Tree of Savior Forum

What's the point of going Monk really?

There weren’t any insults, just observations.

tos is clearly way over your head. In the hypothetical forum-warrior vacuum you desire melee wizard with linker is going to be unbeatable by swordsmen and monks.

Oh, that’s assuming you understand any tos mechanic at all which is clearly not the case.

Makes me cringe every time, knowing they go into priest3 makes it even worse.

I once was in a dg run with a Priest c3, no surprise there, the person had lv1/2 Resurrection. It was actually quite sad seeing him/her try to cast the good old 6sec Cast time Resurrection when our allies died and always having it canceled or just completly missing the body. And on the rare occasion of which he/she landed it, the person would just die anyways from the Boss AoE because he spawned with 5/10% HP lol

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Oh, so I guess Ausrine doesn’t really require going around it like ToS Base said. I apologize, I guess all the more reason to say that ToS Base just won’t answer every question for this game…

About Carve Owl, I’m actually refering a bit on late game use. Here’s a video example:

Barrier spam (scrolls or paladin) is common in Earth Tower, and there is hardly any way for a Monk to deal DPS with Double Punch or you risk dying, hence Owl Carve will serve you well. Of course Carve Owl is a given that it can take aggro by attacking monsters, and help a lot on AoE based damage which the Monk severely lacks.

As for Safety Zone, the +1 block attribute per level is unlocked only at c2. The problem with World Tree is that it will not help against bosses, and bosses that deal multiple hits will break down your safety zone quite fast which will leave you and your party members almost defenseless (unless you have Ausrine, of course). This is why I appreciate a good, solid Safety Zone, that way I’ll be certain that so long as the magic circle is active and the boss doesn’t have too much of a multi-hit attack, I can stay safe and deal DPS.

Honestly I’m still not convinced with Priest c1 at all though. Resurrection, while nice, will not remove the penalties that come with dying. People can also walk back to where they were anyways. Blessing will not provide much use late game. However Monstrance and Aspersio are indeed decent, but I don’t think it will impact late game that much as compared to 10 tile heals, Fade or Divine Might. I suppose it’s not my cup of tea, but we do have different viewpoints on this matter I guess, and so we should just pick whatever we like. :slight_smile:

Also correct me if I’m wrong but… If you’re going cleric c1 -> priest c1 -> Deiv c3, wouldn’t you only be able to get Monk c2? Or if up to C2 Diev only, you would lose out on Ausrine which would help a lot without c2 cleric. Or maybe you were talking about a non-Monk build. If it was, then Monks can’t take both Priest c1 and Diev c3 because we’d lack 1 rank for Monk c3. At most, it would be priest c1 and diev c2.

Yup, no Monk c3, that’s just because Diev c3 is a better choice overall.

It’s clear we all have to use (recommended) plate equipment + attribute for stamina when monk but, until being monk, what would be the best?

I think i will go 4:1:2 STR:CON:DEX btw.

Gee, so you’re really THAT guy.

Not only do you still have nothing to prove at all, you’re trying to put words into my mouth and making pathetic attempts to insult me as a poor attempt to make yourself look good. Sorry bud, that’s not gonna help. Just concede and face reality, it’ll be much better for your mental health which I’m really worried about.

And really, who’s the one who can’t understand ToS mechanics if you can’t even make a coherent argument with me? Everything you try to pull out I shut down so easily like it’s nothing. You pull out what if’s in every direction, trying to prove Monks as “top tier DPS” while showing me videos and scenarios where you have ideal conditions to make a Monk look like it deals a lot of damage when others can still do better.

Come on dude, you can do better. Unless you just prefer to just insult me all day, then I’m game with that. Not like it would even make you any less wrong anyway. :stuck_out_tongue:

Hmm yeah, C3 Diev is indeed quite powerful enough to put off Monk c3.

Although, IMO, instead of going Monk it might be better to go push on with something that boosts Diev power entirely, as the Monk kit I feel is not the ideal combination with a focused Diev build.

As a suggestion, I would think going Druid -> PD would be much better for a Diev c3 build. Druid’s Chortasmata will synergize well with Carve Attack and Telepath will help you bring mobs into your statues. You can also use Shape Shifting and take advantage of whatever skills a monster may have during PvE, just for fun I guess. PD meanwhile is another amazing class for support. With Healing Factor, Ausrine, and World Tree, your party will almost never die. Incineration even deals a good chunk of damage, Laima and World Tree will inflict the necessary debuffs along with your party members to maximize its damage.

Obviously an INT-based Druid -> PD would be better overall. I don’t think anyone is making the point that monk is a top-tier class. The point is what synergizes with monk the most and the two builds I have been exposed to are diev/monk and priest/monk.

