I agree there are better ways to do it. I don’t mind the RNG aspect but the cost of powder and shards that it takes to link up the stats to velcoffer gear is very prohibitive and I will not be participating until it is more reasonable.
That being said, I am perfectly satisfied with my Primus 350 and Solmiki gear that I currently have, so I can play it slow and still enjoy the content.
No “strong guilds” can kill a WB in 10 minutes now, that’s just bullshit in every level. It took about 15 minutes for a “strong guild”, namely Team Aqua in Klaipeda to abuse the critical damage bug collectively to kill a WB. Without the bug there’s simply no freaking way to kill a 4billion HP boss who now has different types of defense in Stage 2. If you put more than 25 people in a channel it just straight up lags you out with the recent server issues.
What a mistake. What a terrible mistake. It was obvious that he had at least one video of omegawhales raping a boss in less than 10 minutes.
And so, if you can’t kill a demon lord in less than 10 minutes, then you are not in a “strong” guild, which means you are weak, which means you are a shitter, which means you need to get good, which ultimately means that all your arguments are invalid.
Of course you’ll need upgraded primus/solmiki gear to run Velcoffee.
Its the new ENDGAME raid. ENDGAME
If you don’t need upgraded gear to run it, it wouldn’t be ENDGAME, would it? The raid gear from VeeCoffing is also supposed to be stronger than the next tier of Orange gear. Its meant to last. If you don’t want to upgrade your crap to be able to run it, just wait for the next level cap?
Exactly like how Solm ET is pretty much doable with Berthas PURPLE gear nowadays.
What the hell is the point of adding a raid thats as easy as current raids, and drops better gear? Thats f’in stupid. You invalidate all your previous content.
Helga barely doing any screen-wide range AOE? Check
Player with 30k hp being able to stand right there without taking any damage at all whatsoever? Check
Helga is being literally a punching bag? Check
They are pulling off damages faster than most 777k crit bug out there. Check
If 777k bug groups take 15-20+ minutes to take down a helga and this particular lag free + damage free helga takes 6, it’s hard to believe there isn’t any exploits/bugs there. This same person clears velcoffer in 26 minutes, that damage really isn’t that impressive.
Ask the majority of people who play “normally” and see if 6 minutes WB is really a “strong guild” thing.
Statement stays, nobody really touches WB in my server.
It’s expensive because people have too much silver and don not spend it accordingly to the plans of IMC.
You’re supposed to upgrade in progression weapon>attributes>armor>attributes>accessories>attributes> legendary equipment.
If you take a shortcut and can’t reach the goal within a certain time, it clearly shows that you were not supposed to reach that stage of progression just yet.
The best solution is to go from certain progression(investment) to uncertain progression(RNG).
TOS excels at this. Better max all your attributes first and get decent gear first, then it doesn’t matter much if you mess up a piece of equipment every now and then.
This is a serious issue, but at the same time, the gain from the cards (except the Rexipher/Nuaele/Zaura cards) is marginal. That’s because of the ridiculous amounts of cards required to upgrade past 4 stars.
I don’t see any point in investing time for this if you can still improve your main character in another way like attributes or a decent weapon.
Not really, TOS is one of the most forgiving games considering “endgame” content. Just look at how they boosted base weapon attack and defence over time so you need less investment to “git gud” at it.
Look at the bad A.I. and the inability of bosses to cope with tanks, OP buffs (except for Ausrine/Mackangdal) and defence of the players.
If you look at Ragnarok Online e.g., bosses can break your equipment, strip it and dispel your buffs, prevent you from damage immunity by planting Land Protector (prevents the cast of Pneuma&Safety Wall, which are ± equal to Safety Zone/Sterea Troph in TOS) and have ridiculous power instead of just being spongy.
You don’t even need any tactical party composition for TOS with the right stats/gear.
The one thing ruining the endgame experience is the ridiculous sponge in this game.
Boss monsters have high amounts of defence and HP which just makes them artificially difficult to cover the fact that they’re just an ever-iterating program running down.
They are not A.I. since they don’t posses any intelligence.
In fact, all they do is react to things (the Demon Lords are not even aggressive),
they retaliate to your attacking,
they react to you casting specific skills with other skills,
but that’s all.
That’s on the level of a Paramecium.
They don’t even adjust to the amounts and nature of threats in changing their behavioural patterns.
Obviously, if the Demon Lords were anywhere near intelligence, they’d concentrate their attacks on the weakest members and Healers first, permanently killing any Priests and non-shield wielders.
They’d bait defensive buffs themselves so that they can remove them afterwards with their debuff skills.
They’d bait Heal to directly Reversi it. They’d bait Safety Zone by channeling a strong skill and cancel the cast to destroy it, then recast the strong skill to destroy the players.
They’d test out different debuffs on their efficiency against certain party compositions.
Nothing of that is happening. It’s like hitting a boxing bag and dealing with its recoil afterwards.
This is not difficult, it’s boring. That’s the real problem with the content taking longer and longer with sponge.
