If you take away homunculus (which is a sub feature) and ignore Alchemistic Missile, as a skill that was thrown away without thematical link to back it up, Alchemist is nothing more than a fancy pharmacist, this may not be the case in other games but thatâs how it rolls in ToS.
The core thematic element for the Alchemist is the pursue for the ultimate catalyst that allows matter to change into different materials, they did had esoteric explanations on how to create this catalyst but that can be attributed to lack of knowledge. If you consider they were trying to understand how matter works and how to control it it can be closer to a science than sorcery, and the most logical development for that is to have those that took it with the scientific mindset to develop it outside the esoteric sphere leading to chemistry, after all alchemy principles died while chemistry grew. Even if we consider this mystic aspect that doesnât make sense in real life the game has this margin to interpretation without tying it to wizards, the same reasons that make Alchemist a wizard class can justify Plague Doctor being a cleric class yet they are the classes with the weakest thematic connection in their groups.
@tosikek @DrRM
Considering Scouts are about intel, survival and living in the field it makes sense for them to be the ones developing science and technology, since they will uses whatever they have to achieve their goals such as using bricks and sand. Back when we had only 4 base classes it was natural for Alchemist to be in wizard as they were the ones with knowledge but now Scout can fill this role. Actually i wouldnât stop there, Plague Doctor is also as valid in Scout for these same reasons and you know what? Having both Alchemist and Plague Doctor in the same tree could provide the mad scientist fantasy that isnât available in game (of course both would have to be changed in some degree for that to happen).
For me it still doesnât make sense for Scout to have classes like Thaumaturge, Linker and Enchanter as they were all classes with significant magic connections, Thaumaturge can slide off when you take their magic tools as body enhancement but the other two donât have that underline. It bothers me a lot that Retiarius has to use real nets to capture and pull enemies while Linker can materialize chains out of it ass and have vital power transferred between units. Enchanter is a lesser offender as it is reasonable from thematic side but the class looks plain and boring when limited to those constrains, for sure minor magic can be a thing but it will always be minor, i donât think itâs worth to limit Enchanter inside Scout when it can have the same thematic ceiling in wizard.
Now if we were to organize these 4 (former) wizard classes in a thematic order how would it be? Is Alchemist more wizard like than Enchanter or Linker?
Iâm adding Retiarius to the previous list for more controversy (or not).
