I did a rework of the monk class based on krav maga
Sorry for bad English
free-minded clerics at one point developed their fighting skills amid the needs of defenders for the kingdom.
At that time a philosophy of a contact fight was born, the monks invested defensive techniques that served to disable opponents only in critical moments, not appealing to violence without reason
Class: Monk
Color: Blue (defensive-offensive class)
Skills
Center of Darkness
Max lv: 1
Cooldown: 0 seg
the user places his or her entire fighting ability on hand, not using more one handed mace. your attacks gain 300 attack speed and begin to be with punches and gain 10% damage against sacred and dark
Bleeding Point
Max lv: 15
Scalling: 900% + 30% for each level
Cooldown: 20 seconds
1 Heat
Bleeding: 10 seconds, 1 second for each level
the user searches for weak spots on the enemy, using this skill leaves the enemy bleeding
Pour over
Max lv: 15
Scalling: Imunity 3 seconds + 0.1 second for each skill level Movement speed: 5 + 1 for each skill level movespeed duration duration: 30 seconds cannot stack with modafinil
Cooldown 45 seconds
1 heat
Centralize all your energy to become immune to damage and gain movement speed
reverse intellect
Max lv 15
Scalling:300+ 8% for each skill level
+8% damage at every 10 INT enemy point
Heats: 3
Cooldown 20 seconds
punishes the enemy’s brain, causing damage.
the damage increases depending on the amount of INT of the target
if the target INT is greater than the user’s INT, it will be stunned
LEVEL 15 ONLY SKILLS
Angel Wrist Stance
Max lv: 10
Cooldown: 0 seconds
Defense: Shield defense +5% for each skill level
the user places his or her entire Defense ability on hand, not using more Shields. Gain the defense coming from the shield with a bonus that depends on the skill level
adaptability
max lv 1
cooldown 0 seconds
inverts the values of the shield with the values of the weapon
Non stop punching
Max lv 10
Scalling: 60+8% per 0.1 seconds for each skill level
Duration:10 seconds
Cooldown 30 seconds
1 heat
enters a position where it punches everything in front of the user.
during the skill, the user can walk
killing enemies increases by 1 sec the time of duration of non stop punching
LV 30 ONLY SKILLS
Center of Emotions
Max lv 5
Scalling:
Dark damage: 110%x10 + 6% per skill level
Angel defense: Allies ignore 5%+3% per skill level of enemies damage for 5 seconds
Cooldown: 30 seconds
1 heat
the user enters in total agreement with his spirit and with his body, creating a ying yang, causing physical damage in everything that is around him and protecting the nearby allies
Disperse
Max lv 5
damage reduction by absorbing attacks: 15% per skill level
absorption time: 5 seconds
absorbs all damage around you for a few seconds, then divides that damage by eight and fires 8 spiritual spheres around yourself