Or they can give out resets in events, meaning only players ACTUALLY PLAYING THE GAME get the reset, and all the others who dropped the game asap will either have to pay or wait for future event for another reset potion.
Now, this argument of mine is kinda hinge on whether there’s actually reset potion (any) in the last few scavenger reward (then again we got some free TP, so a few events with TP and you can also buy your own skill reset potion)
But eh, they gave 50 TP and 7 days token so far, so they definitely isn’t shy about giving cash shop items out via events.
On the topic of crying about Guardian change: I feel a lot of people are over-reacting.
First of all, -X% attack doesn’t means you do X% less damage, because your attack stat alone isn’t all that contribute to the damage. Skill damage, +element, etc all factors into the damage output that isn’t affect by Guardian’s reduction.
Secondly, does it REALLY kill your build? Yes you do less damage, but Guardian still give that +18% evasion and now have more p.def bonus to it that scales with your level because Swordsman get defense with level and gear (god forbid a skill mainly about sacrificing attack power for defense actually give defense value worth caring) Swashbuckling still have the AoE taunt and +25% HP, then there’s the Pelt-only attributes lke +50% p.def during C block (and enabling hold C to block which the alternative is Rodel and maybe Murmillo later), +25% passive block rate increases, etc.
And with the 1.3 attack per Str, even after this change high STR build should still see an overall higher attack power compare to equal STR in Archer anyway.
Really, even if class reset are given out, only Pelt offers what Pelt offers, so if someone took Pelt because it offers what they want (AoE taunt, more defense boost, the attributes related to C blocking, etc) then they’d still take Pelt.