Tree of Savior Forum

Why are the staff so passive about bots?

Fair enough. I’ll wait patiently then. :stuck_out_tongue:

This is literally what I’m asking about. I don’t see jack ■■■■ being done during the high hours of the server. Why?

How come asking a question is getting me flamed so much? Most hospitable community 2016.

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Where the hell are you getting your numbers? I’m not going to just listen to you because you’re spouting “m-muh common sense”. Games like this aren’t made on magic, but they certainly aren’t running this on volunteer hours either. Prove to me that they are as far into the red as you think they are, because I think otherwise. I distinctly remember having to pay a price to play this game because they wanted my money to spend on bot protection. Where the hell is that?

But of course, it takes less effort to just sit there typing about how much I should just believe a random person on the internet because they’re “an adult”.

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You’re expecting an MMO community to not have trolls, ragers, and general toxicity? Livin’ in a dream.

And speaking of living in a dream, that ideal itself is pretty damn naive. They’re not going to be at all the spots on most of the maps all of the time to take out bots as if they’re supposed to be some sort of live-time defense system. That’s just humanly impossible, honestly.

Why thank you!

/20char

I’d assume it’s because many MMO’s don’t ban bots En Masse at a daily rate like this, so this many at this rate is impressive. Expecting it to go even faster than this, with comments like “They’re not even trying”, will trigger people.

Also, the peak-hours for the West should be outside of their shift.

Also also, don’t underestimate larger RMT businesses. “Oh you banned me? I’ll just wait until it’s 10 PM there for you and then re-make all of my accounts.”

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Allow TOS to have complete acess to your computer. When you launch TOS your computer restart in BIOS mode and install is own explotation system which can only run TOS and nothing else. The server would check the your computer memory and if there is anything else going on automatic ban.

If you want to talk on skype get yourself another computer.

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You must be high right? This is the whole reason I was against allowing players to flag bots. Because then they tend to think it will magically solve the problem and the mods (who from what I understand are a smaller company) will magically poof and take away all the Bots who spawn 10 more for every one they lost. You think it’s bad now? Wait til F2P hits. Welcome to your first F2P MMO.

That’s a little extreme, isn’t it?

You’re right, you’re just running around spouting ‘m-muh bot problem!!1111 I know nothing about how the gaming industry works so everyone at forums pay attention to me!111’.

https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed

Yes, these are the most expensive MMOs. No, not every MMO costs this much. Most of these MMOs have something in common though: they are all fairly new. The cost to develop a MMORPG has gone up drastically in the past 10 years.

If you think this game cost anything under 20 million dollars you are either insane or just stupid. Realistically I would imagine it cost probably around 30 million, but this is just speculation based on the amount of content inside. When you consider this game has been in development for over 5 years, that cost isn’t that surprising anymore.

Now ToS sold to ~600,000 accounts on steam. This includes every chargeback bot account as well. Let’s just ignore that though. It probably does eliminate a ton of accounts, but we don’t even NEED to take that into consideration.

Let’s assume the average player paid $25, which is a fairly generous estimate. Some players obviously bought all the DLCs, but a ton just bough the “$10” DLC to get in. Also due to the initial regional pricing, some players were getting in for as cheap as under $4, with their most expensive pack being under $20. I would gamble what the average player paid being around $15, especially given the large amount of SEA and BR players who got to pay significantly less (rightfully so), but even at $25 there is still plenty to work with here.

This means their total gross revenue would be 15 million. Now you have to remember that they are going through steam. Steam can partner in a variety of ways, and every contract is different, but you know they are definitely getting a cut out of this. Due to NDA the official numbers aren’t allowed online anywhere, but the general estimate people have come up with from various hints being dropped is anywhere from 30-40%. Let’s assume on the low end and say ~33.3%.

This brings their total sales down to 10 million before you take into consideration all their other costs. You must remember they had to set up and maintain servers. They also have to keep a ton of personnel on staff to keep developing and maintain this game. This game assuredly cost way, way more than $10 million to produce.

I’m sure you’ll throw a fit over these numbers as they don’t fit into your infantile whining, but these are all sound estimates.

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There is a source showing how much an mmo can cost. I honestly dont care about bots in level 1-50 areas, I’m not that level anymore, and most players won’t be for long either. The bots can be reported by the people they’re bothering and then banned at the 24 hour mark. If you have an issue with that, switch channels to reduce the bots in your area. Then they won’t bother you so much.

Thats extreme, I like it.

sound estimates

Yeah, from your ass. You have no proof that these guys are in the red, in other words.

