Tree of Savior Forum

[Video Guide] Pyromancer Thread

Fire Wall is not worth taking over Flare … better go for Fireball 10/10 , Enchant Fire 4/10 , Flare 10/10 , Flame Ground 1/10 , Fire Pillar 5/5 … but Fire Wall is better against bosses … BUT you spend more time fighting enemies with Fire Wall and in the end you are faster with Flare

Edit: @Magicbiscuit your skill preference is better for bossing … but i think it is build dependent like taking ele with pyro you have enough aoe with ele then go better for Magicbiscuit’s preference

1 Like

Actually an even better build is 10 fireball, 10 flare, 8 enchant fire, 1 flame ground, 1 fire pillar.

You actually seem to get more damage out of enchant fire ranks than the additional fire pillar ranks. I have two pyro2s, one of each, and it’s an extra ~200 magic attack with more enchant fire ranks. The scaling on fire pillar is bad and it’s primarily used to hold the enemies in place.

You’re right about fire wall though, it is useless in it’s current form for Pyro2. 0 points.

From my testing in solo, dungeons and missions (260+), I prefer the following point allocation for Pyro2:

10 Fireball
6 Firewall
7 Enchant Fire
1 Flare
1 Flame Ground
5 Fire Pillar

Reasoning: Fireball is great sustainable damage, and the burn debuff is a nice added bonus. Wish the cast time was a bit faster though.

Firewall is great damage in my opinion, although it requires a bit of positioning to get it to shine (which is why I understand some people may not like it). Ice element mobs insta deleting the walls should not be a thing either.

Flare is annoying to use reliably and has way too long of a cooldown, which to me makes it poor in performance when compared to Fireball, or any of the other Pyro skills for that matter. It should be buffed in one or more of the following ways: multi-hit, lower cooldown, more over heat, should not remove burn.

Flame ground is a 1 pointer. Hate that it does not hit flying mobs. Wish the aoe was a bit larger.

Fire Pillar: I noticed that when I left this at 1, I almost never saw 1st vs bosses. Tried many different skill point set ups, and the ones that shined the most vs bosses had Fire Pillar heavily invested in. Could be a playstyle thing.

Enchant Fire: I leave this at 7 more so for comfort. It seems like the damage gained from this buff is great for the early game, ok mid game, but definitely seems to fall off later on since you are mostly casting spells vs auto attacking, and eventually weapon scaling will leave this buff in the dust. A case can be made that it helps the party’s overall dps, especially if you have plenty of auto attackers with you, but I play a bit more solo than groups, and care more about my own damage so 7 is good enough for me.

Let me give you guys something to think about.

Fireball 9s CD Overheat 2 496% at lvl15
Flare 30s CD Overheat 3 730% at lvl15

In 30 seconds…
Fireball would do 2976% MA dmg
Flare would do 2190% MA dmg

Fireball is actually a lot stronger then it seems :slight_smile:

…and yet the winner is Firewall(lvl6) doing 4060% MA dmg!
…well actually over 30s Firewall would do 8120% MA dmg since its on a 25s cooldown :stuck_out_tongue:

Over 30s with a lvl15 Fireball, lvl15 Flare and lvl6 Firewall you have to think that its something like this:
Flare 730% x 3
Fireball (496% x 2) x 3
Fire Wall (203% x 5) x 4

Crazy wen you think about it huh? :stuck_out_tongue:
Some numbers may seem small because it you dont see it all added up, but wen you place it down its will still do its total damage :slight_smile:

^ Not true.

Fireball Burn: does 4 ticks (though some say 5 ticks w/e) of 50% your MA.
That’s 200%.
50% of the time.
That’s an average of 100% extra damage on Fireball (again averaged)
so 596% * 6 is 3576% On average.
add Agny for 3876% on average.

The benefit of Flare is the same reason why FG isn’t that interesting.
FG does the damage up front, which is good for enemies that don’t live long enough for Fireballs DPS to be relevent.
For instance in missions at higher levels the boss doesn’t even live 30 seconds. Plus if you have a rotation of skills that takes longer than 10 seconds, you’ll be behind in Fireball casting and as such its DPS again becomes less relevant than something that fits into a burst window.

Reasons like that are why you ditch Fireball. Fireballs alright in a long fight, and there aren’t as many long fights right now due to the rework dropping a lot of field bosses health.
Some classes don’t have burst windows because they don’t have all that much DPS skills in the fire place (Supports) or they’re really Boss focused but eh.
Current Fireball fits a small niche.

So you suggest leaving fireball at 1? What skill points should a pyro3 have?

I do agree with you @Delcas, except Pyromancer has never been a good class to fight bosses. I wouldn’t use daily mission as an example for pyromancer.

