Tree of Savior Forum

Velcoffer ichor ridiculous RNG, eternal money, and immortal bosses

Dude, you’re talking about a video made on Telsiai, probably the server with the largest amount of whales.

They don’t need bugs to kill a world boss in minutes.

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It’s expensive because people have too much silver and don not spend it accordingly to the plans of IMC.
You’re supposed to upgrade in progression weapon>attributes>armor>attributes>accessories>attributes> legendary equipment.

If you take a shortcut and can’t reach the goal within a certain time, it clearly shows that you were not supposed to reach that stage of progression just yet.
The best solution is to go from certain progression(investment) to uncertain progression(RNG).

TOS excels at this. Better max all your attributes first and get decent gear first, then it doesn’t matter much if you mess up a piece of equipment every now and then.

This is a serious issue, but at the same time, the gain from the cards (except the Rexipher/Nuaele/Zaura cards) is marginal. That’s because of the ridiculous amounts of cards required to upgrade past 4 stars.

I don’t see any point in investing time for this if you can still improve your main character in another way like attributes or a decent weapon.

Not really, TOS is one of the most forgiving games considering “endgame” content. Just look at how they boosted base weapon attack and defence over time so you need less investment to “git gud” at it.
Look at the bad A.I. and the inability of bosses to cope with tanks, OP buffs (except for Ausrine/Mackangdal) and defence of the players.

If you look at Ragnarok Online e.g., bosses can break your equipment, strip it and dispel your buffs, prevent you from damage immunity by planting Land Protector (prevents the cast of Pneuma&Safety Wall, which are ± equal to Safety Zone/Sterea Troph in TOS) and have ridiculous power instead of just being spongy.

You don’t even need any tactical party composition for TOS with the right stats/gear.

The one thing ruining the endgame experience is the ridiculous sponge in this game.
Boss monsters have high amounts of defence and HP which just makes them artificially difficult to cover the fact that they’re just an ever-iterating program running down.
They are not A.I. since they don’t posses any intelligence.

In fact, all they do is react to things (the Demon Lords are not even aggressive),
they retaliate to your attacking,
they react to you casting specific skills with other skills,
but that’s all.
That’s on the level of a Paramecium.

They don’t even adjust to the amounts and nature of threats in changing their behavioural patterns.

Obviously, if the Demon Lords were anywhere near intelligence, they’d concentrate their attacks on the weakest members and Healers first, permanently killing any Priests and non-shield wielders.

They’d bait defensive buffs themselves so that they can remove them afterwards with their debuff skills.

They’d bait Heal to directly Reversi it. They’d bait Safety Zone by channeling a strong skill and cancel the cast to destroy it, then recast the strong skill to destroy the players.

They’d test out different debuffs on their efficiency against certain party compositions.

Nothing of that is happening. It’s like hitting a boxing bag and dealing with its recoil afterwards.

This is not difficult, it’s boring. That’s the real problem with the content taking longer and longer with sponge.
It’s a gear check to participate (defence + attack + HP) and an optimization check for party constellation via “clear time”.

This is where this game fails to live up to its ideals of having “build freedom”.
We will need to wait at least another 2 years to see where this is heading.

Currently all we do is funding the development and beta-testing the game.
I’ve given up being angry about this. Why bother?
It’s still only testing.

Feedback is ignored or addressed months - years afterwards.

But,who knows, maybe IMC is even only testing certain strategies for online games and is secretly developing another game based on their input and our backlashing.
Maybe it’s just about what they can get away with while earning money.

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I really hate RNG when it’s piled on so thick.
However I’m going to defend the current velcoffer gearing system for a few reasons.
First, it’s not that HARD OF A RAID AND VERY FARMABLE.
You don’t need specific META groups like you did with the old ET.
One kabba 3 and one DPS carry and you’re good to go.
I’ve completed the raid on alt with a non meta team of other people on alts.
Now consider that trans gear is tradable.
Once people get comfortable with the raid they will be running 10+ alts through velcoff, some of the extreme try hards probably already are.
And after a few months of gathering cubes there will be an explosion of velcoffer gear on the market with people trying to shift them for a good price early before they drop because with so many people doing so many runs on the accounts full of old saalus alts that can now use trans gear.
The velcoffer gear is going to end up plentiful and cheap, you’ll be able to get multiple pieces and push for good anvils before applying the other RNG upgrades such as ichors and set bonus.
Now add on the fact that the cubes also spill out tons of raid stones.
That means masino’s are going to be way cheaper and easier to obtain.
And they are quadrupling primus drops in a later patch, so powder will be much easier to obtain.
So ichors will be a lot easier to get.

Yes the RNG is punishing and things seem hard to obtain now but it’s only because the raid has been out for just 3 weeks.
Give it time and I expect things to balance out quite nicely.

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Honestly you don’t even need that. Priest is still pretty core, but I actually think over time people will be comfortable running without.

