Hello, thanks for the thread. It gives me more understanding about the new patch which I have not yet test. The change is interesting and worrying me at the same time, maybe because I’m too fond with the old playing style yet hoping the less useful become great. I need to reverse my play style with FB & JP now with the new 1-hit ball and quite sad that I can’t get continuous damages by using FB-JP-FW/FP/HB/FG anymore (now using FB as post for JP seems difficult too), but I think the very short cool down compensate it (with more possibility of the now great Flare skill - on the bright side, the Ignition will come in handy). The FB also seems become easier to control. I guess this is the devs attempt to make Flare useful.
Now it comes like this, do you think maximized Fire Wall still worth? The now percentage atk is based from M.Atk, right? Although I like it, I found Flare hard to use, even when I see mobs burned, the timing always off and the Flare is too late. Five seconds seems too short. With you maximized Flare, do you found it useful now? In your video, did the FB AoE Explosion isn’t always affect the surrounding mobs? Did the explosion damage (mobs around it) always lower than main damage (mobs that got hit)?