help that comes up upon hitting the town? Can’t remember). It’s not 100% until it comes, but ti seems pretty likely

Spam dispellers, that’s what everyone is doing and making CC reliant classes useless anyway.

did you play during CBT? maybe you just have outdated loading-screen slides that were removed for the final.

Spr only gives 0.2 of M.Def per point. There’s no logic on investing otherwise than sp and sp regen. Mgic attcks shouldn’t have the same damage as physical attacks have, because it’s a fixed sure-hit damage; while p.atks are subjected to block and evasion. And you need to invest in dex and critical rate in order to have crit.

No i didn’t play CBT?

Magic can’t miss because it can’t crit.

Also if you have a problem with magic read up on SPR on the forums.

Go read the SPR testing on the forums about how it increases your ability to resist

You can get xp cards with battle points on KToS, we will likely be the same when we get it.

Guess if it can miss we would have to make it crit.
Resist Elements grants a chance to nullify magic damage if I remember correctly.

@Mystio ah well there we go, it’s on KTOS. this would actually make PvP worth it for those who like that kind of thing.
but along with the PvP rewards, i am sure we can expect lots of PvP nerfs/ balance changes.

Also its not a ton of cards on KToS your limited on how many pvp rounds you can do so its just a few a day kinda deal.

To what exactly? Not physical damage , since stone skin exists. They build full Con anyways. You surely must play a Wizard if you can’t see grossly strong magic users are compared to physical damage users.

Though I agree that making magic miss isn’t the ideal solution, what happens when a physical damage character misses or gets blocked? The same thing.

Autoattacks in this game, like most MMOs, are garbage. It doesn’t matter if you’re Strength build, Dexterity build, or Intelligence build. It’s all about skill spam. Yes, Meteor has a very long cast time, but that’s not typical of most skills.

If magic can’t miss, why can physical AoE based skills? Everyone relies on their skills.

It also gives resistance to status ailments, though it’s still not worth pumping.

If magic attacks could miss and , more importantly, be blocked, it would still be a massive nerf even if the attacks crit for 2x damage instead of 1.5.

Yea. I don’t agree with making magic attacks miss or anything. I’m just saying if you can dodge it, it can crit. That’s all.

Mhm, like this one. KTOS patch 21/04/16 - PD, Dispeller scroll nerf in league PVP

@Broxigar

Are you worrying for cryomancers CC skills? There are other classes that can nullify their skill. Having a magic that can miss will have a huge impact on the game.

Also, can someone confirm if Pardoner class can sell Indulgentia? or Pardoner is the only one that can use that? I have read that dispeller is nerfed. Maybe a cleric class with pardoner build will be needed in pvp? for their aoe cure on level 2 status ailments.

Something definitely needs to change. There are three paths that I see really.

  1. Block needs to be massively nerfed in PvP. This means Stone Skin especially. A huge flat block rate boosting skill has no place in PvP. I honestly don’t think it even belongs in PvE, but at least you aren’t making half of the classes worthless with it there. I would say leave dodge in place so that Dexterity based builds don’t have 1/3 of their status point investment go to waste essentially.

  2. Magic needs to be able to be blocked. I honestly think this is a healthier system overall, as it could translate into PvE as well. Currently physical mobs basically aren’t a threat, whereas magic mobs can overwhelm most players very quickly in large groups. You could say that the skills still couldn’t be dodged, which would still give them a large edge over physical based skills against some players.

  3. Massive overhauls to every tree, especially Wizards and Clerics. This could be any number of things, and is probably the most likely scenario.

Whereas it is true that physical attacks can crit, you need to build into your critical rate stat, and there is crit resist. The reality leads to a fairly low chance of non-Dexterity based builds landing a critical attack…assuming they can even penetrate block and don’t miss at all. It’s nice for PvE, but it’s not really something to be heavily relied on (for most builds) in PvP.

Thankfully my ele has a stat reset potion as she is mostly int with some con (6k ish hp at 109) Magicu can’t miss because it can’t crit is my reasoning, and as for the spells base damage numbers, umm, alot of archer skills have higher +damage than wizard skills do. so that throws that out the window. Cannoners big aoe is 300%+2000-5000 on a 25s cooldown. Can almost get 3 off to 1 meteor, it also has 0 cast time. Hell my 121 rangers barrage lv 3 adds more damage per hit than my elems lv 5 electrocute. So I honestly don’t agree with the high base damage part, they actually have fairly low base damage compared to other classes.