I’ve rethought a lot about how bad the RNG feels. Ichor is still kind of rough, but it’s been two weeks and I already have 3 piece, the set bonus I want on each, and 2 are ichored already. The bigger issue has been finding time to farm mats to make more armor pieces, since they are disappearing from the market instantly.

It’s going to seem bad because everyone does the thing where they buy 2k sierra powder at ridiculous prices and spams the Fedi blacksmith and sees the FAIL 30 times. It’s soul crushing. But this is so much faster than ET, the content is so much better and more engaging than ET, and it’s actually been pretty enjoyable.

Some alternatives could be maybe either a slightly higher chance of success on ichor, but I’m sure it will be once IMC is comfortable with how much old dirty silver from people is consumed.

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goalposts, consider yourself moved.

Not completely destroyed because the point about velcoffer gear being gated by multiple layers of RNG is still true. OP was way off with the world boss thing tho.

Tons of trues.
TOS is a game made for dumbs.


:sad:

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by the way 2 questions.

1.- anyone have tried to reincarnate velcoffer?

2.- someone have info about the “skills” from the legend set effect??

Pointless, even if it’d work, since you only have little time after the instance is finished until it’s destroyed and people get warped outside forcefully.
Noone would be able to kill a fully-healthed Velcoffer in that short amount of time.

go here and look at the near-bottom of the page, there’s a graphic with all the set effects.

It’s actually possible if that worked, at least on parties I saw. Plus I think reincarnate does gives only a few % of the monster HP back when it doesn’t bugs. But anyway, I tried and it does nothing, Velcoffer is immune to it.

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Shouldn’t it be more accurate to use binomial function to find chances of getting at least one success with 5% chance and 13 (or 12) trials?

Probability of success on a single trial ( p): 0.05
Number of trials (n) = 12
Number of successes (x) = 0

= 54.03% chance of failing or 45.97% chance of succeeding with 12 potentials used…

but isn’t it less than 50% chance to succeed on a 12 pot item?

I think your approaches are both correct, but your results are just slightly different based on using slightly different numbers. nizidr calculated the chance of 13 consecutive failures (use 12 potential, then try again and break on the 13th attempt; let’s call that p) and said that the inverse of that (1-p) is the probability of any success.

The number you calculated is for having 12 potential and using only 12 potential without making that thirteenth try. If you write out the formula for the binomial function you should find that a lot of parts simplify to 1 and you end up with the same expression.

Either way it’s about (or slightly less) than 50%, which I think is pretty brutal. I don’t mind that it takes a long time to get good ichor material, but the problem with losing it at this stage is that it took a long time to get to this point! Some of the pieces either took a large time investment or are very unique and I feel like I won’t get another opportunity with such a good piece of equipment. I wouldn’t mind if they gave us an expensive, but guaranteed option with ichors, like what exists with transcending.

I guess increasing primus drop rates in the future will make the process feel less expensive (more sierra powder in the game), make the time investment smaller (good primus gear more common), and make the sting from failure less severe (the equip is more replaceable). Increased 330 raid drops is helping in a similar fashion, but I’d still really like a consistent option here.

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Scenario where market is flooded with affordable Velco gear is not possible with current price for reopening cubes. Or do you want to spend over 100M silver on item and sell it for less?
Also players who want Velco gear, have to sell Raid stones to compensate for wasted money. Price for Raid stones is much lower than price of materials used for crafting them. Inventory is filled with Raid stone recipes, but there is no reason to craft them anymore. Challenge mode reward is outdated. Who want to get 315 loot when masi is so cheap? Raid stone recipe is useless. Farming opals or mithril for crafting cheap stones is never going to be fun or rewarding.

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Owh remind me again? iam returning player tho…remind me again which part in the past this game was easy? from the equip to end game content…last time i remember most of player never try to play ET since its so so for meta build…and not to mention lack of Mdef in that game with overpower magic mob and wizard…most player leaving this game in the past because end game content so hard and full of bots and bug…now iam returning and take a look…at first i though IMC already change and consider casual and average player for end game since they introduce Mdef EQ and Solmiki seem easy…but then was mistaken again, after iam so excited to try velcoffer just to know that it was imposible once again for casual player…because you need at least to transcend your weapon 70%…not to mention you need hp minimun 80k if you want to join public party…unless you have really good party to back you up for Glass cannon build…in my calculation you need to spend at least 200-500m on EQ and Weapon if you are returning or new player to catch up to play velcoffer if you are physical DPS…it just happening over again when you join public party and they see your eq and weapon without transcend and your HP just 25-30k they just told you to leave because your are ■■■■ for end game

GIT GUT SCRUB

5555555555555kuy

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because to complete a set of end game EQ if you play normally without reopen cube you need at least 3-4month minimun maybe more lol

except in final fantasy you get the mount after that many runs, ToS doesnt give you the item after that many run.

Well, a mount is a mount, endgame gear is endgame gear.

An endgame mount -is- endgame gear :distinguished:

Yeah, areas for improvement and all that. Besides, you didn’t originally get the mount after 99 runs. It was an addition because some folks really didn’t get the mount after that many runs.

:haha:

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