Go Diev/Monk and never worry about not doing good dmg/offering good utility in any party.
But honestly,if you don’t like playing as Monk, just try to find another class that you actually have fun playing with.
Well, it’s most the contrary. I really like monk playstyle, but don’t want damage lack or to be useless in the end.
So you say Cleric C2 > Diev C2 > Monk C3 or what? Could you suggest the full build using the simulator?
It would be the monk based as usual in double punch?
Thanks in advance.
Actually, the Diev 3 Monk 2 is what I’m referring to. Going either Cleric c2 or Priest c1 is fine imo. I’m currently going the cleric c1 Priest c1 and I’ve been doing fine so far. With Ausrine, you’ll most likely never be useless so, yeah, counting on it. I mainly use DP when Carve is on CD, so it’s not completly based on it with Carve Owl being the best skill to be working with for both Dmg and AoE whenever I need to kill a bunch of mobs.
Thanks! What about stats?
Currently doing 5STR 1CON 4DEX.
At lv132, 148STR,33CON,80DEX. 114 DEX with Monstrance.
Note the 18k damage double punch hits. That’s 36k per double punch so terrible gg reroll
That is a comp specifically built to buff strike damage against a strike weak boss.
Rodelero and Wizard both have debuffs that increases the strike damage a mob takes by 100%.
That matters how? You can always get strike debuffs. It’s the best physical damage type.
All wizards have one that they only have to throw every 30 seconds, even.
Same as usual, STR and DEX with CON for survivability.
Diev is interesting and actually does provide an endgame prospect. It’s more inclined for endgame party play compared to Priest based foundations.
It’s up to you if you want to go Diev 2 Cleric 2 or go Diev 3, but I would highly recommend going Cleric 2 for the additional healing tiles (almost extremely mandatory in late game, I have not seen an end game Cleric class so far from KR without the additional healing tiles) as well as a reliable Safety Zone that will most likely last as long as its duration.
You also get Divine Might which is decent even after its nerf, as well as Fade that makes questing a breeze and proves great synergy with statues of a Diev when you’re playing solo (you can use Fade, then create a statue to attract aggro so you can set-up your abilities like Energy Blast while they’re distracted, it’s really fun).
Yeah, let’s see Monks spamming Double Punch in this kind of endgame content without dying, not a daily mission that everyone’s doing since level 100 on a boss that’s weak to strike, no less, and being buffed by multiple abilities.
You probably don’t even know that Monks can kill faster with this combo:
But even then, it requires a certain combination to work. Now on an individual prospect, where there are no cryomancers, no Rodeleros, no Lethargy spamming Wizards, or monsters weak to strike, how would Monks fair?
Quite poorly, apparently, when compared to other classes.
Rodelero is a very unpopular class right now. It actually has two 100% strike damage debuffs, High Kick and Slithering.
Half of that 18k hit is coming from the Rodelero, so its 9k at most with just the Wizard debuff in a normal comp.
Then cut out the 50% Strike weakness since not every mob is weak to strike, and you’re left with 6k hits with the Wizard debuff.
Which is not that impressive.
So having in mind the build @iago_l proposed.
Do you think would be worth to replace priest for cleric C2? Are those tiles more useful than bless+monstrance? Is Diev C2 mandatory or could one cycle be replaced for priest, so then we would have Cleric C2 > Priest C1 > Diev C1?
Thanks ^^
Safety Zone attribute unlocks at cleric c2. It goes from 10 blocks at C1 to 40 at C2. Cleric C3 is junk.
Bokor works really well if someone else has diev (they tend to). Samideveve is nice for grinding/mobbing spots. Mackangdal is some good invincibility and you can block the accumilated damage at the end with safety zone.
Because of how INT scales effigy pretty much works just as well as it would for anyone else, too.
Don’t take priest unless you go for priest 2. Revive and Mass Heal are what keeps Priest relevant late game, and Sacrament makes leveling easy 45 to 170.
Either go Diev 2/3 or Priest 2/3, don’t mix lower circles.
You’re seriously overestimating how shitty all classes feel at high levels because scaling is junk besides frost cloud.
Probably almost intentionally because you’re subconsciously advocating for buffs to yourself because you grew up living in a leftist society where everything goes through the government at some point.
Most common sight on any online game forums.
Wouldn’t recommend going priest for monk. Probably the worst pick for monk.