I played priest/monk up to 200 in the beta, and overall it is a good choice for higher group damage(full bless) and direct support skills, whereas diev/monk is passive support and more AoE damage.

Well, personally, still plate equipment for the damage reduction. If you might be sp hungry (you probably will with Carve Attack’s high sp cost…) then robes are fine too, just rely a bit on safety wall.

As for stats, you probably won’t need to scale con early on, around 50 would be enough. Start on it early in case you’re getting oneshot.

I recommend going 1:1 STR:DEX. Don’t focus one at a time, it’ll be hard to level early on without any DEX as most of your attacks will miss, and no STR would leave you with little damage on normal attack, which will be your main source of damage until you get to Diev for the Carve Attack.

Yes, I realize we’re getting a bit off-topic here since I’m more concerned about the Monk’s kit in general, and how less favorable they are as opposed to the other types of Clerics.

It’s kind of sad to think that Diev -> Monk builds are perhaps the only notable late game Monk-focused builds that are still very effective at end game, and the sole reason is because of the Diev buffs/debuffs as well. I really hope they pull out more Monk buffs or maybe a rework on some of his skills later on.

IMO, monks were built for more of a pvp goal. Energy Blast alone just screams PVP given that it travels the screen instantly and comes out right away (provided you charge it).

The SP reduction on one-inch punch also screams PVP. As does God Finger Flick, which is a ranged skill.

The Devs clearly tried to emulate RO monks with Iron Skin and Gold Bell, but the implementation is off and needs some re-work.

Well, I disagree with Druid/PD being overall better, I think Diev kit fits right into the Monk’s kit but I guess that’s personal opinions.
Anyways, this build isn’t intended for PvE, even tho it does good at it because of Diev, I’m also not seeking for suggestion/advices since I’m already sure of what I’m doing and on the way to Rank 6 already.
But I hope our little discussion have helped any1 in doubt of what their Monk Path is going to be.

Yes, Golden Bell and Iron Skin are the main culprits here. Nothing makes sense about these two on a Monk’s kit, even in the early versions of kr CBT where Monks were still unnerfed.

From what I’ve seen on Monk PvP, energy blast is pretty horrendous… It just has a very awkward hitbox especially when casted at an angle. Most of the time the knockback will likely knock an enemy away from it as well, and the only way to completely lock down an enemy with it would be to cast it directly on to him right beside a wall, and I assume no one will allow him to do so.

One Inch Punch seems like a death sentence actually, once casted it drains all SP (I’ve even tested it on some Wizards and it just drains everything!), it’s pretty strong. But it suffers from low range, and we might not be able to cast it as much as I think we would.

I wish God Finger Flick did something else. It’s the only ranged skill for the Monk, yet it does nothing. Not even an attribute that adds a status ailment like all the other skills do. I’m not sure if giving it some form of CC like a Stun would make it too broken, but then again PvP is not very balanced at all anyways, especially when you have PD’s roaming around and removing any chance of inflicting status ailments.

Alright, thank you for your input.

I assume you have seen the Steparu monk pvp videos. The only reason I bring those up is because they showcase just how easy it is to hit with Energy Blast. Yes the damage is lower and the skill doesn’t knock down anymore but it still can connect easily for damage.

Now imagine in GvG at a choke point. Energy blast will be a game changer.

Monk is more like jack of all trades class, they are not best in anything, but can do ok on everything.Do you want your monk to deal more aoe damage ? go diev c2. You want easier early leveling and buff party members ? go priest c3. Yeah Monk isn’t as good tank as peltasta but if group lacks taunt, it can be the tank.If your group lacks healer, it can fill that role, and heal. If your group lacks dps, well you can fill that role too.Yes there are better “support” clerics, but can a druid/sadhu/chaplain replace the tank if neccesary ? Not to mention its pvp abilities.Monk will require lots of practice in pvp I can say that for sure, monks hitbox is really small, but if you can just hit once with your one inch punch, that person is as good as dead, or you can put your heal tiles behind your group, and snipe your enemies with energy blast from safety.

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Hybrid support/dps is a very clear role actually. There is a lot of content where:

  1. You don’t need a full support healer. You just need one person with Heal 10 so you don’t need to bonfire constantly.
  2. You need and have a full support healer already, but you need a bit more healing just to be safe.

Having a healer that does ok DPS fills in this niche.

I watched han ul park’s video, if you haven’t watched it yet it’s here:

Energy Blast still does knock down, the attribute for non-knockdown can be turned off so that you can use it reliably as CC in PvP.

But you do make a point. Energy Blast is still quite powerful, but it really needs great timing to work which I feel is difficult to pull off because of how easily interruptable it is and its fairly long casting time.

Telepath allows you to mind control other players and walk them into your stacked zaibas. Ultimate ez mode pvp.