A big issue games have that I’ve already seen done well is that gear has no usability unless it’s maxed out. You don’t use a +8 weapon, you get it to +11-40 and then you quit upgrading it (with exception to diamond anvils and gear hard enough to get that you’re forced into golden anvils you don’t have)
This means in order to have progression, the creators have to create new gear sets for you to repeat the whole process on later… Which is horrible.
The very first MMO I ever played had an item, it dropped about 1/100,000 monster kills, Idk what it’s actual rate was, not even sure the game ever was data mined or whatever but it was a rare item.
All gear was 1 set, if you got it at a lower level, you could upgrade it’s level and it’s name would change. (Think of turning a piece of Primus Raffye into an identical piece of Primus Zvaigzde)
What this meant was you never had to switch gears, so once you found a half decent piece, what would be the equivalent of “Berthas 3 Socket” you could start upgrading it, and you’d get +3 no problem day 1 most likely but after that it took time, and some of the upgrades used that item that dropped at a 1/100,000ish rate.
It would be nice if ToS had something like that, diamond anvils could drop in the same was that Primus do just at a lower rate.
Eh too many people who already have strong gear fighting against Diamond Anvils though, acting like they’re the problem instead of the solution. The only problem is the rarity and P2W exclusiveness of them.