Tree of Savior Forum

What's the point of going Monk really?

Find an Oracle2 to do things with, lv10 Arcane Energy synergy with monk!

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I went C1>Pr2>Pal1>M1 and have been having fun.

Stopped reading the first post when he complained about double punch being hard to use.

Do you even Monk?

Drastically low AoE that is smaller than your normal attack range.
Rapidly consumes Stamina that you also need for running normally.
Very reliant on ping.

The above conditions pretty much screams hard to use… Meanwhile other classes have skills that may have high cooldowns, but deals much needed burst damage (important especially against boss minions and whatnot) and has a much wider AoE.

Also let’s take Stamina into account. Let’s say you’re fighting against an Orange Lizardman from Greene Manor map. Let’s say you can deal 1400 damage total per Double Punch use (no crit) Orange Lizardmen have around 25,800 HP.

Basic math tell us we need to use Double Punch roughly 18~19 times total. That is 38 energy, which is more than base stamina, and even with basic stamina gear will consume more than a quarter and a half of your max stamina!

The max number of Orange Lizardmen we can attack with Double Punch with no AoE+1 stat would be two or three, more likely at two due to the horrid AoE of the ability. Let’s say you have a quest you need to do where you need to kill these monsters 20 times. That will leave you with around 380 total energy usage. You will need to recover stamina 8 times during the whole ordeal, through potions or tree root crystal. What if there are no tree root crystals available? Then you’ll use the stamina potions. That’s 8 uses just for 20 mobs - what more if we do dungeons where there are not tree root crystals and enemies have much higher HP?

Now let’s start comparing to other classes like the Barbarian or Elementalist who will naturally clear out the same number of mobs singlehandedly in the span of a few short minutes, and leave out with still closely a lot of leftover resources in the end. Isn’t it unfair?

training plate mastery

Well that’s kind of weird when a class needs plate mastery just to effectively use a single (although I admit, also staple) ability, while other classes naturally prioritize that attribute last. Where’s the fun in that? Maybe we Monks would prefer to focus first on attributes like Blessing, Double Punch, Energy Blast, and the numerous debuffs from the various skills in our kit, not a plate mastery that only adds little value per level at a snail’s pace of learning. Maybe if it further increased damage reduction by a suitable or reasonable amount, plate mastery could be our first focus in attribute leveling. But the reality is quite different.

Free max stamina from quests

There are only 4 quests. Two can be easily cleared, one is rather time consuming (need to talk to all class NPC’s), while the last one has relatively vague quest requirements still unconfirmed to this day. So, 20 stamina… With base stamina, you get 44 stamina, which equals 22 Double Punches. That’s it.

buying stamina pills

Oh gee, who never thought of that. Try seeing how many stamina pills you’ll need to complete a whole dungeon (best example - level 145 dungeon) just using Double Punch with almost any team. Now remember that there are no tree root crystals there for free replenishment of stamina. Meanwhile other classes can simply make a bonfire and grab all of their sp back in the matter of seconds, while still having enough resources to take on at least 3 batches of mobs before running out of SP.

And before you go on and say that we can gear ourselves with more stamina, isn’t that limiting ourselves quite a bit on the matter? I know someone who had to get a complete Earth Set and suffer horribly low defenses just to curb the stamina requirements of Double Punch. Also how strangely we are the only class that would actually need stamina pills or stamina equipment, while others don’t?

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Just look for better gear and use stamina pills…
I have 74 stamina c1 monk.
And Double punch does almost 2x your regular attack.
Other classes use hp potions and sp potions, we use stamina pills.

If you don’t want to use stamina pills on regular mobs, then just regular attack until the boss and dps it hard.
You think it’s limiting but imo its really not. It’s easy af.

Whats the point to going any cleric dps class, when any swordsman, wizard, or archer one will make you look stupid anyway? I mean I can see why you’d want to, but cleric is the only healer, so your generally going to be expected to do that no matter what class combo your cleric has. If you don’t wanna be forced to support at times, don’t roll a cleric dps. Its that simple. Monk to me with its skillset looks to be more of a solo class, than one thats useful in a group situation. People dispise knockback in games like these, because it just makes stuff take longer to kill. Now if it could be used on a boss it’d be a diffrent story, but every boss I have seen has been immune to nearly everything except certan debuffs.

Also IMC needs to look up mmorpg 101 and look up what a immunity timer is, a mob shouldn’t be able to chain knockdown me to the point I can;t even get up. I hate mages tower on my hoplite c2 due to this, everything and its mother knocks me down if my resist skill from swordsman is down. The mobs can’t kill me but it makes what would be a 2-3 second fight take 15-20s.

chaplain more monk than monk itself

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Well, there are many hidden quests that raise your Max stamina that you’ll have to find.

Plate armor mastery will also raise your Max Stamina, giving you a larger pool. I believe the Trees raise your Stamina to full, so having a higher max stamina would really help.

