Tree of Savior Forum

Where is the archer rework?

Oh no i was just thinking on going full dex on my Rogue C3 hacka

What part of SIMILAR don’t u get? DoV is way better and the fact that u gotta make Steady Aim C3 for a decent ammount of extra dmg for the miserable 10 seconds is just sad and even with the Rogue sinergy, Barrage still is not wow

Time to invest more on block pen :’)

Guys where is Archer rework? :frowning:

I am half excited half scared. They might screw every build again

Apparently the Archer rework already hpnd, with falconer changes and musketeer. So now the entire tree is good since you can make any rainbow build + falconer C3 and it’s fine.

1 Like

Why half excited? your expectations are probably leading to a delusion when IMC will “balance” other archer classes, as they will be different from what you have in mind.

Why half scared? they are going to mess with every class anyways.
One month ago i wrote

i still can’t see their objectives and the lack of communication is preventing me to buy TP

Half excited because I am waiting for the falconer changes since it is my main now

Half scared because we all know how trigger happy imc is in changing stuff

Either way I will go with the flow. If it is too much for me to handle then I can simply quit if it is not fun anymore

1 Like

Anyone else really shocked how powerful these new mage rebalances are? Why do Archers even exist anymore, just change the entire tree name to gunners and birds or something :unamused:

wtf is wrong with archer ?

hackpell is good just underplayed
cannoner is good just underplayed too

both use a lot of SP so it’s not popular

is SR bad ? not at all
is BM bad ? not at all
is muskeeter bad ? yes , but rework

the only 3 class who need balance in archer is
mergen , fletcher and hunter (somewhat scout and ranger but some build still use them with no prob at all)

and mergen fletcher rework was annonced so , i don’t understand you guys

I guess pretty much explain this thread ?

I guess Wugushi could get some love too, it has been left forgotten without any much changes and gets quite boring after some time

Also they are quite useless in TBL

imo, almost every single archer tree need rework.

i really jealous of wizard now, i got 4 archers and 1 wizard, now I wish I had the other way around.

Archer Rework

Archer Rework:

Quarrel Shooter

Deploy Pavise: Will now consume 3 Wood per cast.
Scatter Caltrops: Will now consume Skill Lv. Caltrops per cast.

Ranger

Steady Aim: Will now consume 1 Silver Arrow per cast.
Time Bomb Arrow: Will now consume 1 Divine Machine Arrow per cast.

Hunter

Growling: Will consume Skill Lv. Companion Food per cast.
Praise: Will consume 1 Companion Food per cast.
Retrieve: Will consume 1 Companion Food per cast.
Rush Dog: Will consume 1 Companion Food per cast.

Sapper

Stake Stockades: Will consume 3 Wood per cast.
Detonate Traps: Will consume 2 Ninjutsu Bomb per cast.
Collar Bomb: Will consume 1 Ninjustsu Bomb per cast.

Scout

Camouflage: Will consume Skill Lv. Wood per cast.
Flare Shot: Will consume 1 Magic Arrow per cast.
Flu Flu: Will consume 5 Poison Pot Poison.
Scan: Will consume 10 Magnifying Glasses.

Rogue

Capture: Will consume 10 Magic Powder per cast.
Lachrymator: Will consume 3 Ninjutsu Bomb per cast.
Burrow: Will consume 1 Shovel per cast.

Appraiser

Blindside: Will consume 1 Magnifying Glass per cast.

Schwarzer Reiter

Limacon: Will consume 1 Bullet per cast.
Retreat Shot: Will consume 3 Bullets per cast.
Marching Fire: Will consume 3 Bullets per cast.

Falconer

Call: Will consume 1 Companion Food per cast.
Roost: Will consume 2 Wood per cast.
Circling: Will consume 2 Companion Food per cast.
Hovering: Will consume 2 Companion Food per cast.
Pheasant: Will consume 5 Companion Food per cast.
Sonic Strike: Will consume 3 Companion Food per cast.
Aiming: Will consume 2 Companion Food per cast.

Cannoneer

Sweeping Cannon: Will consume 10 Wood per cast.

Musketeer

Snipe: Will consume 1 Scope per cast.
Sniper’s Serenity: Will consume 1 Diazepam per cast.

Hackapell

Storm Bolt: Will consume 1 Battery per cast.
Cavalry Charge: Will consume 1 Companion Food per cast.
Leg Shot: Will consume 1 Bullet per cast.
Hacka Pelle: Will consume 1 Red Ox per cast.

Mergen

Jump Shot: Will consume 1 Spring per cast.

Bullet Marker

Silver Bullet: Will consume 1 Silver Bullet per cast.
Tase: Will consume 1 Battery per cast.

10 Likes

You forgot the most important part:
Bow Attacks consume 1 Arrow.
Crossbow Attacks consume 1 Bolt.
Rifle and Pistol Attacks consume 1 Bullet.
Cannon Attacks consume 1 Round Shot

Arrow, Bolt and Bullet weight 1, Round Shot 10 per item

4 Likes

Archer Rework: SR removed from the game

2 Likes

They use only one circle for some urility and even that is rare. If what u are saying is true why 90% is playing just four classes of the three (qs3, sr3, bm and falco3)

Would be nice if they improved the targeting system too

Archer1 and Archer 3,
Stone picking from QS,
rapid fire critical rate attribute,
sapper (conceal,punji, spike shooter)
Hunter and the horrible pet AI,
Wugu and Fletcher are good for single target but Qs-Falconer does not consume items and does a better work even vs many mobs,
Rogue (vendetta and burrow at least),
Scout, if not for cloaking and may be flare shot, is completely outdated.

Hackapell and Cannoneers are balanced but depends on SP pots,
Mergen needs love

Tons of useless attributes, no support capabillity, nice

Hacka 2 now can make some decent aoe but single target damage is still awful, even a doppel r8 will FAR outdps any hacka r9 builds.
Somehow you can burn 6000sp with one rotation but damage-wise canoneer is worth but only in the aoe department.

1 Like

Looking forward to scout changes, maybe a team cloak as C3 attribute, split arrow usable like bounce shot.

Also having quiver as visual would be nice, it’s just wierd for archers not to have quiver like they’re shooting magical arrows out of nowhere