Tree of Savior Forum

Using basic pots for dungeons

ignore that guy, he cannot understand reason.
I understand your pain but sometimes, sadly, nothing we can do about it.

I don’t shame people for using basic sp potion if it can hold them well. But when you are doing higher level dungeons that requires you to actually push out all your skills on c/d your sp drops dramatically.

Most situation doesn’t warrant higher level potions accept for when you are actually doing dungeons. I didn’t know there was an actual timer on dungeons until level 100 when one party I was in didn’t have a healer and everyone sat so much that we didn’t finish in time.

What? The debate was never pot vs bonfire. It was using potions that did not keep up with your hp/sp consumption. READ THE TITLE. The bonfire was a tool people use to offset the slow regeneration for potions.

Do you do use the matching party for the dungeons? If you don’t it takes ages to find parties for mid to higher level dungeons. You have a limited amount of runs, and dungeons are the main source of exp out side of cards. So it is a complete waste to just quit instead of finishing the dungeon. I don’t quit parties you know what I do?

I just push through the dungeon sometimes there are some people that actually uses higher level potions. So it makes pushing through the dungeon less painful. Half the time I just see them wait for 5 minutes and I go and wipe out 2 or 3 groups. -shrugs-

Seems like your the type that take any type of criticism in a negative context. No don’t do things ā€œmy wayā€ doesn’t make you a scum of the earth. But it does raise the question of why? There is a reason why they make higher level potion, you don’t have to use it all the time use it in good situations.

It does irritate me when groups just drop like flies because they can’t heal fast enough and just die so much in dungeons. 30 seconds is long enough to not get hit again but dam if you take 3 minutes to heal up that is too huge of window to NOT get hit. You die 4-5 times all your armor breaks and then you are basically useless for the rest of the dungeon. Oh wait their is repair kits you can buy . . . oh wait that cost money. Wait . . . your trying to save money . . . hmm.

There are other expenses in this game.

For example a Cleric can use Caprisun gear till level 280. Cheap repair costs.

A tank has to get th best gear and because he’s the only one getting hit his durability falls to 0 every run.

DPS get hit often too due to agro, especially if melee class and their gear deteriorates.

High level gear repair costs are 30k and up to 100k later on.

End of the day cry all you want on the forums, no one actually gives a crap.

Well there we go, can’t have a logical argument. I mean people cry all they want is the only way things get heard. -shrugs-

A good number of my pugs are filled with at least one or two idiots, so I’d gladly take the campfire break to take a rest and figure out how to deal with them.

Also, I’m lv140 and can’t afford an Arde. If I can save every bit of silver, I would.
Plus I guess I’m getting old. lv130 dungeon takes like 40mins a run in average and I can’t stare unblinking for 40mins at an LCD.

Oh wait… you guys aren’t Clerics…

More like I gave up. Nothing will persuade you anyway. And that ā€œcan’t have a logical argumentā€, I used that on others multiple times as well.

Try harder. Or should I say cry harder.

Apparently the OP never played a ā€œtankā€ class before.

I have a c3 cataphract and I am usually the tank in the dugeons I do, and let me tell you this, the amount of silver you get per run is pale in comparison to the amount of silver you have to spend on both hp and sp potions.

Lets look at different scenarios with no healers.

  1. I would pull, and hold C for guard and watch a movie or something when my team mates chipping away the mobs’ hp. Keep in mind that guard isn’t 100% physical proof, especially when you are taking 10+ mobs. Nothing I can do when it comes to magic mobs.

  2. I would pull and contribute by kiting/attacking. I can avoid the melee mobs easily but the range would proceed to hit me. same scenario for magic monsters.

I would still have to sit after 2 pulls even if I pop a potion during each pool, and the harder hitting magic mobs in higher lvl dungeons isn’t helping either. I always come out of a dungeon with at least 50% durability gone as well as 3/4 of my potions.

So no, they are not affordable at all and it’s a huge money sink

No I don’t play a tank class but I might as well be the tank since half the time they sit in bonfire ever mob and I run ahead and kill solo.

