For my main: I just want snipe to actually land when I hit someone with it, not do the thing where the client sees them in one position but the server thinks they’re off in BFE somewhere.
For my more favored alts:
- Cooldown management on aiming to be less wonky (especially if roost gets animation-interrupted).
- Make Zenith operate like Annihilation/Bloody Overdrive.
- Make linker less mandatory for every DPS class by weakening JP/Electric Shock but by making it a more buff-spread oriented class.
- Give QS hard shield, or add a crossbow class that makes crossbow/shield worth using.
- Make at least one existing wugushi skill better for bossing/single target damage.
- Give me a reason to use a staff on my wizards.
- Don’t allow buff snapshotting on weapon-restricted buffs.
- Allow more freedom for templar skills.
- Increase SFRs on hacka, fletcher (everything except broadhead), and other very underutilized classes who are not bad, but just do not line up appropriately compared to other pure DPS classes.
- Prevent the heal dial from bugging out on maps where you start out invulnerable (ie GVG maps).
- Remove out of range players from the heal dial and hard lock player position regardless of map changes.
- Allow more options at appraiser shops that match the dismantle option on the blacksmith, ie have an option for just primus, just processed equipment, etc.
- Give a dismantle shop to a class, any class, I don’t care if it’s sadhu.
- Condense existing class shops further where there’s only 1 shop per class max, combine effects of existing shops, and add damage/utility skills to shop classes.
- Just give me RO whitesmith actually, okay?
- Nerf the SFRs on any class which has inherent self-synergy, ie Taoist.
- Let SRs dash or give them an attribute for movement speed with Limacon.
- Make Lifeline great again and give it to another class (sadhu?).
- For any skill which requires a target (Hamelin), do not put the skill on cooldown if a target isn’t found.
I might think of more.

