Tree of Savior Forum

[Video Guide] Pyromancer Thread

Hello, thanks for the thread. It gives me more understanding about the new patch which I have not yet test. The change is interesting and worrying me at the same time, maybe because I’m too fond with the old playing style yet hoping the less useful become great. I need to reverse my play style with FB & JP now with the new 1-hit ball and quite sad that I can’t get continuous damages by using FB-JP-FW/FP/HB/FG anymore (now using FB as post for JP seems difficult too), but I think the very short cool down compensate it (with more possibility of the now great Flare skill - on the bright side, the Ignition will come in handy). The FB also seems become easier to control. I guess this is the devs attempt to make Flare useful.

Now it comes like this, do you think maximized Fire Wall still worth? The now percentage atk is based from M.Atk, right? Although I like it, I found Flare hard to use, even when I see mobs burned, the timing always off and the Flare is too late. Five seconds seems too short. With you maximized Flare, do you found it useful now? In your video, did the FB AoE Explosion isn’t always affect the surrounding mobs? Did the explosion damage (mobs around it) always lower than main damage (mobs that got hit)?

Did you try using Animus with full int for the magic amp? I’m just curious if it ends up giving a lot more damage than going SPR

Are you saying the numbers on this are wrong? These clearly show that [swell left] and [swell right] have the same scaling for INT and SPR.

(([Character INT] + [Character SPR])×0.6)^0.9

the scaling is definitely not the same… SPR has a 60% modifier compared to INT

Yeah cause order of operations. Multiply before add. But then I saw parantheses and realized I was missing one. They have same scaling, you’re right.

Sigh

I know math is hard but this? This is not hard.

You can correct someone without being rude.

meh didnt see the parantheses after SPR lul

Hello there :slight_smile:

Firewall scales with your Magic Attack, but the % of the Magic Attack it uses dosent scale with spell level, only thing that goes up is the number of Firewalls you can put down, i believe its 1 extra wall every 2 levels.
The base % on it is still pretty good, so if you like it, i see no reason to max it out instead of Flare if you find it too clunky to use.
Having more Firewalls also helps with the 5 hit count it has, since youll have more walls to kite trough.

As far as Flare goes, i dont use it often, same problem as your describing, maybe i just need to get used to it :slight_smile:
I find myself only using it in boss fights or just JP in a linker build.
If you dont get along with this spell you can always use the points to max out Fireball or Firewall instead, even Fire Pillar.

Fireball damage is the same for the monster that triggered the explosion and all the monsters cought in it.
The bug i was referring to seems to be a graphical bug where the Fireball dosent seem to explode but still does the damage, explosion and AoE included, so its just an annoying visual bug, mechanically it still works fine.

Hope that cleared things for you :slight_smile:
If you have any more questions feel free to ask them :slight_smile:

studying your frosted burnt biscuit :cookie:
I have a couple of questions:

  • why distributing 6 points on fireball and 6 on fire wall instead of maxing?
  • why (just) 1 point on AoE skills fire pillar, flame ground and hell breath?
    I can’t get it, but the built is really interesting and I’d love to understand it better :bow:

Hello there :slight_smile:

The reason behind the points is because of % scale and priority.

Flame ground gains very little % damage from levels and the duration dosent increase any more, so you use it mostrly for sustain damage and to use Flare.

Hell Breath and Fire Pillar are sort of in the same boat, its not something you spam, they are sort of “cooldowns” you use in times of need, like bosses or that big pack of monsters you want to get rid of.

Flare has the highest % scale per level and the cooldown on it isnt overly long, its something you want to use often in combination with your other spells, Fireball burn attribute, Flame Ground and such.

Fire Wall i put 6 points to get the most out of it, you get 1 extra Wall every 2 points, having too many walls isnt always very effective, thats why i dont max it, i find 6 points ideal.
The damage from Fire Wall dosent scale with level either and has a hit count, with 6 points, you get enough Walls to get decent damage out of it and enough Walls to “fix” the hit count.

Now at this point the only thing left is Fireball, your filler and something you spam off cooldown, rest of the points go to it to increase its damage to a healthy level.

Only thing i would really change is if you dont like to use flare, to take some points out and max Fireball instead, or if you really dont like Flare, to take the rest out (leaving at least 1 point) and putting it in Fire Pillar for more boss damage.

Remember that your spell now Scale with % of your Magic Attack, so a level 1 spell can still do a ton of damage and not really having the need to max it.

Hope that cleared things for you :slight_smile:

EDIT: One more thing, like Valentine suggested, under Enchanter you can swap the points from Agility and Empowering to Enchant Armor and Scroll making so you can make some extra Silver :slight_smile:

Any1 try pvp with pyro3? I know its not recomended for pvp purpose.

super clear :kissing_cat: thanks a lot!!

I dont recommend Fire Wall… tested it 3 times With different builds but it is wasted Points for EF and flare

1 Like

i use mine a lot, i find it handy and the damage isnt bad, its a good use of 6 points for me.

Updated the thread with a new gameplay video.
290 dungeon solo trash.

Hope you guys enjoy it :slight_smile:

I have some questions regarding pyro skills.
-Is it worth to max out fireball or just leave it around lvl6-10 ? Since I’m not taking firewall, I have some spare points.

  • How good is lvl15 enchant fire ? what are the difference between lvl5 and lvl15 ?
  • Does the other fire skill have burn debuff ?or only fireball with the debuff for flare to work
  • What are the pros and cons for fire pillar and hell breath ? Only thing I know is fire pillar now traps enemy in it and hell breath have knockback and looks cooler.

I’m still building my pyro c3, thau c2 and not sure whether to take elementalist or warlock for rank 7 and 8.
Oh and how should I distribute my stats ? full int and without con sounds dangerous to me on higher lvl maps. Especially when I solo when my pt members are not online.

I’m planning on going pyro 2 linker 2 (into alch3), how should i distribute my skill points? Max flare and enchant fire? im thinking then 1 point in both fire pillar and flame ground with the rest split evenly between fire ball and wall (4 each)

@WinterFan

Yes maxing Fireball is worth it, i actually prefer it maxed to Flare.
Wen you crunch the math, Fireball maxed will do more DPS then Flare maxed.
As for the “burn” trigger for Flare, if you watched the guide i do go over what can be used to trigger it.
Fireball Burn Attribute, Enemies being hit by Flame ground, Enemies being hit by Firewall, Enemies being hit by Fire Pillar, visual queue being the enemies flashing Yellow.
Fire Pillar is very straight forward no real cons, Hell Breath is a channeled spell, so if you get interrupted while casting it, it will go on cooldown, its good to have just the 1 level in it to combo with other spells, like Fire Pillar and then Hell Breath.
As for Enchant Fire, people take 5 levels because thats wen you can get 100% uptime on the buff.
Maxing Enchant Fire to 15 simply increases your overall damage better then the alternatives.

@milktofu

Personally i would go:
10 Fireball
6 Fire Wall
10 Enchant Fire
1 Flare
1 Flame Ground
2 Fire Pillar

Hope that helped you guys out :slight_smile:

2 Likes

Thanks for the reply.
As per you said, after crunching down the math, maxed fireball does out dps maxed flare. I could throw 6 fireballs within 30 seconds compare to 3 flare and have to wait for the 30 seconds cd.
Sadly fireballs animations make it a little bit awkward to use when surrounded by mobs while i could simply cast fire pillar or flame ground and flare while they’re trapped.