Did you read any of my post at all? This is time vs cost, you either spend 1 hour in a dungeon or 30 minutes in a dungeon. I never said this was affordable, this is more about efficiency.

This mentality of dungeons having to pay you back for the amount of silver you put into it. Do you expect to be refunded the sp/hp potion cost when you start the dungeon? Out side of getting lucky drops from the boxes.

I mean when you get to higher level dungeon where there is not really a ā€œoptionā€ to sit will you still use the basic potions? I mean it won’t be affordable but you will drag your party down by doing this.

FYI if a party efficiently kills and spams their skill without stop you would take less damage because there is a smaller window of time that you have to endure those hits. If I see our dps just sit there with a empty sp bar auto attack for 15 seconds it makes me cringe, because the one holding aggro is going to have a rougher time. Tell me this doesn’t make sense?

Except you are just making up that number completely. You don’t need 30 minutes of rest time. You need like 6-7 total. For me personally, 6-7 minutes is worth 20k for every single person in the team.

Oh forgot to read this one. Who do I think I am? I am a person that doesn’t want to spend 1 hour in a dungeon that or someone that actually wants to finish the dungeon in a timely manner.

I mean sure I’ll cry as much as I want. That is the point of a forum? There would really be no reason to have a forum really. All the feed back is really just a bunch of crying ramble. -shrugs- Complain enough and they might just do something. Guess what happen when they did the founder pack? Did you not see the crying mob. -shrugs-

If you are wasting an additional 30 minutes because you want to save money by using much lesser potion, you are actually wasting silver.

Half hour would earn you at least 40 level 10 potion by farming normally, which you probably won’t use that much by using pot and sitting efficiently, instead of sitting 3 to 5 minutes after every fight.

I just have a tanker who just sit down after every fight, which prolong our dungeon time to almost 1 hour. Nothing we can do because the other 3 members are glass cannon DPS, while the linker think that he is the only DPS and refuse to link before the tanker is up.

This, that’s what happened to me most of the time. Seriously, I hope I can have a button to just kick all the swordsman that don’t want to use pot out of my party. I can clear the dungeon faster if they are not around because my party will actually move on instead of waiting for that burden.

I do pity non tank swordsman for picking a wrong build, but seriously, dragging us down because you want to save money is not okay.

He is not exaggerating. 30 minutes of rest time is common at Dungeon 190 if the tanker decide to sit down after every fight.

  1. I’ve yet to see it take 30 extra minutes because of resting.
  2. This is assuming you don’t have a priest to heal you.
  3. You really don’t get a say in how often that tank sits down unless you’re buying his pots for him. He already has by FAR the highest repair bill, and has to spam SP pots just like everyone else, should he also have to spam HP pots? How much should the tank be punished for helping out the group? If you buy him pots and he refuses to use them, then fine, please do blame him. Until then, I don’t think you get to judge a class that is already way too expensive to maintain.

Because without him we can clear the dungeon faster. That happened many times when the tank decide to leave because there is no healer.

How would you clear more quickly? If he’s slowing you down so much by resting, go kill while he’s resting. You’d only clear more quickly having him periodically help.

There are party members who refuse to move because the tank is resting. They start to kill when tank left.

And usually we agreed after that the particular tank is useless.

The reason why we need tank is to speed things up, not slow us down.

Also, repair cost in dungeon is the same for most ppl unless you periodically go out to repair.

I don’t think I’ve ever had to swap gear because of breaks as DPS, but it’s fairly common as a tank, depending on the dungeon and clear speed of the party.

That’s true, but usually the potion problem lies with swordsman who is not having a tanker build, but has to be a tanker because that’s the only thing he can do.

If you are using a subpar build, it should be expected that you will be using more silver to not drag others down.

So , by that logic you should have to pay your entire team if you’re not using a perfect Wizard build, because that is also slowing the team down.

just to sum this up, it’s all about the party composition and the random queue, it’s no one’s fault but themselves that they got paired up with the wrong people and incorrect synergy using random queue. some builds just don’t work with others – which may slow down a whole dungeon run

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