It’s a gear check to participate (defence + attack + HP) and an optimization check for party constellation via “clear time”.
This is where this game fails to live up to its ideals of having “build freedom”.
We will need to wait at least another 2 years to see where this is heading.
Currently all we do is funding the development and beta-testing the game.
I’ve given up being angry about this. Why bother?
It’s still only testing.
Feedback is ignored or addressed months - years afterwards.
But,who knows, maybe IMC is even only testing certain strategies for online games and is secretly developing another game based on their input and our backlashing.
Maybe it’s just about what they can get away with while earning money.
I really hate RNG when it’s piled on so thick.
However I’m going to defend the current velcoffer gearing system for a few reasons.
First, it’s not that HARD OF A RAID AND VERY FARMABLE.
You don’t need specific META groups like you did with the old ET.
One kabba 3 and one DPS carry and you’re good to go.
I’ve completed the raid on alt with a non meta team of other people on alts.
Now consider that trans gear is tradable.
Once people get comfortable with the raid they will be running 10+ alts through velcoff, some of the extreme try hards probably already are.
And after a few months of gathering cubes there will be an explosion of velcoffer gear on the market with people trying to shift them for a good price early before they drop because with so many people doing so many runs on the accounts full of old saalus alts that can now use trans gear.
The velcoffer gear is going to end up plentiful and cheap, you’ll be able to get multiple pieces and push for good anvils before applying the other RNG upgrades such as ichors and set bonus.
Now add on the fact that the cubes also spill out tons of raid stones.
That means masino’s are going to be way cheaper and easier to obtain.
And they are quadrupling primus drops in a later patch, so powder will be much easier to obtain.
So ichors will be a lot easier to get.
Yes the RNG is punishing and things seem hard to obtain now but it’s only because the raid has been out for just 3 weeks.
Give it time and I expect things to balance out quite nicely.
Honestly you don’t even need that. Priest is still pretty core, but I actually think over time people will be comfortable running without.
I’ve rethought a lot about how bad the RNG feels. Ichor is still kind of rough, but it’s been two weeks and I already have 3 piece, the set bonus I want on each, and 2 are ichored already. The bigger issue has been finding time to farm mats to make more armor pieces, since they are disappearing from the market instantly.
It’s going to seem bad because everyone does the thing where they buy 2k sierra powder at ridiculous prices and spams the Fedi blacksmith and sees the FAIL 30 times. It’s soul crushing. But this is so much faster than ET, the content is so much better and more engaging than ET, and it’s actually been pretty enjoyable.
Some alternatives could be maybe either a slightly higher chance of success on ichor, but I’m sure it will be once IMC is comfortable with how much old dirty silver from people is consumed.
Not completely destroyed because the point about velcoffer gear being gated by multiple layers of RNG is still true. OP was way off with the world boss thing tho.
Pointless, even if it’d work, since you only have little time after the instance is finished until it’s destroyed and people get warped outside forcefully.
Noone would be able to kill a fully-healthed Velcoffer in that short amount of time.
go here and look at the near-bottom of the page, there’s a graphic with all the set effects.
It’s actually possible if that worked, at least on parties I saw. Plus I think reincarnate does gives only a few % of the monster HP back when it doesn’t bugs. But anyway, I tried and it does nothing, Velcoffer is immune to it.
I think your approaches are both correct, but your results are just slightly different based on using slightly different numbers. nizidr calculated the chance of 13 consecutive failures (use 12 potential, then try again and break on the 13th attempt; let’s call that p) and said that the inverse of that (1-p) is the probability of any success.
The number you calculated is for having 12 potential and using only 12 potential without making that thirteenth try. If you write out the formula for the binomial function you should find that a lot of parts simplify to 1 and you end up with the same expression.
Either way it’s about (or slightly less) than 50%, which I think is pretty brutal. I don’t mind that it takes a long time to get good ichor material, but the problem with losing it at this stage is that it took a long time to get to this point! Some of the pieces either took a large time investment or are very unique and I feel like I won’t get another opportunity with such a good piece of equipment. I wouldn’t mind if they gave us an expensive, but guaranteed option with ichors, like what exists with transcending.
I guess increasing primus drop rates in the future will make the process feel less expensive (more sierra powder in the game), make the time investment smaller (good primus gear more common), and make the sting from failure less severe (the equip is more replaceable). Increased 330 raid drops is helping in a similar fashion, but I’d still really like a consistent option here.
Scenario where market is flooded with affordable Velco gear is not possible with current price for reopening cubes. Or do you want to spend over 100M silver on item and sell it for less?
Also players who want Velco gear, have to sell Raid stones to compensate for wasted money. Price for Raid stones is much lower than price of materials used for crafting them. Inventory is filled with Raid stone recipes, but there is no reason to craft them anymore. Challenge mode reward is outdated. Who want to get 315 loot when masi is so cheap? Raid stone recipe is useless. Farming opals or mithril for crafting cheap stones is never going to be fun or rewarding.