Tree of Savior Forum

Why Flying Monster work differentely?

Deal more damage? So being able to hit Flying monster mean I deal more damage?

I don’t follow you here?

The example you gave are not valid because you name a type of monster. If you tell me some Monster is Immune to Heal then yes, but here it’s Flying versus Ground monsters and in TOS. I would argue 30%-40% roughly are flying Monsters.

That’s 30-40% of the monsters in the games immune to some skills and not just one type of attack like in your example.

Monster immune to Lightning and Flying would mean I cannot even kill it if it even exist in TOS.

Flying & Ground as never been a distinction in allowing a skill to hit something or not.

Resistance is another thing and yes if I would enter a zone with Holy monster immune to Heal I wouldn’t ever complain. It’s not like 30-40% of the monster are going to be Holy Type monster in a game.

Immunity exist in many MMO.

Immunity is not equal to Flying <> Ground.

As it is, the only reason I’m playing Cleric is because my team needed a healer. But as I see it, this game will be lacking Cleric in the long run, because let’s be real this game is a HUGE grindfest.

No one will enjoy leveling a Cleric past a certain point, especially 140+.

Unless you can have a dedicated partner/party 100% of the time, you’re better playing another class.

Anyway, my friends aren’t going to even play that game very long with all the limitation on trading, dungeon not working, the infestations of bots, the bugs, the hackers, and the ugly UI (especially adventurer journal, so unprofessional).

It’s funny because these game always fail for the simplest of reason and can’t keep the majority of their player-base instead they find themselves with very low population.

I actually love grinding and loved RO for it’s community (game wasn’t that great for anyone that even played it for more then a year.)

Here I’m asking developers and somehow many peoples come here to add their white knight flag and try to convince me that there is meaning in such a system existing, when in fact there really isn’t.

I created a Wizard for that very reason and I’m having a blast with him when I solo, I see Flying Monsters and laugh at them.

I’ll stick to cleric as a 100% party oriented. So when there come a time that there isn’t enough Cleric in the game, I will laugh and just play my Cleric with my friends and play my Wizards when they aren’t there.

That way I don’t have to deal with Flying monsters.

Here is my solution. Let’s see who is right in the end in 6-12 Months.

Am not sure what it is about ground objects not touching fliers that DOESN’T make sense to you…

Get your club out, and smack the flappy things like every other cleric bot does, don’t see them rioting about how underpowered their class is!

LOL.

Smack the flappy things like every other cleric bot.

Such good advice!

Let’s see at level 173 it take maybe I dunno 1000+ hits if I auto-attack something.

oh yeah that’s right I’m not some Auto-Attack Priest. Maybe it’s time to reroll!

Was doing my daily just now, 3 out of 5 quest ask me to kill Flying enemy. So fun, 90% of my skills are worthless and I have to wait 30 sec after every two cast of Zaiba.

So nice. Anyway I see now this thread was pointless, this game is filled with morons anyways.

lol it would actually bother me if heal or cure can hit flying mobs
Pyro ground skills can’t, Sapper ground trap can’t, isn’t it logic that your glysh which work like a ground trap can’t hit flying monster ?
Btw without skill yes auto attack is weak af but Priest and Chaplain have skill that make your auto attack hit 3~5 times per attack, you can also buff your party with that buff, and it’s very strong.
I actually have no problem soloing as Cleric full int at all in cbt, where the exp cards are a lot fewer in number compared to now @-)

Yeah let me guess you’re stlll R3 at lvl 173 lolol so funny. Use your other skills.

/thread

I got a R4 c3 cleric friend, like holy moly, sometimes instead of 1-shotting half the mobs on half the screen with heal, she has to use OoB ( Sadhu skill ) on fliers which can cleave np.

Guys guys, better buff clerics cause 30 trap tiles + multihit + heals is too weak!

/sarcasm

2 Likes

At 173 just go Druid (im not sure about this one), Doctor, Pala, etc, problem solved.

I’m actually enjoying it. :slight_smile:

OMG, my Quarrel Shooter C3 sucks at AOE. My class is too single-target focused. I don’t care about higher ranks anymore or getting other classes. My class is doomed, the game has so much imbalance! I must post this on the forums!

3 Likes

The sky is falling aaahn!

I enjoy the fact that certain classes excel at some things and others not.

Nooooo!
Archers can’t change weapon type between strike and slash for bonus damage for an example. Archers have, or had at least, penalties against big monsters.
Can you change weapons to bonuses for each situation? yes. Do you have penalties against monsters based on size? Correct me if I’m wrong, but no.
What this first part means? Against the majority of the monsters you have advantages.

Archers have the lowest base hp of the game. Archers have the highest SP cost of the game. Archers have some skills that don’t hit ghost monsters. Archers have a basic atack that is single target and has a lower atack speed than clerics/swords. Archers have the highest upkeep cost between all the base classes, based on these factors:

  • low base stats and no sustain
  • slow single target basic atack = skill dependancy
  • high sp costs
  • the highest ammount of classes that depends on items, sometimes expensive items (wugushi, fletcher, hunter, reiter, sapper, falconer…)

Finally, archers have the best aoe ratio. Ok, how many AoE skills archers have?

I’m Wugushi/Fletcher and in the last 3 dungeons I went, I had problems with resistance/immunity. 115 there are monsters immune to poison. 130 there are monsters immune to barbed arrow (my main fletcher skill). 145 the most common monster is resistant to poison (takes damage, but it’s horrible).