Pyromancer has always been a sustained DPS class, even before the combat revamp. Even with the old Agny, a pyromancer cannot compete with a pure burst mage such as the rune of ice/ice wall/pressure combo versus bosses. Furthermore, you would be crazy to take a pyromancer to any world boss where there would be competition. None of your skills would work. They will be either be cancelled by call of storm/rain or be reversed by reversi. And setting up Flare (by yourself) is almost impossible.

Thus, for people who is picking pyromancer as their class, you have to realize that pyromancer is good at sustained DPS. This means that they are easy to solo with and use less SP than a burst mage. In a party, a pyromancer is support. They provide decent AoE and a so-so CC. That’s about it. If you are trying to burst or world boss with a pyromancer, then you will get frustrated pretty quick.

First, what are you planning to do for your other classes? What is the goal of this character?

I’m confused about the skill allocation too, i don’t wanna put points in fireball because it does less damage than my basic attacks (including the cast time ofc) and i dont know if its worth to put a point for the burn debuff and using flare. Flare has a nice multiplier but is there another ways to activate it besides fireball?

What on gods green earth…

Are you people being serious? …or just messing with me at this point?

So first thing i read is “^not true” and then proceeds to make the point across that with agny and burn attribute Fireball is much stronger then i made it out to be.

Step2: Now that we established that Fireball does good damage, lets prove how bad it is instead…

Just… What?!

Bosses dont live 10s? Are you level 330 and doing the 290 dungeon? What boss do you do that does not last 10s on level with you? Better yet, who mentioned bosses in the first place?

I said 30s fight, been to the lvl320HG with your Pyro? Or any farming place, you dont stop, fighting is always happening, so dont assume that everything you do in this game falls under the 10s mark :stuck_out_tongue:

Its too early for this… ill come back to this thread wen iv had time to wake up.

as a pyro 2 , what skills should i max now? is fireball worth getting higher levels?

That depends on what your other classes are and what you want to do with this character. Can you tell us that?

ah sorry. I am making an alchemist C3 via pyro path, gonna get linker c2 in the process also. :slight_smile:

thank you .

What are you going to use this character for? Just make potions and for solo purposes?

yes thats right , for making pots and soloing :slight_smile: thanks again

If that’s the case then:

Fireball 10
Flame Ground 9
Fire Pillar 1
Enchant Fire 10


Fire Pillar is your CC, it is not for damage. Even at level 5, the damage is pretty bad. Furthermore, it will eat up your link when you are solo mobbing. You use Fire Pillar when your Joint Penalty is down or when at high level maps, there are mobs that resist Joint Penalty.

Your main damage with joint penalty is flame ground. Flame ground is 25 sec cool down with 12 hits. Your level 10 joint penalty is 22 second cool down with 11 hits. Furthermore, flame ground ignores AoE ratio so every mob except flying mob will get hit. And with joint penalty, flying mobs won’t be a problem either.

If you are not solo bossing, flare is not really necessary. For that matter, you have Alchemist Missile to use so setting up flare is definitely not necessary.

Fire wall used to be good with joint penalty but it isn’t any more due to linker nerf. You will have 3 seconds to setup fire wall on top of 8 mobs to get the best effect. Sure you can do it, but it gets pretty tiring to do that every time when you can just flame ground and get it over with.

Fire ball and Enchant fire is mainly used on solo mobs. Your enchant fire can give you around 400 to 600 extra damage. And with sacrament, it pretty much will be your strongest single target damage for a while. Fire ball is just for ease of use. You can wipe it out whenever you want.

1 Like

thank you so much for your detailed reply! lots of combo to use there :slight_smile:

does levelling fireball make the explosion bigger? or only duration and dmg scaling?

Duration and damage only. Explosion stays the same.

The thing about Fireball vs Flare vs Fire Wall is that it is easy to use and the short cool down. Like I said, you can wipe it out anytime you want.

I actually like the new Fireball because it is easy to use. Shoot it out and forget about it. You can still knock the fireball into mobs and the range has increased. The down part about fireball is the cast time and the 50% chance burn damage. If they make the cast time faster, more overheat, 100% burn chance with 10 second burn duration then the new fireball would be perfect.

I don’t like flare because of the setup and the long cool down time. You will be using your character for a long time and having to setup flare every time can get tiresome. Sure the damage is decent (Only 1/3 more than fireball), but sometimes you can’t even use it because the mob moved or you don’t have a burn tick on the mob.

3 Likes

I’m currently Wiz1 Pyro3 Link2 and got advancement. Anyone has an idea what should I pick for last 2 ranks?

Link3 + Enchanther (shop + buff)
Link3 + Sage?
FF2

Or something else?

Btw, she is about full INT, and has little bit CON.

Might be a bit too late to reply but:

My suggerstions… go either Thaum2 or Warlock2,

Warlock2 being my personal choice :smiley: