I mean, semi-realistic ones, quality of life improvements or just cool things that would make your class more fun for you.
For me there are 2 changes that going in my mind for some time now - not that it ever happen and probably it would be to much work and balance for something as niche as this but it’s fun to think how could it be. (the values are just examples)
Sorc
Grimoire now is “real book” with slots for all devil cards (yea, I like to collect cards in ToS ), every card inserted give 0,01% more attack per star (gold cards are always 0,1% and are not affected by stars for summoning). You can select 4 “active card” that can be picked from menu when summoning (just like cleric heal), you can also select 4 Morph cards that have same selection menu when morphing. (right now have no idea what to do with people who have two same cards and just morphing them for cooldown). The value per card is low (or at least I think it’s low) so people don’t feel like they are forced to exping many card but it’s fun end game goal to have whole collection and it gives nice little bonus.
All summons are reworked , have own property damage so you can use it for different thing, some of them can give buff to other summons and other things like that - potential is there I guess, just need more imagination, knowledge and some balance.
Alchemist
Homunuculus is now attribute for Mangum opus, when purchased you get new menu (just like grimoire or alch table) where you have to put ingredients in each slot to make summon. There are 3 different type of homunuculus you can make: offensive, defensive, and buffer (with different ingredients). They have slightly different appearance (or colors, whatever), you can also set there with skill homu will use (2 skills from 4). Homunuculus work and behave just like pet (you can toggle it on/off, won’t die on 0hp). Scaling with SPR at the moment of toggling it on.