Just accept everyone has problems. I could go for a further list there. Sometimes I get mad that I need to use 3 medium cd skills to kill a single flower in the 145dg, but guess what? I do bonus damage against the bosses at the first fedimian mission! It’s all about losing in one place and gaining on the other :smile:

Let me start by saying i understand your point and that you are defending your PoV against the counter arguments almost every person posting has given in a very civilized manner.

The issue you bring up is not valid from a mechanics stand point, if you notice the way many of the cleric skills work they basically help you deal damage and support on the ground. The rest hints to the fact the dev wanted to give you buffs so you would be able to kill those flying monsters with auto attacks.

Take into consideration the priest, chaplain skill, they buff you auto so that there no need for your heal and cure to hit flying monsters as they melt from the autos. You have to remember is their fantasy of what a cleric is not yours. In my opinion is perfectly fine that archer get benefits from killing flying monsters.

All classes have advantages in the same manner ghost seem to take extra dmg from magic attacks, and some monsters are week to slash/pierce. Others take more dmg from the cleric blunt weapon.

What the point on having every class be good at killing everything? if you are having trouble killing flying monsters is a build problem.

My cleric even after i took C2 by accident (which should be taken at rank 6 on the build im making) is still able to solo rather fine because of the healing. Then again im a CON-INT build with little SPR(for buffs).

I hate when low level players come and try to make sense of something they haven’t even experienced.

Heal killing half the screen. Get real ok.

At low levels yes, it does.

Wait until you reach 150+ you’ll see how monster suddenly get MUCH higher HP. I know at 200+ it’s even worst.

You guys make claims based of low level stuff which is COMPLETELY irrelevant in this game. Monster scale much faster the higher you get, they deal much higher damage and have MUCH higher HP pool versus low level monsters.

But obviously those that have yet to reach those levels see everything as being fine, hey look I can auto attack twice and kill those flying monster at level 50-70 woohoo…

I’m currently c2 cleric, c3 Kirvis and very close to c1 druid doesn’t change anything.

Anyway, I just don’t understand why low levels players even feel the need to pretend they understand something in a game.

You guys have never experienced high level content as I see it.

I did in iCBT and it was already a problem there. It’s not a matter of mechanics or anything.

It’s a matter of having 90% of your skill being USELESS against flying enemy.

Low level content is not the same as high level content.

Having to wait 30 second after every two cast of a spell to kill flying enemy is just a chore and bring nothing fun. It’s not a build issue, it’s a game issue.

Anyway, I’m done with this thread, I asked for developer insight on this matter and you guys that came here replying aren’t part of the development team. Basically I don’t even understand why you guys took the time to come reply to this thread?

Enlightens me?

I ask for developer and what I get instead is a bunch of peoples (white knight army) coming to defend something that to them supposedly make sense.

I have 14 friends that play this game. NONE of them agree that this make sense. Yet here we are with ALL of you guys telling me it make sense. I guess me and my friends are a bunch of morons.

You guys all seem to miss the initial point. But regardless it doesn’t matter, I’m done with this thread until one of the developer decide to answer my question if ever they do.

Peace.

I’m a Archer atm and something about your reply irks me…

We can fight anything, other classes can’t, and that seems quite unfair…

May even explain why people are saltier than a order of large McDonalds fries about Archers.

I don’t want to be a jackass but… The reason why they work differently is pretty evident and I think you all missed it

#Because… They are flying.

Oh and btw im lvl 180+ so I ain’t that low level

Now on the regard if the cleric skill should hit a flying monster… I think if its a square on the ground… They shouldn’t hit a flying monster since they aren’t walking on it like the skill is intended.

Does it limit your class? Yes.
Is it Fun? No, but alot of things aren’t fun for everyone in any game.

Should it be changed? No, It’s a stat… just like in diablo 3 some monster are magic immune… It’s a thing, it’s there, enjoy it or don’t.
It add something to the game… Party up… Make some social interaction like in… a … i dunno… MMORPG???

just my 2 cent.

Archers are the best PVE class whether you like it or not. Luckily they are rather shitty in PVP. I will say they are stupid good in PVE and ■■■■ in PVP because it is accurate to do so.

You also know that at high level skill from R1~R3 fall off in damage right ?
Most classes only use those as filter, not main skill to do damages, so it does less damage is normal, every other classes are like that.
You choose a class with less damage from the start and go a path with less attack skills after then don’t whine about why those R1 skills can’t kill mobs at level 150+ lol

Look on the bright side, you cant die easily against them, while most classes get severely injured/required to avoid contact against flying pests

Consider this: In most MMOs, healing classes are at least able to do enough damage to reasonably solo the questing experience. In ToS, INT clerics take maybe triple, quadruple, or even quintuple the time of DPS classes. They should have to take longer, given their ability to heal, but at its current state, it’s pretty ridiculous. Letting clerics heal/cure flying units will not break any balance. Their damage is still poor, and the skills are still negligible in terms of damage in non-quest PvE, and PvP.

Right now, anyone who wants to solo cleric has to go priest and STR. If anyone is concerned about balance, pray tell why a priest’s auto attack damage isn’t considered game breaking, but giving an INT cleric the ability to heal/cure flying monsters is? Even if they are able to hit flying monsters, IT WILL NEVER BE COMPARABLE TO A PRIEST’S AUTO ATTACK. If nobody is complaining about priest damage, then they sure as hell shouldn’t be complaining about a cleric’s potential damage to flying types.

Edit: INB4 someone says to just re-roll STR priest… Are you saying classes that have been nerfed to death shouldn’t be balanced, and to just roll with whatever class is currently OP?

Wow the number of absolutely stupid threads lately.