This thing’s a mess…mindmapping software doesn’t work the way I want it to. -__-

Warning: Large Image (lol)

Open to all comers for additions and intelligent objections/notation of flaws that I won’t be able to instantly counter with client-server basics like server acknowledgements to client responses or relate to “costs” or “annoying to [lazy] users” gripes.

http://imgur.com/J31tXau

If you can’t zoom-in on the image the Google Drive link is below.

https://drive.google.com/file/d/0BweRiRxx4CLoMW5PT1I3VHpnODg/view?usp=sharing


Overall, nothing is sent to the client other than the files temporarily used in the UI for the captcha, and the server does all the heavy work such as validation and making sure the filenames are as random as computers can make them (since computers can’t actually create ure randomness…for now)


Note of flaw :sweat::

I realized that at least one aspect of the system on the client side (UI/Captcha animation) could be shut off with illegal modification of the client, or even hooked by a plugin to display the CAPTCHA without the animations, allowing OCR software to read the images, and reply correctly…no amount of obfuscation on the client to hide the UI function, animations, or where the images are loaded into would prevent a coder from finding and hooking it.

A good anti-cheat/anti-debugger would be needed to stop the hooking, and it would mean IMC would have to whitelist addons in the future, or simply disallow it altogether, which would suck.

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You are beyond teaching, the worst kind of fool. I honestly pity you. I am done trying to educate you.

its more then small its non existant :smiley:

72 hr block on trading for new acocunt and 48 hours to transfer, a bot needs to stay alive for 5 whole days to even get 1 single transfer of its botting to any one buyer.

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Not bad, though I feel the bots would end up falling into the 3x Incorrect Choices unless the area could not be typed or keylogged into. As in, if all else fails, mash numbers and give the command for enter, three times.

And then there’s the flaw you noted; the death of addons. I don’t use them, but they do seem very useful to people. Can’t judge if it’d be a sacrifice for a greater good because of that.

This is true. However, IMC doesn’t seem to be any closer to stopping those accounts from being made. When F2P hits there will be hundreds of players asking the same questions I have-- as well as bots that don’t have to spend a single cent of their RMT money to get in. The situation will be far worse. I’m far from sensitive to these kinds of things, but even I’m put off by it.

If the community responds to those people the same way they have been responding to me… I dunno. You people don’t have to care about the lower levels, but it will be a lot of people’s first impressions of the game. I have a lot of experience with communities dying early because of toxic situations and unbearable playing conditions. Lag + Bots + Crowding will turn away a lot of people.

Yeah I could put up with the game, but I’ve already had a hard time caring about the game since about CBT2. Knowing that IMC isn’t on top of the ball makes the bot situation feel more permanent and depressing. Unfortunately most people are going to reply to me saying “then don’t play.” It’s kind of sad when that’s the more appropriate option.

Because the 3rd-parties combined have more resources available. As a whole, it’s a GM’s job to answer support tickets, monitor in-game activity every once in awhile, compile reports on bugs and other feedback and send it to the Developers, and check all of the [Report Bot] reports which require them to check the prior activities of each one to make sure it’s actually a Bot and not some kids getting mad at each other and saying “i report u”. Meanwhile, RMT’ers job as a whole is to employ bots, monitor their activity, and handle transactions; the majority of this process is fully automated.

They’re outnumbered. The solution isn’t “Hire moar people Work moar hours”, but to employ a sufficient-enough in-game system for combating them that the majority of the Bots can’t regularly bypass. With a bit more improvement, maybe that system can be this: https://treeofsavior.com/news/?n=377

[quote=“STAFF”]Accounts with high report counts will then move to the next step of verification. Some have suggested using CAPTCHA, but that too, will be breached eventually. It puts needless restrictions on the players, so we are not considering its use. Instead, what we chose to use is a server-side classifier based on Machine Learning (ML) technique.

The classifier uses the comprehensive activity log of a reported account to determine if it’s a bot in percentages. We will not be revealing the classifier’s exact mechanism, as it can be manipulated by violators to bypass the system. We train our classifier by constantly inputting new data. The fact that we can maintain its accuracy is its advantage, because we’re going to manually determine which factors should be considered to identify bots. The classifier’s accuracy depends on how we determine the behavior criteria, and we examine over 20 basic criteria. The machine showed 99% accuracy on our Korean server when we set the machine to output fewer false positives. If we set strictness value low, the classifier will detect more bot with lower accuracy and vice versa.

An account that is deemed to be a bot becomes subject to restriction after a GM’s additional confirmation. If that account gets banned, then all the users who reported that account gain one RII point.[/quote]

Either way, “Bot armies” are becoming more popular and the yearly profits that a single RMT group can earn when successful at it on an F2P MMO can easily land in the mid to late 5-digits or even 6-digits in USD if the game is really popular. With that income, they’re not gonna stop unless they’re found irl, and they have the freedom of restarting them after ban-waves at any time of the day including weekends.

Sorry, until they come up with some miracle system, you’re just gonna have to put up with this. It’s the norm now, although IMC is doing a better job than most at trying to break away from it. The next popular F2P MMORPG you find is going to have the same problem and the sooner people realize this, the better.

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Thanks, I’ll mark this as solved since I’m satisfied with this answer. I AM an ignorant person when it comes to these things, but I just wanted some proof behind these “facts” people are trying to throw at me. This thread was simply a question, not a demand or a criticism like many seemed to mistake it for.