Reasoning for Priest c1 over Clericc2 is for Resurrection and Monstrance. I also wouldnt recommend going Diev c1 only because Doev c2 is awesome.
But, like I said, Cleric c2 is good too. It’s subjective imo.
Priest C1 isn’t very good, IMO it’s either c2 or c3.
Well, by useful on heal tiles, I would reckon we divide it through different aspects: early game and end game. Early game, Priests will beat Cleric C2 -Diev in almost every way as their buffs are powerful early on, and defensive buffs are particularly good when everyone doesn’t have a clear picture on what to do yet in dungeons and whatnot.
However, for end game, Dievs provide flexible buffs that scaled particularly well at late game, most especially Lamia which reduces skill cooldown by 20%, and also provide a bit more damage and more powerful defensive capability through Carve Owl (attacking statue) and World Tree (area wide silence which prevents attacks).
Cleric c2 will also provide a safety zone that could actually last as long as its duration, or at a suitable amount because you can have over 30 or 40 hits of invulnerability from it. Divine Might helps go beyond max levels of 15 on all skills and will provide a large damage boost, especially since it will affect even the party members that don’t deal too many hits but deal consistent burst damage, as opposed to Blessing for Priest.
Diev C2 is mandatory since you unlock Carve Owl and World Tree, which will act as secondary DPS and a defensive debuff, respectively. There will be times where you have to stay at a distance, of which Carve Owl will be of great help to you.
It’s up to you if you want to maximize Diev and go c3, or go as I suggested and go c2 Cleric and c2 Diev. While Diev 3 unlocks Ausrine which gives an invulnerability buff that lasts for 15 seconds, it actually requires a gimmicky action to proc the buff (you have to spin around the statue counter clockwise a couple of times…) it does however open more levels for your Carve Owl and World Tree which lengthens their damage/duration, which is quite amazing to say the least.
But remember that without C2 Cleric you will have lesser healing capability, no Divine Might and a very unreliable Safety Zone at times, so plan ahead on what you might want to do. In my opinion, I will have to go Cleric C2 on this one just because the 10 heal tiles are just too good to pass up.
More insults, nothing to prove, as I predicted. As usual, your thoughts in this matter are worthless. You’re only making yourself look like a fool by trying to attack me with poorly constructed insults as a pathetic attempt to disprove my points.
And no this is not politics, it’s a game. You’re taking this too seriously, it’s hilarious. You’re like those conspiracy nuts that just simply cannot take a reality check and just hides in his echo chamber all day long.
And yeah, I’m heading there, but it’s just too difficult to resist.
Good luck next time buddy.
So would be worthy to have more carve owl/carve tree levels instead of lvl 15 monk skills (as double punch)?
Actually, you only have to run on 2 of the circles that appear when Ausrine is carved(info from @Wurmheart) . The buff can also be applied up to 5 times, so your whole party can benefit from it.
You seem to be giving out a lot of misinformation. I.E, Carve Owl’s most use is to clog up monsters in an area where they get hit by both of Owls at the same time, which them they also aggro on to them, not to offer damage from afar, you’re actually right there in action to take full use out of them. As fot Safety Zone, lv5 is still fine enough, seeing as you only need enough time to carve World Tree and have the mobs tanunted to it and silenced, so they literally won’t attack you. I’ve never ran out of SZ hits b4 carving World Tree, even when I was mobbing at Lv115 dungeon. I’d say that Cleric c2 is a more PvE approach comparing to Priest c1 bc you’re losing out on the ability to Resurrect allies for more Healing and Fade.
Don’t get me wrong, Cleric c2 is a great choice but I wouldn’t call Priest c1 bad either. Especially because you haven’t tried it yet like I did. Dievs are focused around dmg avoidance more than anything, especially if you go c3. I’ve never had a problem with healing my Allies because they don’t even get to receive dmg, may it be from Laima’s OP mov speed reduction(srsly, it’s OP, mobs start walking as slow as Zombies,maybe even slower) by Dmg invulnerability(in the near future! :D) or by silencing enemies. Ppl just undervalue Resurrection too muchimo, proof of that is the good old Chaplain/Priest c3 builds where most of them Resu lv2.
Most of the times, ppl either get one shot and die, or they just don’t take any damage at all because they know how my skills work. And in the case of them dying, I’m glad I got Resurrection.
