So we’ve all seen it STR vs DEX everywhere…
And maybe my hiatus made me a little late to the party here but Im seriously not understanding what the point of DEX even is right now.
So forgive me if this as been said before, or it gets long winded or ranty…
Anyways!
Ive never really bought into what what people say on this mater, because at first I thought it was just preference.
But using our handy-dandy damage formula-
(((((Skill Attack + Effective Attack) + (random(0% … 100%) * Magic Amplification)) * (100% + T0)) - ((Effective Defense * (100% + Level Penalty)) + Elemental Resistance)) * (100% + (0 or 50% if crit)) + Extra Elemental Attack + Enemy Specific Damage) * (100% + T1) * (100% + T2) * (100% + T3) * (100% + Enhance) + Bonus Damage/Critical Attack
It seems that STR will always beat out DEX provided that that the DEX build didn’t land a crit (duh)
But unless Im just some f*cking dumb as balls little girl, DEX landing a crit will ALWAYS beat out STR unless you are Using the Basic Attack or using a skill that has under 900 base dmg (Not including your weapon, or Critical attack)
But even before all of that, you have to worry about landing the actual crit on the enemy in the first place…
And with the Crit formula:
((Critical Rate - Enemy’s Critical Resist) x42/Your Level)
This makes Critical rates lower as your levels go up, and while an Archer can effortlessly reach 800 crit rate even a Full DEX swordsman with optomal gear is not getting anywhere near that…
A lvl 280 Full DEX Swordie will have 365 base evasion.
+74 crit rate from 2 Sissel Bracelets
+120 From lvl 10 Green Gem on Sub equip
+194 From x2 lvl 10 Green Gem on main hand weapon (provided that you have one with 2 slots)
Which will leave you with 633 crit rate, while using some of the most optimal Crit rate rasing utilities that a swordsman can use…
Now the enemy i could find with the most crit resistance has 120 cit resistance.
Now lets insert this into the crit calc~
((633 - 120) = 513 x42/Your Level) = 76.95%
ALL of that and your not even close to the Crit cap (85%)
(Granted this is one specific enemy) But that is ALOT to have just above average crit rate… and what hapens when the lvl cap raises?
Your crit rate will get lower, and lower, and lower…
And with everything i listed to raise you crit rate is at its peak, with the exception of your base crit rate, which is not getting higher at a fast pace.
However there ARE MORE tools that a Swordsman can use to increase their Crit rate, but what has already been calculated here is SUPER expensive alone…
So again I ask, How is anyone besides a Fletcher supposed to utilize DEX?
No one else has the raw skill dmg to make it work, and only Archers can get enough Crit rate to make a viable in the current endgame…
Swordies need a Crit rate modifier besides Finesta (because that will eventually fall off too)
Or they are forced to remain gabage damage dealers forever, as their only saving grace will fall off as the game progresses.
And dont give me the crap about them supposedly being a tank class.
literally NOTHING out of 15 classes except Peltasta has anything indicating of a tank’s Kit, (No, not Rodel either…)
Swordies being a “Tank” is just how the TOS playerbase looks at them due to their low dmg.