imo, almost every single archer tree need rework.
i really jealous of wizard now, i got 4 archers and 1 wizard, now I wish I had the other way around.
imo, almost every single archer tree need rework.
i really jealous of wizard now, i got 4 archers and 1 wizard, now I wish I had the other way around.
Archer Rework:
Quarrel Shooter
Deploy Pavise: Will now consume 3 Wood per cast.
Scatter Caltrops: Will now consume Skill Lv. Caltrops per cast.
Ranger
Steady Aim: Will now consume 1 Silver Arrow per cast.
Time Bomb Arrow: Will now consume 1 Divine Machine Arrow per cast.
Hunter
Growling: Will consume Skill Lv. Companion Food per cast.
Praise: Will consume 1 Companion Food per cast.
Retrieve: Will consume 1 Companion Food per cast.
Rush Dog: Will consume 1 Companion Food per cast.
Sapper
Stake Stockades: Will consume 3 Wood per cast.
Detonate Traps: Will consume 2 Ninjutsu Bomb per cast.
Collar Bomb: Will consume 1 Ninjustsu Bomb per cast.
Scout
Camouflage: Will consume Skill Lv. Wood per cast.
Flare Shot: Will consume 1 Magic Arrow per cast.
Flu Flu: Will consume 5 Poison Pot Poison.
Scan: Will consume 10 Magnifying Glasses.
Rogue
Capture: Will consume 10 Magic Powder per cast.
Lachrymator: Will consume 3 Ninjutsu Bomb per cast.
Burrow: Will consume 1 Shovel per cast.
Appraiser
Blindside: Will consume 1 Magnifying Glass per cast.
Schwarzer Reiter
Limacon: Will consume 1 Bullet per cast.
Retreat Shot: Will consume 3 Bullets per cast.
Marching Fire: Will consume 3 Bullets per cast.
Falconer
Call: Will consume 1 Companion Food per cast.
Roost: Will consume 2 Wood per cast.
Circling: Will consume 2 Companion Food per cast.
Hovering: Will consume 2 Companion Food per cast.
Pheasant: Will consume 5 Companion Food per cast.
Sonic Strike: Will consume 3 Companion Food per cast.
Aiming: Will consume 2 Companion Food per cast.
Cannoneer
Sweeping Cannon: Will consume 10 Wood per cast.
Musketeer
Snipe: Will consume 1 Scope per cast.
Sniper’s Serenity: Will consume 1 Diazepam per cast.
Hackapell
Storm Bolt: Will consume 1 Battery per cast.
Cavalry Charge: Will consume 1 Companion Food per cast.
Leg Shot: Will consume 1 Bullet per cast.
Hacka Pelle: Will consume 1 Red Ox per cast.
Mergen
Jump Shot: Will consume 1 Spring per cast.
Bullet Marker
Silver Bullet: Will consume 1 Silver Bullet per cast.
Tase: Will consume 1 Battery per cast.
You forgot the most important part:
Bow Attacks consume 1 Arrow.
Crossbow Attacks consume 1 Bolt.
Rifle and Pistol Attacks consume 1 Bullet.
Cannon Attacks consume 1 Round Shot
Arrow, Bolt and Bullet weight 1, Round Shot 10 per item
Archer Rework: SR removed from the game
They use only one circle for some urility and even that is rare. If what u are saying is true why 90% is playing just four classes of the three (qs3, sr3, bm and falco3)
Would be nice if they improved the targeting system too
Archer1 and Archer 3,
Stone picking from QS,
rapid fire critical rate attribute,
sapper (conceal,punji, spike shooter)
Hunter and the horrible pet AI,
Wugu and Fletcher are good for single target but Qs-Falconer does not consume items and does a better work even vs many mobs,
Rogue (vendetta and burrow at least),
Scout, if not for cloaking and may be flare shot, is completely outdated.
Hackapell and Cannoneers are balanced but depends on SP pots,
Mergen needs love
Tons of useless attributes, no support capabillity, nice
Hacka 2 now can make some decent aoe but single target damage is still awful, even a doppel r8 will FAR outdps any hacka r9 builds.
Somehow you can burn 6000sp with one rotation but damage-wise canoneer is worth but only in the aoe department.
Looking forward to scout changes, maybe a team cloak as C3 attribute, split arrow usable like bounce shot.
Also having quiver as visual would be nice, it’s just wierd for archers not to have quiver like they’re shooting magical arrows out of nowhere
With shinobi changes doppels are even greater, while Hackapell get a nice AOE attribute for Skarphuggning but storm bolt is disappointing, not even an enhance attribute. IMC should explain the existence of Leg Shot too
General question to everyone: did they officially said Mergen Fletchers are getting a rework??
I’ll put it out there. Mergen C3 is going to have riding with no skill restrictions (that is skills that do not allow the use of riding will work)
It is one of the best slow skill right now in PVP, 1 point wonder.
I guess IMC just somehow forcefully put a gun skill there, since hackapell also use gun in war (at least what I read on wiki)
but really why don’t they make gun equipable on main hand ?
just like 1h sword is a main hand and offhand weapon.
2h bow classes need number boosts
ranger needs more damage, less cooldowns and more range (having to melee for barrage is pure bs)
why the ■■■■ spiral arrow has 84 years of cooldown? it’s not even a good skill
bounce shot needs more bounces or either a total revamp
please remove that garbage skill called time arrow bomb from the game thanks
critical arrow needs a special critical damage scaling to be worthy. having higher crit chance only is not enough
move steady aim to c3 and increase duration. we need reasons other than “meh i guess i dont have a better option” to go ranger. also make it ARROWS only, so dirty SR3 players dont pick our arrow class
i dont know why the ■■■■ imc nerfed the ■■■■ out of barrage and then proceeded to release things like dragoon c3 and shadowmancer, really?
fletcher is actually ok, but needs faster animations/ attack speed and skill factors
mergen is ok for me, but people complain about aoe ratio, so i guess it would be nice to have it. also they need to change spread shot into a more interesting skill for ■■■■ sake
and PLEASE let us use jump shot while in the air
also for ■■■■ sake increase 2h bow range and fix skills that require you to go melee (barrage/ triple arrow). the whole point of using 2h bows is ATTACKING FROM AFAR (i see u mergen’s shitty attrib)
Quite sure the future modification of spread shot is a full 360 shot
@Tanzen @Naght
Why forcefully making it a pistol skill with max10 points? Why it’s not a crossbow skill? Why using 3 different weapons on a single class?
It already has 3 skills based on sword damage.
Again another example of Imc logic 
Well, at least archers have autoswap it really isn’t an issue since you don’t need to upgrade pistol for the slow, again it’s a 1 point wonder you don’t need to invest 10 skill points for full effect.
For corsair, they will have dagger and pistol soon with no autoswap and the need to upgrade for optimal damage.
also that single target arrow point click skills bs needs to go
us 2h bow players enjoy aiming and shooting things. it’s boring when the character attacks automatically and all you need to do is press all the buttons in an order
positinioning, aiming and hitting those difficult targets are all things that archer players enjoy. having precision in your gameplay should be a thing for playing 2h bow classes
you wanna hold C? go play boringzer reiter
I do not want to be annoying but i still ask myself more and more questions.
Like, why is it still a 10 points skill where it only useful for it’s effect?
Why swordsmen do not have autoswap?
Why is it not compatibile with QS shield attribute? It could have been a sweet synergy for PvP Archers.
So true.
IMO, fletcher was designed to be a good bosser char, but it’s totally outclassed by swordmans. They should change ita skill to be aoe, or making it a decent bosser again.