Weird how you’re only focusing on Double Punch, you should take a look at the other skills as well and see how they work. We’re basically a debuff/tank class, not a DPS class in that sense. All other skills in the Monk tree focus on survivability and status ailment infliction.
See, you say my post is “totally wrong” yet you have not made a useful point so far throughout our argument, nor have you addressed the other points I’ve made besides the Double Punch issue. Maybe skip the ad hominem and start arguing for once with numbers, it’ll be more fun that way.
Overestimating swordsmen? Do you even play this ToS? Swordsmen has gotten numerous buffs so far so now they can tackle content far better than a lot of other classes. They even solo a bit better than Wizards with the right set-up.
I got roughly 70 stamina already through equipment + 2 of the stamina quests, but it is not enough to spam Double Punch. I buy the big pills from Fedimian and if I want to keep using Double Punch throughout the dungeon I would have to use 20~30 pills for just a single a run. Cther classes that rely on SP can simply put a bonfire and max out their sp in no time, so SP potions are just used for emergencies (which rarely happens). Overall they’ll save more silver.
I have nothing to apologize for, but you certainly do.

I was outdpsing alot of people with that guy! dungeons went smooth, killing packs was easy.