I totally understand all this @supercedre, it’s not like it’s the first MMO I play or anything.
I don’t expect to do same damage as other class, far from this.
Also, I’m currently FULL INT. So the int part doesn’t apply here when it come to damage.
In ALL the MMO I have played and I have played nearly a hundred of them I have never seen skills that don’t hit flying monsters, never. (of course the white knight army will surely find some hidden games that have such mechanics.)
That’s the main reason why I wanted to know what was the logic/reasoning behind this in this game.
That a skill does less or more damage against flying monsters is one thing. That a skill cannot do ANY damage against a flying enemy is a problem.
I’m not sure why you guys are so keen on defending something that basically make so sense at all. All my friends agree that it’s stupid and make zero sense. We are all on the same page on this. But here you guys try to give me example without ever coming with a logical explanation.
For instance. You speak of healing and such as being a reason for Heal not doing ANY damage to flying enemies? But then why can it even hit anything?
Same logic apply to Cure.
I would just like to know the basis/logic on which a skill is allowed to hit Flying enemies and why some skills are not allowed to hit them.
There is even ways to make enemies Fly to help Archer. Is there a way to make enemy on the Ground to help ground skills?
All in all I don’t see any valid reason for this to even exist in a game.
Last game I played where Magic could not hit ground enemy was Final Fantasy and Earthquake spells.
Logically speaking a ground effect shouldn’t hit a Flying enemy.
Piratically speaking it just put needless limitation on skills. And even make some skills WAY less appealing if they add more of these restrictions.
Cleric doing good damage even as Full INT is a joke.
The main issue here is the way the game is made sometime when you solo quest that ask you to kill flying enemy and as a C2 Cleric C3 Kirvis you have Zaibas then wait 20 sec to cast Zaiba again then wait.
It become a waiting game because ALL your others skills can’t hit flying monsters. It’s not a matter of balance or anything here.
What I find funny is I see everyone wanting Cleric in their team, yet Cleric is the most hated class to level if you ask anyone that’s leveled one past 100+.
The reason is not low damage, it’s Flying Monsters.
See Flying Monsters at entrance of a new area.
Switch character to others class or be ready for a tedious map. Quest is going to be a huge boredom in that area and you know it the moment you enter the zone.
See ground monsters = FINALLY something normal that can be hit.
You see any logic in this? I certainly don’t.