Just look for better gear and use stamina pills

Weird how items are the only way to bring the best out of a Monk, with just one skill no less.

And Double Punch does almost 2x your regular attack

It actually does more than that, but the real main point is that we won’t be able to use Double Punch all the time unless you’re geared well or have the funds for stamina pills to do so and it’s the only skill in a Monk’s kit that actually deals decent DPS. Without it, we’re nothing but a normal attack cleric, where even Chaplain could do better.

Other classes use hp potions and sp potions, we use stamina pills

Which is perhaps one of the biggest problems. Also the rate at which we need to use stamina pills to recover stamina is horridly frequent. Other classes have the option of using mana potions for emergency, then fully replenishing their SP through a simple bonfire or sitting till it fills. And the only way Double Punch can beat through the DPS of other classes is if we can absolutely keep casting it nonstop with no rest… Which will either make us broke after a tons worth of stamina pills, or would just be nigh impossible to keep up with.

If you don’t want to use stamina pills on regular mobs, then just regular attack until the boss and dps it hard.

That is while the rest of the other DPS classes are simply piling all of their strong skills onto the mobs to quickly finish them off, then go replenish their resources in a short time through bonfire. When we are not using our Double Punch, we are no different than a regular support build cleric. By being the same as another class due to the limiting factor of Double Punch and how almost all of the damage a Monk can deal comes from it, the necessity and existence of the Monk class in this game immediately becomes pointless.

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I went to play monk incase they add a champion class or maybe put guillotine fist/ asura fist /gg would bring back memories and also body relocati ok ^^

Plate armor mastery will most likely be an endgame attribute to work on due to the need to max out more important attributes first, such as Blessing additional damage, Double Punch damage, Energy Blast damage, Hand Knife armor break chance, Palm Strike bleeding duration, One Inch Punch silence, etc.

Hidden quests are nice but they’re not enough to completely negate the limiting factors of a Monk, where most of their DPS comes from just a single ability that utilizes a resource that is quickly depleted. If you’re wondering, I’ve only done two out of the four available quests so far that increases stamina.

I think a lot of Plate Armor has Max Stamina bonuses as well.

I can see why you’d feel some skills are useless, and yes Double Punch is your main single target

Would Chaplain’s Aspergillum make Double Punch splash or is it just normal attacks?

A lot of classes need buffs I think. I myself don’t see a purpose going past Ranger C1 since nothing scales very well in it.

Aspergillum only works with basic attacks.

74!? I AM lvl 128 c1 monk. I did 2 stamina quests and im wearing a top that gives me 10 stamina. 45 total.

What did you do to get all that?

Thanks for the whine wall of text. Stopped reading at the orange lizardman whine. It takes every class hours to kill junk like that.

I have read somewhere the NPC Lena also gives bonus to stats as rewards, yesterday I believe I recieved 3 stat points after completing the reveletaion at tenet church … not enirely sure it came from her…I just noticed I have 3 unused stat points after reporting to her, maybe she also gives out stamina points

Collection boxes also give bonus stat points, I believe there are 3 collections box that give +1 point each to stamina

Gee all you ever do is stop reading. It sure is hard to get a good argument out of you. :stuck_out_tongue: But you could also just admit that you concede and don’t have anything to say to prove your own ideas.

In any case, I at least applaud your dissenting opinion, despite the animosity painted on it. Nothing’s stopping you from making a wall of text of insults either!

And no, other classes don’t take ages to take them out, ya know. Hoplites/Cataphracts can kill them easy due to their weakness to pierce damage, wizards do their wizard stuff and can whittle them down in no time, while archers either just burst them down or spam their normal attacks at a safe distance. I’ve even seen a Barbarian C3 take him down much faster than I could as well, mostly because I assume that the Barbarian does indeed have a perfectly thematic kit that screams “I wield a 2h sword, so I’m going to do a ton of damage”. Meanwhile Monk is supposed to be some sort of martial artist that specializes on powerful punches… Which ever fall so short especially with the lack of damage potential among his/her skills.

You don’t have an argument since everything you post is totally wrong. You’re seriously overestimating swordsmen, they do less damage than monks.

Of course everyone is going to be better than you with your… obviously inadequate abilities and attitude.

Go train plate mastery so you have more stamina than you know what to do with, go buy stamina pills (cheaper to use than SP potions inferior classes have to use, enjoy that), do your 3 +5 stamina quests, go use hand knife on a deprotect zone, go buy some enhance attribute for double punch, then come back with an apology.

Imo cleric class is still a support class no matter which higher tier dps class you choose. Being able to buff/heal with a high dps will make the other 3 classes kinda pointless. Your role is pretty much support,throw your heals/buff, energy blast, cast golden bell if needed. Having the old energy blast would be literally too OP.

Monk is actually the best DPS in the game atm and needs nerfs

all my hardwork to become a monk and after i become a monk im still working hard figuring how to become a legit dps lol