Some Ideas you should read:
- Skills Levelling
Repairs, Fishing, Item Identifications, Armor Buffs, Weapon Buffs, Potion Crafting⌠All these should have a Skill Levelling mechanic. Everytime someone uses your Shop you gain Skill XP. Once you had enough skill XP,
your skill increases a level. (Everytime you craft potions you gain skill XP too). More skill level = More Shop/Potions benefits. Higher Levels = More XP Required.
These benefits are: Increases on the Repair Exceed Duration chance; A chance for the Potion to recover some little % above other potions; Chances of the Identification gives your Weapon more Durability; EtcâŚ
The % should be very little. Pots should have the crafter Team Name so players can identify them.
There should be a Skill Level Cap though. For a player to exceed it will be needed a quest. A complicated one, meant only for those who really want to get more levels. There should be a quest Every 100 Skill levels.
This Mechanism will transform the shop/pot system into a meritocracy and players will be able to sell their effort.
- Field Boss Costumes
Every Field Boss should have an Unique Costume that gives little Stats.
For Example:
Rexipher Hood Hat Costume 1: +1 Int
Succubus Lens: +1 DEX.
This will raise Field Bosses Hunting interest. These Itens should not come from Boxes though.
They should drop from the boss, randomly, for one of the 5 players that get the the field boss cube. For Demon Lords it should drop for one player between the five parties that get the cube.
The % should be very low, like a Legend Card. Every Field Boss should have this kind of Drop.
- More Card Albums
Additional Card Albuns would raise the need for most cards. Two Monster Albums are needed. Many players today donât use some Boss Cards not because of itâs effect, but because of the cost of card removal. There are cards good for some specific situation and those arenât worth when there are other great cards that are usefull for most situations
This problem is a little better now that we can remove cards using silver but this is not enough. There should be a High Level Quest for characters that have completed their Monster Album.
When a 360 Character uses all itâs card slots (including Legendary) a hidden quest should be unlocked. This will lead to a NPC that could give a second Monster Card Album on the quest completion. The quest must be a hard one, meant only for those who really want the Additional Album.
- Cooking System
Cooking System would give the game others buffs possibilities and raise the pot market. One must complete a hidden quest to learn how to Cook and then become one of the " World Chefs ". After this the character will get the Cooking Skill.
Cooking Skill will allow the character to make some types of food. Every different kind will have itâs own buffs and ingredients.
Herbs, plants, monsters materials all should be used to make the food. Better Materials = Better Food Buff
This would work the same as the Skill Levelling System.
Fishing System will have impact here too. Better Fishing Skills = Better Fishes = Better Food Buff
This will lead the material market to a whole new level.
- Guild Castles
Guilds should be able to build a Fort Structure on conquered maps. The Fort will begin as a little house and everytime the Guild is capable of defending the position on the Territory Wars, the house would raise. If they loose the war, their castle will be destroyed. One Guild can have only one Fort.
When a guild has a Fort it will became their new Hangout. Members will have the ability to set Shops, Farm and Craft Faster inside the fort. Every Fort Level will give more benefits. The Fort level will affect on the War too. The time to conquer a bigger fort will be longer. And why not some sentries?
When it reaches the Max Level the guild would receive some additional % percentage of the silver farmed for all players on this map. Something between 1-2%. Like a TAX. But this wonât affect the actual player farm. It will just give an additional value to the guild.
Higher level maps = more silver per monster. There should be Territory Wars on many different level maps. Bigger Guilds will seek higher maps while smaller guilds seek lower ones.
- Towns
The game need more Towns and more individuality to each town. Fedimian and Orsha need to shine. All cities must have some specific events, hidden quests, dungeon maps etcâŚ
- Masters Approching Quests
Most of the new players get confused about what class they should take next. I think every advancement should trigger quests that explain and show how the classes work. It would be good to add Skill Gifs on the Advancement Screen too.
I think this is it. Thank you for the attention!