Though really I am currently using alot of +elemental damage gear due to me using cafrisun set and always buying sacrament from a pardoner, this makes my auto attacks hit harder than all the spells I have at elem 1 vs a single target, only exception is magic missle. I literally never use SP when soloing as 2-3 auto attacks pretty much kills everything up to level 100 so far. I do the jump attack thing it lets me attack way faster, simmlar to archers attacking with left click while moving. Its pretty funny when I come up to another wizard and my auto attack hits harder than his spells do.

Then again magic atk/magic amp (what the hell does magic amp even actually DO?) I could get +120 magic attack/amp, which is roughly like 90 int worth (due to the free stat points) It depends on level, each rank you go up makes each point of int or str worth more.Though I still feel int doesn’t add enough damage considering all int gives is magic attack and thats it. I feel int should also add to sp regen maybe 1 regen per 2 int. and add sp at the rate of 5 per int. To make int more inline with other stats.

I see the problem, but I’m not sure if all curently available option have been tested. Like getting SPR for block penetration and MDef. SPR does give indeed very little MDef but I don’t really now if people really invest in improving their defense. I rare see people selling of buying better jewels.

I made my linker based on a Cryo because of this reason, I wanted it be tougher, but I haven’t gotten to the point where I can really try it.

This is incorrect, level up those green gems, I have one right now that adds 29 crit rate, and you can equip 3-4 of these per char. The diff beween a lv 3 and 4 green gem is pretty huge. Also the crit formula looks like this I believe crit%=(critrate-Enemycritresist)*48/charlevel. Its actually pretty easy to hit about a 50% crit rate just with gems. On a lv 200 char with 200 crit rate, mob having 20 crit resist, you end up with about a 44% crit rate. From looking at a database lv 200 ish mobs have around 20-30 crit resist or so. This is why hoplite3 is by far the best thing you can add to any swordman build, free 150 crit rate and +3 aoe attack ratio if you use 1 or 2 hand spears. with Gems anything with hoplite 3 in it don’t even need dex to obtain a fairly high crit chance.

There is a reason the swordman->peltasa->hoplite3->dopple->dragoon is considered the only viable swordman dps build. No other build comes close to the numbers that one can put out. dopple is for deeds of valor (50% attack buff with circle 1), and cyclone, while dragoon enables 2 hand spear use (useless with arde dagger though imo) and some of the hardest hitting attack skills in the swordman class tree. Combine all that with high crit rate cuz of finesrta and yeah… you can see why its the only reallt viable dps build. Not to mention since they don’t really need dex at all, they can go into str and con much more than other builds, making them also able to tank fairly well, not to mention hit like trucks.

The issue is not about Magic can’t miss, it’s about Magic damage being unavoidable, unlike physical damage.
The crit argument is also incredibly flawled, bc for going crit, you’re also going less strenght and less CON because a low amount of DEX is doing nothing for you,relying on crits is horrible. Especially for pvp, where a lot of ppl have really high CON(Crit resist).
Magic cant crit, but it can’t be avoided in any way. I’d rather have that than critting and being easily avoidable/nullified.
Not to mention the incredible lack of natural MagicDefence classes have comparing to P.Defence. I.E, my monk has 260 PDEF but only 150 MDEF.

2 Likes

Your math is pretty far off. It should be 42/level, not 48. That would be a 37.8% crit rate. The realistic cap for gems is level 8, which means ~50 critical rate per gem (depending on which hand). Let’s assume you have 3 of these bad boys in your gear, which is some pretty fine gear. That’s 150 crit rate. That’s ~22.5% crit rate from gems at cap. I don’t know where you’re coming up with this ‘pretty easy’ 50% crit rate from just gems.

Now, back to the heart of the matter:

Notice how we are talking about PvP. Now, moving on from there, you will notice that most players go full con or mostly con if they want to PvP. Let’s say you are facing a Wizard who put 200 points into Con, and you’re both 280. He has roughly 250 critical resistance, assuming he gets none from gear. You have a base of 65 crit rate. In order to achieve even 20% crit rate on this character, you must get roughly 400 critical rate (not including the 65 base). That’s about as high as you’re ever going to see Critical Rate go on a build that isn’t heavy dexterity.

Swordsman 3 > Cataphract 3 > Dragoon is widely considered the best PvP swordsman build. You do notice that we’re talking about PvP here, right?

I am mage, and i agree to magic attacks have a chance to fail, but… it must have a “magic critical chance” and “Magic critical power” totally based on int too, and magic critical resistence on spr :smile:

spr could affect accuracy also.