Tree of Savior Forum

Why magic can't miss? (PVP Oriented Point of View)

wow wow such strong words :innocent:

you wanna talk about RO? sure

In ragnarok, mages all spammed int and magic couldn’t miss (even if it could mages had high dex anyway)

first, magic could miss in RO, that will happen if you’re not putting enough int. its been a long time since the last time i played, but i think i remember that magic attack needs at least 17 int to hit non-int character, and more int if you want to hit priests or other wizards. the amount of int needed will be significantly higher if they’re stacking mdef gears

second, dex doesnt have anything with magic accuracy. dex is needed to increase physical accuracy. the only thing wizard need from dex is casting speed

Basically no other classes (with a couple exceptions) could spam one stat to win, and all was fine

yes, in RO your statement is completely right. but here in TOS, casters could dump all their points into CON because INT and SPR barely provide anything in PVP

the reason i started this thread is because i think pvp is very unbalanced right now. i know some ppl doesn’t agree with me with magic being able to miss, but they give their own suggestions, like magic being able to be nullified (resistance gems,etc), magic being able to be blocked, put some DR into their CC, etc. yet here you are, calling me stupid but offers no suggestion at all

may i ask what’s your biggest achievement in ragnarok online? because its seems to me that you’re pretty confident of your experience regarding Ragnarok Online, even going as far as calling other stupid.

me myself, im a two years in a row RIC contestant. Second place in 2005, and winner in 2006. for those who doesn’t know, RIC stands for Ragnarok Indonesia Championship, its a nationwide team PVP tournament, with predetermined characters and equips.

so what about you?

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I’m from Brazil, so English is not my native language, small mistakes like those are to be expected every once in a while.
And damn, you’re going really low, it’s getting kind of sad now, atleast I’m glad I… Write like a native english speaker that didn’t take writting lessons seriously in college? It’s not that bad considering I’ve stopped taking english classes a few years ago and moved on to Spanish, kind of rusty on English.
Your replies are amousing me, they’re completly off topic and show how little you care about this topic’s discussion. It’s just plain trolling at this point.

I see you know English and I don’t mind if you make a grammar fault or two, what I laugh here is your assumption.
Every game need balance.
Every game need CC from 2 to 4s.
Every game character should have equal damage scale.
Oh gosh, this guy is comparing a sword with a stick.
Well, I use sarcasm alot, be offended if you feel so.

if it isn’t already, I would rather prefer magic resist be more effective than completely evading magic attacks.

Why magic can’t miss? because Why other classes doesnt miss alot when dealing with wizards? Why INT has only one bonus which is MATK why not add magic amplification? Why dont we add MCRIT so that INT will be a useful stat anyways? Try to answer all of these questions then we’re good and we can make Magic miss.

Please, explain to me how Snipe is not actually burst. I’d love to hear this one. I think you have a lot to learn about what’s actually a burst.

Absolutely. Make this a thing, and then make magic able to be missed and dodged. Watch your damage output plummet because of this. By the way, Strength doesn’t increase crit, so Swordsman/Archers do have to sacrifice damage to get crit, but even still Wizards and Clerics would be SO much weaker after that change. I’m going to guess you play a Wizard if you can’t see how this would drastically reduce your damage.

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Plus I do not get why they do want to make magic miss, skill casting interruption makes me puke with magic already, if they really want to make magic miss, make everything instant cast lol, and we’ll talk. PS: Playing a wizard, and not a wiz c3, and yea, DEX stat is really a dumbfounded stat, you got evasion crit rate etc, why not add INT for higher hit rate and and crit rate?

Why mages add con? Because INT is ultimately a useless stat, 1 int = 1 matk? Does that even make sense? Compare INT to other stats and they should know the difference.

If not why don’t we just give magic cast time /longer cast time excluding those ones with already long times like meteor . Then having int lower the time it takes to cast . Sure spell would become more useful although idk how they would be able to balance it out unless The bonus from int was small but enough to spewed it up without making quick spell useless

Go play a Swordsman or Archer in group PvP and your view will change dramatically. You just don’t get it for some reason; experience would fix that though.

Again, this is just silly. Nobody serious invests most of their points in dex unless they want to be useless lategame.

so basically, the logic of your argument is, “they shouldnt do balancing 'cause its not the end game yet”.

you do know it would take them months, even years to get to your so called “end game”. It’s like saying, “they shouldnt update any content unless its the last update.”

I havent tried group pvp but one-one is enough to make me realize it, even though I have a con as a mage I got easily knocked down by an archer-wugushi class without even casting, even the riding warrior is really hard enough to kill because of their knockdowns, nearly died because of it. Plus, I am talking about the bonuses that other stats gives not about investing most of their points in dex.

There are pros and cons in each class but you are just looking on the warrior and archer side, why don’t you try to play a mage without surespell? Oh ye why not try hitting hail on a moving target maybe that won’t miss.

Seriously, it’s easy enough to avoid most of the Wizard’s non CC DPS spell by dodging the AOE, now you want to make us miss?

What we need is equipment related to status resistance, not magic evasion.

Seriously, it’s easy enough to avoid most of the Swordsman’s DPS skills by staying out of range, now you want to make us miss?

This game isn’t about one on one balance. Not even a little. It’s about group PvP. It will never be balanced for duels.

What are the pros of a physical damage class as opposed to a magic damage class then?

im pretty sure that if you put a lot of points into DEX, you’ll be able to dodge some physical attack

Vanic already answered this

Vanic already answered your question. we’re good then?

oh another question? ok i’ll try to answer

do notice that Magic attacks ignore TWO defensive mechanism, evasion and block
while physical attacks does not. they can be dodged and blocked.

that’s two point of advantage to magic, no point to physical.
that’s why im suggesting that magic can be dodged. so there will be 1 defensive mechanism for physical characters = evasion

and that’s still 2 advantage to 1. casters still have their block and dodge against physical, and physical will only have their dodge against casters.

physical attacks do get interrupted too. Multi shot for example.

some skills are instant cast, and some aren’t. and that goes to both physical and magic class. i don’t think anyone want to ruin this game by having everything instant cast.

because if we put it this way, its the same as putting crit rate into STR.
i do suggest at opening post to make int add hit rate though.

Dexterity could just add magical critical rate and magical accuracy. That would make it exactly as effective for Strength and Intelligence builds. That said, no one would pump Dexterity either way for serious PvP anyways, so it doesn’t really matter.

I would love to just see magic being able to be blocked, because of all the Wizards and Clerics that would cry about how Stone Skin needs massive nerfs. It would be hilarious.

Swordsman is supposed to be sht. Deal with it.

I know that you are joking, but that seems to be the general attitude of so many Wizard players. They just feel that their class should have no downfalls and be the best in every category. I don’t understand what goes on in their heads.

I’m not the only one who got reminded of these reaction pics, right?:

And sorry for funposting.

Because wizard die too easily even with full con, and unlike full tank swordsman which usually have some spr against status ailment, they can’t really afford to put points in spr, making them even more vulnerable.

And seriously, most of our spell has cast time and cast animation compared to swordsman, so its easy to dodge (except the cc machine build).

Also, our spell has long CD. Which means we are useless once you dodged it.

Oh my…you’re not even joking, are you?